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[5e Shaped] 4.3.4+

Kryx said: Kixao, that is a bug on that version of the sheet which roll20 should update come tuesday Sweet! Looking forward to it :)
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Kryx
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FYI 5.0.3 was pushed to master, but do not take it until roll20 goes live with it. I will make a post for it when that happens - expected to be Tuesday morning US time.
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Edited 1467102712
Jakob
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The sheet doesn't currently store the spellcasting ability for monsters with the spellcasting trait correctly. The problem is that the current code sets the default ability to e.g. @{intelligence_mod}, whereas your new method of storing the default ability is e.g. intelligence.
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Kryx
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Ah, that's indeed true. So for NPCs with spellcasting you'll have to change that to something else and then change it back. I will fix it tonight.
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Jakob
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Kryx said: Ah, that's indeed true. So for NPCs with spellcasting you'll have to change that to something else and then change it back. I will fix it tonight. Thanks! I was looking around for quite a while to see why my stat block wouldn't import correctly, until I looked in the right place and found the cause of the error.
Testing 5.0.3 on the Dev server reveals 3 bugs for importing spells from the Compendium. 1) The spell level is not imported and the entry in the sheet defaults to Cantrip no matter what the actual spell level is; 2) Higher level damage dice is not working. The sheet will query for the level but the actual number of dice rolled by the roll template is still using the minimum spell level; 3) Spells with attack rolls are imported with the Attack checkbox unchecked.
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Kryx
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I will try to rush those in, but doubtful it'll get in.
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Kryx
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FYI those fixes are in for 5.0.4 I'll make a post once it goes live
Hey is it possible to make it so when targeting a characters ac, it just says whether the attack hits or misses, instead of showing the ac value?
I can't seem to get the spell slots to automatically decrement. Is that a glitch or is it not intended to be that way? I am working on 5.0.4 (its on main now) with 3.1.1 companion.
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Kryx
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The companion will, in the future, auto decrement spells. @Ethan: Comparing to a value will return a 0 or a 1. I could show that as an alternate setting or something, but you'd probably want to compare to the AC and then show the value or not and that gets a bit trickier. Unless it's in demand it's not likely that I'd want to spend time on it.
I'm using the oneclick API version of the Companion and the default version of the Shaped Sheet. Currently, it looks like new characters don't have any skill names.
To add to that, using the 5.0.4 version(Current Roll20 version), new characters sheets start with all skills labeled as false and the Generate Skills, generates a list of skills label false.
drag  and drop npc doesn't work.... :(
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Kryx
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The opportunity to test is the several days before it goes live, not an hour or two after. :(
i have life and work sorry.
1467147336
Kryx
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Ultimately it's on me for pushing it without testing further. It's just frustrating to have 4 people test after it went live.
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Kryx
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On the skills issue: It actually happens for all translations - including class features. This is a bug on Roll20's side and not my side so that's comforting. I've informed them and hopefully they'll fix it.
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Kryx
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Roll20 will fix those translation issues tomorrow. Ammo won't work on new weapons, but will be fixed in the latest (maybe roll20 will grab it again tomorrow). But that's minor.
So, maybe I'm just being silly, but I can't find where to mark a spell as concentration in 5.0.4?
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Edited 1467153146
Kryx
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Under duration: "up to X" is concentration. I didn't set the translations correctly. They should be "Concentration, up to 10 minutes for example". Latest translations will fix it.
Is there a way to enter custom durations or is that a downside of the translation framework? I note that "Special" is an option but don't know if that's its intended use as there's no text box for entry.
Request post bug fixes: An option to set adv/dis for initiative for things such as Feral Instinct for barbarians or NPCs that have it as a trait (or homebrew creations). It would be much like what you did for the skills.
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Kryx
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James M. said: Is there a way to enter custom durations or is that a downside of the translation framework? I note that "Special" is an option but don't know if that's its intended use as there's no text box for entry. I included every single option for any official 5e book as far as I'm aware. Did I miss any? Or do you want custom durations? I can add some if they are more standard. Fully custom it depends what you're looking for. Kaelev said: Request post bug fixes: An option to set adv/dis for initiative for things such as Feral Instinct for barbarians or NPCs that have it as a trait (or homebrew creations). It would be much like what you did for the skills. Already exists. See the settings under "Initiative" on the Settings page.
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Edited 1467154469
WHAT!? I am seriously blind! OMG, duh!