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[5e Shaped] 5.0.4+ Spell Translations

1467979953
Kryx
Pro
Sheet Author
API Scripter
Ah. Yes, cones and lines and all aoe type things should be under "Other".
TheWebCoder said: Liam said: The translation stuff should be handled by roll20 automatically if you are using the sheet from the dropdown list, looks like you have a bug regarding the translation (which when the sheet is used through Custom, usually shows when the translation file hasn't been used, which I think Kryx assumed was the case). It looks like with you, the translation file isn't being applied on roll20's side for some reason. For anyone else that experienced some translation issues where casting time, duration, or components appeared as [ STUFF IN CAPS ]. We've found a solution: Edit mode, spell tab, click gear to open spell in question Change the value of casting time, duration, or components to something else and then right back to its original value Repeat 1-2 for other spells with that issue. Drink a beer and celebrate your spells looking right. Easy peezy. Thanks Kryx and Roll20 staff for helping me find a solution.
1468004076

Edited 1468004158
Simon O.
Translator
Kryx I have the same issue as Kixao, I also found the same solution. Is this on purpose? Throwing axes or javelins are str based and ranged attacks ;)
1468004865
Kryx
Pro
Sheet Author
API Scripter
Web coder: Are these new spells or old spells? If they're new spells are you importing from the SRD or the API? If the API then it's likely there is a bug in lucian's code. @Simon: Thrown weapons are not ranged weapons. They are melee weapons that can be used to make ranged attacks - this is a distinction in 5e. They use strength for both the attack and damage. I will update the translations to be: Other (AoE, Cone, Line) Melee Weapon (thrown) Ranged Weapon
@kryx spells entered manually, and spells entered from the SRD. I do not use the API for any database stuff. Before the issue manifested the old sheet used text inputs for cast time, duration, components. When the sheet updated and the issue appeared, the sheet used select menus + the translations for those values. We've observed this is in two different campaigns / games that both use the sheet. We tend to play every 2-3 weeks, so sometimes quite a few revisions to the sheet occur between games.
1468006741
Kryx
Pro
Sheet Author
API Scripter
So old values didn't convert correctly, k. Ya, the conversion expected srd or script setup. If you entered it manually and it didn't match the normal format it wouldn't convert. As you say select and re-select solves it. It's always challenging to move from open ended to close options.
5.0.6 appears to have a translation issue with Passive Skills when rolled:
1468011688

