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Texture resolution and control questions

I'm used to using Pyromancer's d&d map making system, which I'm sure many of you are familiar with. I've been trying to make dungeons within Roll20 rather than outside but I can't seem to figure out one little tid bit. Question #1 Say I have a stone ground texture that is meant to fit in a 2x2 grid space. Well say I need it to fill up 24x24 grid space, normally you'd expect to simply enlarge the mesh and be done with it, but for some reason roll 20 expands the resolution of the texture accordingly, which is a serious pain in the ass. Is there a way to enlarge the space occupied by a texture without inflating It, and keep it at the same original resolution? Or will I have to make all my maps in photoshop. Question #2 In relation to the aforementioned pyromancer's map making system, you're able to draw walls. This is like drawing a polygon in any program but instead of using a basic color it is painting with a texture. I'm going to assume that Roll20 can't do this, however to make up for I am unable to scale down a texture to occupy a smaller space (say 1/2 x2) without it squishing the texture like I mentioned above. Is this avoidable? Or will I have to use photoshop?
#1:Tiling is not possible within Roll20. The best you could do is copy the texture to a few cells and select all of those cells and copy them again. #2: All that roll20 can do is change the shape and size of an asset. Any other kinds of image processing would require work outside of this system.
1468618063
Gold
Forum Champion
What Ed said is on point (Just a couple of small additions on point #2, Roll20 can also TINT to colorize a tile, and of course you can also Rotate and Flip). Pro Subscribers can use community-created API on Roll20 for some automated-dungeon-mapping scripts that work like texture-tiling. Here are Suggestions on the suggestions & ideas forum, regarding Textures, <a href="https://app.roll20.net/forum/search?q=texture&c=38" rel="nofollow">https://app.roll20.net/forum/search?q=texture&c=38</a>... and Tiling, <a href="https://app.roll20.net/forum/search?q=tiling&c=385" rel="nofollow">https://app.roll20.net/forum/search?q=tiling&c=385</a>...
Gold said: What Ed said is on point (Just a couple of small additions on point #2, Roll20 can also TINT to colorize a tile, I know about adding tint to a token, but adding tint to a map tile? Where is this?
1468638820
Gold
Forum Champion
Rabulias said: Gold said: What Ed said is on point (Just a couple of small additions on point #2, Roll20 can also TINT to colorize a tile, I know about adding tint to a token, but adding tint to a map tile? Where is this? It works the same! Just double click the Map Tile or any object (regardless of layer), and set the TINT to a color. I use it to darken or grimdark a castle map that is overly bright, and in another instance I've made a map look more foggy and ethereal with a light-color tint, there are many other ideas for using this and really saving a lot of work (such as if you need 6 different color tiles for a puzzle game, just make 1 graphic of the tile shape and tint them 6 shades... or if you need to colorize 2 teams or 2 territories). Wiki docs is under Token settings, true, but it works the same for any graphics object. <a href="https://wiki.roll20.net/Token_Features#Tint_Color_" rel="nofollow">https://wiki.roll20.net/Token_Features#Tint_Color_</a>...
I never realized this! A new tool in my toolbox now. :-) Many thanks, Gold!
Thanks for the replies guys&nbsp;