The LFG Listing:&nbsp;<a href="https://app.roll20.net/lfg/listing/46115/lost-destiny" rel="nofollow">https://app.roll20.net/lfg/listing/46115/lost-destiny</a> In the not so distant future of 2021 an ancient ship has been found buried in the depths of Antarctica and the news has spread around the world and an International Science group has been sent to study it with military backup. Several months later the group is finally capable of opening the doors and an initial scout group is sent in to recon the ship while they never returned a signal that is constantly increasing in frequency has been detected and is considered some kind of countdown which has prompted the government to send in a specialist group with limited supplies to figure out what the countdown is and whether it can be stopped. According to specialists the countdown will seem to reach its peak in one week. About the game A game focused around interaction between players and a vast array of NPC focusing around the roleplaying (living the character). The group will experience different complications and problems while having to manage their groups morale along with their resources. Everyone and everything can potentially be both an asset and a detriment and all actions both good and bad have consequences. The game will be experimental in the sense that all NPCs will have their own goals, needs and wants which may compliment or be a detriment to the group as a whole. About the GM I am a GM who likes improvising a lot so it will be mostly sandbox play. I like to joke around but when it comes to the in character stuff I expect (in this campaign) a certain amount of seriousness since this is a mostly RP based campaign. I am not a type of GM to put restrictions upon what you can attempt but anything unfeasible for your character to attempt will almost certainly automatically fail. I like to keep an open world and if my players are having a great time interacting within themselves and/or just having a "party" in character I will not stop them since my main objective is for the players to have fun and not necessarily advance the campaign. I am open to new as well as veteran players although my GM style (even if you have perfect rule knowledge) says that if I make mistakes compared to the rules then you can obviously bring it up, but in the end if I say "This is the way we do it" we do it that way, no more discussion but I am always open (outside game time) to discuss the rules and clarify how it went. I hope to see your application, you can do it either through the Looking for Group listing, through a PM or adding me to skype&nbsp;@ SioxerNic.