Edited 1468011699
Kryx
Pro
Sheet Author
API Scripter
Kevin, update the translation file and that'll be fixed.
Thanks!
Question about crits on the sheet: it says "normal damage is not included". So, is the proper way to fill in the crit damage to put both the normal damage and the crit damage into that field? For example: Shortsword 1d6 crit 1d6 + 1d6 (or simply 2d6) If that's correct, is one format or the other recommended, i.e. 1d6 + 1d6 or 2d6? Second question: is the above true for spells as well? For example: <a href="http://screencast.com/t/lhAqLpW9x" rel="nofollow">http://screencast.com/t/lhAqLpW9x</a> I would change the crit to 4d6 + 4d6, or simply 8d6? Thanks!
1468089732
Jakob
Sheet Author
API Scripter
TheWebCoder said: Question about crits on the sheet: it says "normal damage is not included". So, is the proper way to fill in the crit damage to put both the normal damage and the crit damage into that field? For example: Shortsword 1d6 crit 1d6 + 1d6 (or simply 2d6) If that's correct, is one format or the other recommended, i.e. 1d6 + 1d6 or 2d6? Second question: is the above true for spells as well? For example: <a href="http://screencast.com/t/lhAqLpW9x" rel="nofollow">http://screencast.com/t/lhAqLpW9x</a> I would change the crit to 4d6 + 4d6, or simply 8d6? Thanks! No, the way the statement is meant is that everything that is rolled on top of normal weapon damage goes into the crit field, so for a shortsword, the crit field would be 1d6. Same for spells.
1468089855
Kryx
Pro
Sheet Author
API Scripter
Jakob said: No, the way the statement is meant is that everything that is rolled on top of normal weapon damage goes into the crit field, so for a shortsword, the crit field would be 1d6. Same for spells. Correct.
Kryx said: Jakob said: No, the way the statement is meant is that everything that is rolled on top of normal weapon damage goes into the crit field, so for a shortsword, the crit field would be 1d6. Same for spells. Correct. Glad I asked. The wording of the tool tip made me think I needed to include the normal damage too.
1468091935
Kryx
Pro
Sheet Author
API Scripter
You do. So for a shortsword put 1d6 in damage and the sheet will out 1d6 in the crit. It will roll 1d6 and whatever you have in crit. Some people want to change the crit rules so this is for them.
Kryx said: You do. So for a shortsword put 1d6 in damage and the sheet will out 1d6 in the crit. It will roll 1d6 and whatever you have in crit. Some people want to change the crit rules so this is for them. What I meant was I thought the tooltip was instructing me to put 1d6 in the normal damage and 1d6 + 1d6 in the crit field. In other words I thought it was an OR operator not an AND. I get how it works now though, which is intuitive, the tooltip wording just threw me off.
1468100897
Kryx
Pro
Sheet Author
API Scripter
This should be more clear: The damage field is rolled on a crit. This field defaults to the same as damage, but can be edited to another value
Kryx said: This should be more clear: The damage field is rolled on a crit. This field defaults to the same as damage, but can be edited to another value Spot on.
It appears that the spell_slots_lX_calc Attributes are not being changed when character level is changed in a certain way. Steps to reproduce: Create a new Wizard 2. Toggle spell_slots_all to on (in order to view the issue). Update the sheet to Wizard 3. Notice that spell_slots_l1_calc, spell_slots_l2 and spell_slots_l2_calc were properly changed by this action. Update the sheet to Wizard 2. Notice that spell_slots_l1_calc and spell_slots_l2 were properly changed by this action. However, notice that spell_slots_l2_calc was not changed, remaining still at the values appropriate to Wizard 3.
Silvyre said: It appears that the spell_slots_lX_calc Attributes are not being changed when character level is changed in a certain way. Steps to reproduce: Create a new Wizard 2. Toggle spell_slots_all to on (in order to view the issue). Update the sheet to Wizard 3. Notice that spell_slots_l1_calc, spell_slots_l2 and spell_slots_l2_calc were properly changed by this action. Update the sheet to Wizard 2. Notice that spell_slots_l1_calc and spell_slots_l2 were properly changed by this action. However, notice that spell_slots_l2_calc was not changed, remaining still at the values appropriate to Wizard 3. That sounds like the problem with setting the value of a field to 0 not actually updating that field. Not a sheet bug, but a Roll20 bug. I don't know if that's been fixed yet.
1468246197

Edited 1468246207
Kryx
Pro
Sheet Author
API Scripter
I think that bug only happens for &lt;span&gt; cases, but maybe it happens in these cases. Not sure though. Either way there is some weirdness around spell slots for NPCs. I tried to add a caster a week ago and it calculated spell slots on the CR and on the bonus (which were added) so it doubled up.
1468318252
Jakob
Sheet Author
API Scripter
Bug in 5.0.6: Divine Smite is added with type melee, which means that 1) it defaults to adding strength to damage, 2) even if you change it to remove the added strength to damage, it will change it back to adding strength after you leave edit mode. Apart from the fact that Divine Smite should be Other with the way things work currently, I doubt the wisdom of forcing anything of type melee to add an ability modifier. It's highly unintuitive that you can edit it to '-' , but the scripts force it back to Str.&nbsp; Also, the bug for Improved Divine Smite is back, it again reads 1d8 as 1d8+8, and messes up the damage field for IDS again.
1468319537

