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Exploding total macro?

Hey, I've been trying to roll then, if the total is a set number roll the dice again, and if the die is max, roll the die, once more, adding all the rolls to make a new total. This, being the way you roll up stats in Rift. Is there a way to do this with the Roll20 system? For a more clear idea of what I am saying. In Rifts, if you roll 16 for a stat, you get to roll another d6, if that rolls 6, again, you get to roll again, continuing till you roll something other then a 6; and all the rolls are totaled together.
As far as I know, exploding dice only operate on the dice roll itself, not the resultant total. ie:  d6!+14  would explode on a nat 6  (20) but there's no way to check against the result of the d6+?? and explode off that. You could very likely do this with an API script, however.
No idea how to do a API LOL