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[LFP] The Killstroke, D&D 5e

1465939426

Edited 1466129385
I have been a dungeon master for a little over 10 years. The Killstroke is a campaign designed around high risk for moderate reward, and the idea is that the player characters will embody what a person would realistically do in the situations that occur. This is not just role-play, because you have to think about what most people would do, not just the one you created. The rules are fairly straightforward. 1.) If you have a question, ask me. 2.) If I am talking, you shouldn't be talking. I will be rude and interrupt you sometimes, so I won't blame you for continuing to talk then, but I'm letting you know now that if I interrupt you, I will keep trying to interrupt you until I get my words out and my point across. I am sorry if that's an issue, but it is a habit I'm not breaking any time soon. 3.) You will be mature, or you will not join; there is a little bit of leisure room with this, because everyone (me) slips from time to time. That being said, there are a few things that I will instantly kick you for. 4.) I will work with you to design your character's story and fit it into my game. Since this game spans multiple different custom settings of mine, don't worry about it. Make what you want to make, and I'll try to fit it in. 5.) I will do everything in my power to make this game fun. However, my job is to tell the story of everything except your characters; you are responsible for your own fun as much as I am, if not more. 6.) This game treads on, walks all over, and otherwise involves a massive amount of sensitive material. If you are squeamish, or if you can be triggered, do not apply. 7.) You can theoretically attempt to magic/muscle your way through this game. I'm sorry, but it won't work. Your character sheet is not something you can depend on. The dice are also not something you can depend on. You WILL have to use your head. If you usually solve problems by positioning a wall of force or swinging a sword, that can certainly help, but that's only one part of combat. Even people that typically play illusion mages will have to think with more than just their spells and other features. 8.) I use the core rules, but I allow or disallow homebrew and third party material on a case-by-case basis. Let me know if you have any advice, even if you don't plan on joining.
Whats time/day is the game?
indeed seems interesting, what is the day / time timezone and how long sessions to you plan to run =)?
1465992840

Edited 1466000809
The first session will be June 26th at 4:00 PM central time. I plan to run a session at least once a month, twice a month if schedules allow. The end occurs when all objectives are fulfilled or failed; time isn't a huge issue (you'll have time to reach level 20 or even higher), but it is worth noting that time is a factor in determining what events happen in the world. I could run this campaign until everyone is tired of it. Here's a link for the game listing: <a href="https://app.roll20.net/lfg/listing/49843/the-killstroke" rel="nofollow">https://app.roll20.net/lfg/listing/49843/the-killstroke</a> Edit: Fixed the link.
Hi Sebastian. I haven't played D&D in about 30+ years, but I'm really looking to get back into it and try. Meeting once a month fits perfectly for me. Are you accepting noobs? I consider myself a noob, since it has been so long. :)
1465999013

Edited 1466012937
I'm accepting anyone that is comfortable with joining, really, as long as we hit at least 4 players and each of them is okay with possibly getting dead. Important: This is mostly theater-of-the-mind style. There will not be any use of tokens, and the only use of the grid will be for strategic/navigation maps (no tactical or area maps) and drawings.
Going on an adventure isn't fun if there is no risk of failure. &nbsp;I know 5e fairly well and I'm cool paying any role that the party needs
If you're up for it, go to the listing and post in the application thread. That just makes it easy for me to click "invite to game".