Edited 1468319555
Kryx
Pro
Sheet Author
API Scripter
I believe it's not the script that forces it back. I think it's actually roll20 and how they handle html's "selected". The script should only set it on the first load.
I haven't seen this bug reported before, but I noticed last night importing a bunch of monsters from the SRD, that if I attempted to adjust the HP dice to increase their difficulty the sheet wouldn't let me. &nbsp;I could change the number, but leaving edit mode wouldn't show the change, and on drop the API would roll the original number of dice. &nbsp;Am I missing something?
1468320412
Kryx
Pro
Sheet Author
API Scripter
Default value for select when selecting an empty value option They won't fix it so I'll have to do some other option for those areas. You can definitely edit the HD size or amount. Can you please provide a reproduction path?
1468327493

Edited 1468327553
Kryx, I got a minor request: Would it be possible to just post "Thread closed" or "New thread: [insertlinkhere]" at the end of these threads when you close them and open a new one? I like to Follow the threads I look for updates in - sometimes these threads are closed and new created without a final post in the old locked one - that doesn't show up in Roll20 upper right corner.
1468330426
Kryx
Pro
Sheet Author
API Scripter
Meta discussion: Should I even have multiple thread? I only started doing as a result of the roll20 change which caused threads to fall off the overview page (still not happy about that). I assume most already posting here would find it either way, but I wonder if me posting a new thread every week is really beneficial for players who don't as frequently check the forums.
Kryx said: You can definitely edit the HD size or amount. Can you please provide a reproduction path? I really wish I could. &nbsp;I created a new sheet, dragged over the "cultist" form the SRD, modified the hit dice and it worked fine this morning. &nbsp;I went to the one I made last night I was struggling with, it worked fine as I switched it a couple of times, then it broke again. &nbsp;It would let me type in a new amount of HD (4 vs 6) but wouldn't update it when I switched to display mode out of edit. &nbsp;Go back to edit, and it would show the new number I wanted. &nbsp;closing the game reloading the sheets wouldn't fix it. &nbsp;So I just deleted the sheet and used the new one. &nbsp;So right now, I would say not to worry about it, feels like just a hiccup in the one sheet. &nbsp;I will watch for it and try to track better what I am doing in case it was me. Thanks for the great work on the sheet though. BTW, is there a quick way to go through all the my existing character sheets and fix the issue of all the spells for my casters having attack rolls automatically selected. &nbsp;I believe there was some thing in one of the updates that caused that, but my cleric already has like every spell in, and it will take a long time to fix it. &nbsp;was hoping there was a quick way.
Kryx said: Meta discussion: Should I even have multiple thread? I only started doing as a result of the roll20 change which caused threads to fall off the overview page (still not happy about that). I assume most already posting here would find it either way, but I wonder if me posting a new thread every week is really beneficial for players who don't as frequently check the forums. It is nice when you start the new thread cause you put an update list of features and changes over the different versions, so it starts fresh. &nbsp;However I am like Gediablo, and click the 'follow topic' button, so when you do switch I end up missing posts for 2-3 days cause I didn't realize you had switched and just think nobody has found any bugs or you haven't changed anything. So guess my vote would be, new thread so we get the updated 'top of forum' with all the new info in one place which is easy to reference, but just that before it gets locked down you do a final 'starting new thread' post so we can know to look for it. I am sure if there are people that have questions about the sheet will still be able to find the forum even if it isn't on top page on the main forum site.
Quick question, is there anyway to make it so you don't automatically roll damage on attack rolls, instead it rolls the attack then you click something to roll the damage?
Mark B. said: Kryx said: Meta discussion: Should I even have multiple thread? I only started doing as a result of the roll20 change which caused threads to fall off the overview page (still not happy about that). I assume most already posting here would find it either way, but I wonder if me posting a new thread every week is really beneficial for players who don't as frequently check the forums. It is nice when you start the new thread cause you put an update list of features and changes over the different versions, so it starts fresh. &nbsp;However I am like Gediablo, and click the 'follow topic' button, so when you do switch I end up missing posts for 2-3 days cause I didn't realize you had switched and just think nobody has found any bugs or you haven't changed anything. So guess my vote would be, new thread so we get the updated 'top of forum' with all the new info in one place which is easy to reference, but just that before it gets locked down you do a final 'starting new thread' post so we can know to look for it. I am sure if there are people that have questions about the sheet will still be able to find the forum even if it isn't on top page on the main forum site. What would be even nicer is if they had a sub-forum per character sheet with it's own sticky and announcement area, would make things SO much simpler to reference. But alas, that is not the case :( I am also another user who clicks the 'follow topic' button and as Mark B. mentioned, I'll miss a few days of posts if I don't receive the notification. At that point I do check the forums to see if there is a new post in which case there usually is. So put me down as another "aye" for posting a quick locking thread post when you start a new one.&nbsp; Thanks for all the incredible work you've put into this sheet Kryxx, it has made my transition from player to DM'ing much smoother and I doubt I would have made that jump if this resource and the companion script weren't in place!
It usually only takes a few seconds to find the latest Shaped discussion in these forums...
1468355051
Jakob
Sheet Author
API Scripter
Ethan M. said: Quick question, is there anyway to make it so you don't automatically roll damage on attack rolls, instead it rolls the attack then you click something to roll the damage? No.
TheWebCoder said: It usually only takes a few seconds to find the latest Shaped discussion in these forums... yeah, its not the finding the new discussion that is the issue, it is even knowing it exists.&nbsp;
1468359832

