The Official World of Darkness Roll20 sheet has the Blood and Smoke chronicle for Vampire the Requiem but has 1E Werewolf the Forsaken as its preset. This wouldn't be a bad thing if the systems were directly interchangeable, but WtF has a wide number of changes that would mean manually imputing all the changes each time a new game was set up. These changes are at a glance: Blood and Bone replacing Virtue and Vice in the same way Masquerade and Requiem are now intrinsic parts of the supernatural template for vampires. Harmony is now tracked as a balance rather than a linear scale, so the ideal Harmony placement is actually 5 representing perfect balance. The 2E sheet reflects this with specific shaded sections representing human-leaning, spirit-leaning, and balanced axioms A section for Aspirations similar to Blood and Smoke and the God Machine Chronicle Death Rage now has a section for "Kuruth Triggers" based on pertinent Harmony. There are passive triggers (those that affect a character at any time just by being present), specific triggers (those that are unique to the character), and common triggers (those that affect all werewolves of the proper Harmony dots). This could just be listed in notes, but it's such a key component of the new chronicle that its front page on the sheet. Werewolf the Forsaken now uses the full suite of "Conditions" as with God Machine Chronicle, and different forms impose different static changes some of which are mechanical in addition to the form bonuses from shapeshifting: Hishu (Human) "Sheep's Clothing" Dalu (Near-Man) "Defense vs. Firearms","Badass Motherfucker" Gauru (War Form) "Defense vs. Firearms","Primal Fear", "Rage", & "Regeneration" Urshul (Near-Wolf) "Defense vs. Firearms","Weaken the Prey" Urhan (Wolf) "Defense vs. Firearms","Chase Down" Most importantly Gifts are now broken up into Moon Gifts derived from Auspice, Shadow Gifts derived from the Spirit World, and Wolf Gifts that are innate to the supernatural template. Moon Gifts are scaled in 1-5 dots as they were in 1E tied to a specific renown and gained automatically as the werewolf increases that renown. Therefore, a crescent moon gains a Moon Gift from their auspice every time they gain Wisdom Renown for example. Shadow Gifts and Wolf Gifts however, are not scaled. Instead they are locked to specific renown and bought as individual facets, meaning they can only be learned by people who have that renown, but someone can buy multiple gifts in the same track one for each type of renown they have, such as purchasing the Cunning, Glory, and Honor facets of the Dominance gift. This allows the player to fit their character to their preferred function and form of play rather than buy up a whole tree of gifts they'll never use. It's nice, it's flavorsome, and its a nightmare for tracking purposes. Additionally, the auspice abilities of individual auspices are greatly changed with a hunter's aspect - being a condition the werewolf can inflict when under the effects of the spirit hunt - and a normal on-use ability when invoked which again is very different from the 1E variants and can be difficult to track each aspect of it in two different places in the book every time for each character. It would be great to have a sheet that makes these things easier to follow rather than relying on the player to keep an additional page or more of notes to the side.