I’d like to get together a group of players to run a long term game, but it takes time to get together a group with good chemistry, and I don’t want to start that long-term investment until I get to know some people. So let’s play apocalypse world. What the hell is apocalypse world? The game’s backpitch . If you like it, awesome, if you don’t - well it’s not for everyone. We'll be using lots of the 2E stuff. Those links tell you a lot. Here's what else I think you need to know. Apocalypse World is a game that needs enthusiasm. You have to show up and want to play. If you sit back and wait to be entertained, if your character is quiet or you’re only engaging out-of-character, if you don’t make decisions, if you’re distracted and not listening to others, if you don’t form relationships with NPCs, or if you just generally don’t have a presence in the story - you’re killing the game, and wasting our time. Show up. Want to play. Get involved. AW is a narrative game. I’m not creating the setting, or the NPCs, or anything. We’re doing it together, as a group. I have ideas, I have things I think are cool (more The Road less Mad Max, but I like both), and I’ll bring my enthusiasm to the story. If four other players also bring their enthusiasm, we’ll make something awesome. Maybe a little settlement trying to make things right again. Maybe a band of raiders taking what they want by force. Maybe a cult of weirdos trying to commune with the maelstrom. Maybe something weirder. We’re telling a story, together. AW is a game about not enough. There’s never enough. Not enough food, not enough clean water, not enough shelter, or ammo, or guns - sure, all of that. But there’s also not enough trust to go around. There’s not enough safety to be found. There’s not enough clear-sight to see what’s coming. There’s not enough patience to deal with mistakes. And most of all, there’s not enough time. But ultimately AW is a game about what you do with that time. You can careen headlong toward the abyss, and just try to have a good time on the way. You can hunker in a fortress of sheet metal and razor wire somewhere and try to hold on - with bloody grasp - to every precious minute you can. Or you can try and find something more, something higher, something to make it all meaningful, to make it all make sense - but that’s on you. I have no higher truth for you, and I sure as shit have no answers. Maybe we can find some together. Or maybe we’ll tear each other apart, like rats in a sinking ship. Who am I? I’m 29. I own and operate a small business. I went to college, loved it while I was there, and haven’t used my degree for a single thing since. I’ve lived all around the western part of the USA, but never out of country. I’ve got some life experience, much of it painfully earned, but I would do it all over again. I want to play roleplaying games once a week, on Monday evenings, from 7 EST to 11 EST. I use skype for voice, and for text chat to keep in touch over the week. I want to meet an awesome group of people who will play through an apocalypse world game (six to eight sessions) and then start up a long term game. I don’t really want to play with people who are under, I don’t know, 24 or 23 - I’m looking for people who also have a little life experience. Convince me otherwise if you feel it’s important, I’m open minded. Send me a private message. Tell me about yourself. Why do you want to play this game? What kind of fiction do you like? If I tell you, “Roleplaying is a conversation,” what’s your reaction to that? So. Yeah. Apocalypse World. Roll20, Skype for voice, 7pm to 11pm EST, Monday nights. Looking for four players. Shoot me a private message. Hook me. Let’s start a story.