Edited 1468359874
Kryx
Pro
Sheet Author
API Scripter
Ethan M. said: Quick question, is there anyway to make it so you don't automatically roll damage on attack rolls, instead it rolls the attack then you click something to roll the damage? As Jakob said above it was purposefully left out when the sheet was being redesigned because no one wanted the feature. Personally it slows down play too much for my tastes. I would only add the feature if several people want it, and even then... not sure I really want to prioritize that over the other things I would like to do. @Syns, nice to see a new face here. I'm glad the sheet has helped you! Sheet Updates I've made the sheet a bit buggy lately as a result of some of the swaps (NPC abilities and toggles didn't port over properly it seems), but I'm a bit busier lately so it'll be more stable for a while. In the future I'm going to let Pro users use it for a week before pushing it to roll20. Sorry for any problems there @Mark B: If you want I can try to fix the conversion. If you have a lot of creatures I'll take the time to do this. Let me know. I will also ensure to post a new post at the end of thread linking to the new one.
Kryx said: @Mark B: If you want I can try to fix the conversion. If you have a lot of creatures I'll take the time to do this. Let me know. I will also ensure to post a new post at the end of thread linking to the new one. Kryx it is okay...I will take some time, &nbsp;You spend so much of your free time already doing the sheet work. &nbsp;The updates are good, sadly a side effect happened....I will just work through them. &nbsp;We are all pretty experienced players, so we know when to ignore the random damage rolls...not a big deal
Kryx said: Ethan M. said: Quick question, is there anyway to make it so you don't automatically roll damage on attack rolls, instead it rolls the attack then you click something to roll the damage? As Jakob said above it was purposefully left out when the sheet was being redesigned because no one wanted the feature. Personally it slows down play too much for my tastes. I would only add the feature if several people want it, and even then... not sure I really want to prioritize that over the other things I would like to do. Just a reminder that I asked the same question as Ethan M a while ago: <a href="https://app.roll20.net/forum/post/3359533/5e-shape" rel="nofollow">https://app.roll20.net/forum/post/3359533/5e-shape</a>... I really like this option, which is in the OGL sheet (but still overall clearly prefer Shaped). However, if Kryx don't want to do this feature, I'll manage without it.
Kryx said: I will also ensure to post a new post at the end of thread linking to the new one. Yay! I like this. I read these mostly from email on phone so I don't always go to the Roll20 forums. I also miss it when a new thread is created. Thanks for informing us in the future. :-)
1468670486
Kryx
Pro
Sheet Author
API Scripter
New post:&nbsp;<a href="https://app.roll20.net/forum/post/3668698/5e-shaped-5-dot-0-8-plus" rel="nofollow">https://app.roll20.net/forum/post/3668698/5e-shaped-5-dot-0-8-plus</a>