Twinkie said: When I'm looking for new players the most important things in my eyes are that you write what I asked for, that you don't extremely over- or underdo your character description ("I'm a fighter who lived in a village and wants adventure now" is not enough but for a lot of people 2 A4 pages of description and history will be too much), that you come off friendly, that you're willing to compromise on things about your character to make it fit better in the world or story the DM is planning and then the rest is kind of out of your hands. I absolutely agree with this. I also find that, where an application is requested, it pays to have an interesting character (and ideally of a class/role not already covered by another member of the party, if the GM has shared that information). That doesn't necessarily mean "choose the most unlikely combination of character traits and smush them into a garbled mess", but I have found that choosing one or two unusual traits or an unusual backstory for your particular class, and then smoothing it out to make it feel real, can intrigue and excite many GM's. That said, it pays not to be too attached to your initial character profile, as you want to ensure that you give the GM the explicit opportunity to request any adjustments to help your character fit better with the world in which their campaign is set. Additionally, I find that it helps to state, in a sentence or two, what you like about the proposed campaign. This can give the GM additional insight into your goals, likes, and dislikes as a player, and assist them with deciding whether you will fit with the campaign they are planning to run. It can be tempting to lapse into flattery at this point, but that's really not necessary - if you're responding to the LFG listing, it's assumed that you like it! Rather, be honest, as this will generally help create a better campaign both for you and for your (potential) GM.