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Reorder Initiative-List by Script

1464779102

Edited 1464860732
Hi Internetters, I play a game, where the fight is handled in microrounds. Therefore I tinkered with the Initiative-list, so it counts the minirounds, until a charachter is ready to act again. (p.e. A fighter with a big hammer needs 9 timeunits for one attack, so I add 9 points to its "Initiative/NextTimeActive". He will act 9 minirounds later again.) To show who is next I then click on " Options"-> "Order by: [Descending] " . This works ok, but since I can do so much by Scripts and even can add whatever the amount the weapon needs is automatically to the list. My maintenance work would be reduced even further <3. tl;dr: I would appreciate a command, that looks something like " &{tracker:OrderDesc} " Thanks, Andreas
1515181002
MrBS
Pro
Sheet Author
API Scripter
There are a couple other games that operate in a similar way - Exalted, Rotted Capes, and I believe Arcanis use a tick system. A character takes an action with a particular speed and that speed is added to their current initiative to identify when they can act next.  Exalted is not broken down into rounds but Rotted Capes and Arcanis are in 12 tick rounds.  We dont even use the initiative because it is more work than having a tick scale setup on the game board where we have tokens that we move; got this idea from someone who played Exalted on Roll20 who does the same.
1515189554
Lithl
Pro
Sheet Author
API Scripter
Andreas R. said: This works ok, but since I can do so much by Scripts and even can add whatever the amount the weapon needs is automatically to the list. My maintenance work would be reduced even further <3. Not sure what you mean here. The API can change the order of the turn tracker in any way you want.
1550175486
Roll20 Dev Team
Pro
Marketplace Creator
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