this will be a sticky with the rules for the guild.... Attendance: Leadership: Each session the group will appoint a "leader". As
the leader, you will move the story forward, by taking the group's
decisions but you still need to listen to player's opinions. As a
player, you will give your opinions, without pushing it, and also have
the responsibility to speak up if the decisions contradict your
character's beliefs. If the clash of beliefs is dramatic enough,
everyone at the table, as players , will need to decide what happen in
game and how to resolve the conflict. Player behaviors: As
a collective story telling game(or RPG), Torchbearer is played with
other persons. To play the game "right", your interactions should always
be with the other players, or the story, or both. AKA no solo play... The
distinction between the characters and the players behind them is also
crucial. Be honest to other player about your character, don't forget to take a step out and explain
the actions of your character to other players.