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the New Ship

Traveler has no fire arcs to worry about, so where the weapons are on the ship mean nothing to the game and Izek can fly that ship upside down in atmosphere if you want to zap stuff as we come in.
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VIC e. said: Traveler has no fire arcs to worry about, so where the weapons are on the ship mean nothing to the game and Izek can fly that ship upside down in atmosphere if you want to zap stuff as we come in. Yeah we've pretty much established that we don't need arcs for combat mechanics. But there are other reasons why we may actually need to think about this. For one, we're talking about the deck plans. It'd be good to know there to put the hatch that leads to those last two turrets. Another almost good reason to be thinking about this is that I've organized the security teams based on which turret group they're manning. GUN/SEC A are manning the 6 ventral beam weapon turrets. GUN/SEC B man the other 4 ordinance turrets. If we ever get boarded or surprise attacked by some teleporting psionic mutant it'd be good to know where folks are. Plus ... flying in upside down when we're coming in to land seems a little crazy.
I don’t think those turret placements have anything to do with anything ; I think they come from a complete lack of understanding of function over form, like most nonsense in Traveller deck plans. I would argue that any change that brings the ship design more in line with its stated intended purpose not incur a design change, since, if it were designed for use by an actual navy, that’s what it would look like. If it were me, the turrets and barbettes would be arranged in two 1-2-3 triangles; one barbette at the bow, two turrets on the edge amidships, and three turrets along the stern’s edge.
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I think I get what you're saying TT. Evenly distributing turrets around the hull is only a good idea if you can still carry out a broadside though. Being able to bring all of your guns to bear at once on a single target in a "broadside" style attack is a solid naval concept. LINKEY Anyhoo ... kind of a moot point really. I think the only thing we really need to be thinking about is where to put those last two turrets.
I'm "pencilling" in the last two turrets (Hardpoints #6 and #8) at the stern/ventral edge of the ship, not too far from the barbettes. This allows their fire control and turret machinery to be accessed from Deck C without compromising the large spaces we need for the Hangar, Engineering and Cargo areas.
With a wedge shape, pointing forward allows for a full broadside.