Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[LFP] Revelations of Mars/Ubiquity - The Red Squadron (Dieselpunk Space Pulp) - EST (GMT-4)

1464466353

Edited 1464742047
Carl T
Sheet Author
The Premise Autumn 1938. A contingent of civilians along with the No. 504 Squadron RSF (Royal Space Force) are enroute to Victoria Station aboard space cruiser HMS Kitchener . The mission: bolster the British presence on Mars in face of renewed German settlement efforts and act as deterrent against the growing threat of Martian sky pirates. Then, one week out from Mars orbit a mysterious message on the interplanetary emergency frequency is intercepted. The Game Looking for 4 players for a dieselpunk space pulp game using the Ubiquity/ Hollow Earth Expedition rules and focusing on the Revelations of Mars supplement. The core Hollow Earth Expedition rules, Secrets of the Surface World , and Revelations of Mars books will be the most featured but I own the entire Exile Games line of books. Imagine if Space:1889 was set in (or continued into) the 1930 or 1940s. Players can take on a wide variety of archetypes (I'll provide suggestions) as members of the Royal Space Force or colonists going to Mars under the command of the Ministry of Space (yes, named for the comic, but not in that setting). No prior rules knowledge necessary. GM will run a character creation session prior to play start. This will be a short campaign with one story arc. A follow up is possible if there's demand and interest. Experienced GM. I've run and played probably 20+ sessions with Ubiquity. I'm the author of the HEX character sheet. Voice over Roll20. Video optional. Time Fridays 8pm Eastern (GMT-4) time zone. Frequency based on players/GM schedule, but aiming for bi-weekly minimum. You Are a mature gamer ideally 21+. The game itself isn't going to be covering any "R" rated topics. I'm just looking for players who are mature from a play and cooperation standpoint. Ideally, you've played something before in a modern genre, but that's not a pre-requisite. Just know that this isn't D&D with guns. You prefer to play a character concept that fits the game scenario rather than trying to min/max a build. There are plenty of games for those who like min/max combat builds where the session pivots around killing your way out of successive encounters and taking stuff. This is not that game. You will most likely not have fun if your preferred play style is to wait for the "RP stuff" to be done so you can get to the killing. GM/Play Style I tend to create games that include PC and NPC interactions and provide encounters that usually don't require combat to resolve. Fights run judiciously are exciting, but fights as the reason for gaming can be done better by video games. Active players with characters that fit the premise and find ways to get their characters involved will have the most fun. My job is to set up a scene with possibilities. Your job is to advance the overall story, as well as your character's, in a fun cooperative manner befitting your concept. An example: GM: Two rocket Nazis are plummeting out of the sky towards you just as you step out onto the sidewalk. As the plucky kid reporter being pursued you: Stop and fire your revolver at them hoping to get lucky. Try and jump onto the running board of a passing car to help you flee faster. Shoot the gas tank of a parked car you ran past hoping a ball of fire will deter the flying nazis Pull out the swastika arm band you got from your last encounter, give the Nazi salute when they land, and explain in your best German that the suspect went "that way." Players of many games I've been in choose "a" - even if their character build and backstory would indicate "b" or "d" as their best chance of escape. I encourage people to add to the scene. In the example above the GM doesn't meticulously describe everything on the street. Plausible player assumptions about the environment such as a street having cars can be made (and encouraged). The more awesome, exciting, or fun sounding (without making a scene an automatic win) the more likely it'll get added. Application Let me know if you've had any experience with Ubiquity games and Hollow Earth Expedition in particular. Leave me a message here or go to the listing: <a href="https://app.roll20.net/lfg/listing/48270/the-red-s" rel="nofollow">https://app.roll20.net/lfg/listing/48270/the-red-s</a>...
Depending on the decided day I would be interested, I have not played any of the Ubiquity games but I do get the theme and idea of what you are doing and would be interested.
1464579690

Edited 1464616633
Carl T
Sheet Author
Hi Nicholas. Ubiquity is pretty easy to get started in and most of the rules can be picked up at the table. We can finalize game times there. Welcome! Still looking for 1-2 more.
Ooh, ooh, memememe! Hi Carl, welcome back!
1464662210
Carl T
Sheet Author
Thanks Garrett. Check your PMs for a link and let's talk characters! Anyone else up for a trek into space/mars retro-style? The dungeons will all still be here when you get back. ;)
Damit, I with I had more time. This one sounds really like something I would love to play. (especially since I'm leading an own Diesel-Punk RP at the year 1920, so its near by) But I have only time at Monday or Tuesday between 7 and 12 PM UTC+1, so it's 2 to 7 pm for you. :( But best wishes for you RP
1464741954
Carl T
Sheet Author
ArgRIB: Thanks. Unfortunately, we've settled on an 8pm EST Friday time slot with the pool of players currently signed up. Let me know if something opens up for you and you want to play. I'm always on the look out for more players interested in steam/dieselpunk pulp. We're at 4 now, but could probably squeeze one more person in if they're interested! We've settled on Friday 8pm EST as our day. Minimum bi-weekly.