
STAND BY: We started out with 5 players 4 of them are solid, one of them randomly no shows. Seeking player to be on standby for Wednesday evening 7pm EST If our flaky player is not in game at 7PM he will be permanently replaced with someone who can commit to weekly games. Our game runs from 7PM EST to 11 PM EST. If you would like to be a replacement please respond to this post or PST me. Currently players are level 2 (4 sessions under their belts) will be 3 after next session. Current player classes consist of: Rogue, Fighter, Druid, Wizard. Intro: My campaigns are generally 50/50 RP/Combat so if your a hack and slasher I may not be the best choice to run your campaign. Though some of my rules may be a little more strict than your average campaign I always shoot for an adventure filled well thought out campaign. If it were a perfect world I would ask that all my players be 18+ years of age and that once you commit you follow through (DAY IS WEDNESDAY 7PM EST-11PM EST). We currently have a group of 4 solid players. we use SKYPE for chat while gaming a working headset is required. We currently use OBSIDIAN PORTAL to keep track of full character sheets but do have a well made API scripted sheet for in game use. MY Rules: Standard Races: Human, Elf(there are only 1 type sorry Drow fans), 1/2 Elf, Dwarf, & 1/2 Orc. .Want to be a pixie? or have the word dragon attached to your class go find another campaign :-)~ Classes : Would prefer any of the basics but will work with you if you have your heart set on something. Generally my parties stay away from Paladins and Monks, nor do we allow any game breaking alignments. (Current party alignment is between NG & CN) For the love of Gary Gygax please no Lawful Good characters, I try to be unbiased, i really do.... but when a goodie 2 shoes starts meddling around i see fireballs.. Plus its just to damn predictable. What Erk's the DM: 1: MIN MAXERS! I know everyone wants to have the most powerful character they can but this is absolutely unnecessary. You will grow into what you were meant to be, flaws make a character memorable. I would rather you play a character that you can really get into and more importantly one that those around you enjoy playing with. 2: People who commit to a game and do not show up or show up late without warning. Campaign Setting : This setting provides dozens of sprawling nations, opulent cities, vivid characters, political intrigue, guilds and secret societies to keep even the most experienced role players on their toes. Currencies, language, religion, technology, crafts, guilds, foods, governments, legends and much more are "seeded" with potential plots and adventure hooks. Dozens of races share the world, . Learn how the saurians dispose of their dead or how the Borrellian clans survive the harsh winters of the northern peninsula. Dance at a grumman festival, sail the high seas with a Mercian pirate, shop the bazaars of Drakkel or hunt the legendary torgat with a Normidian lord. Come explore the World. The Physical World: much like Earth. It is a small, life filled world adrift in the vastness of space. It has wide blue oceans, snow capped mountains, islands, forests, deserts and lakes. It has four seasons, two tides and other familiar patterns of weather, time and nature. But cataclysmic forces have reshaped this world. Whole continents have been reforged, forests have burned up, rivers have changed course and mountains have risen. The world has been shaped even by the hand of man as nations have taken to the battlefields and unleashed horrific magical forces upon the lands. Centuries have passed since the world has been drawn forth from the fires. The landquakes have ceased, the forests have flourished and life has filled every niche. What is left is a world of incredible beauty and variety. Unique Magic System: Dark Essence (Drellisian Sunlight) So why is it important to know about the two stars and their cycle of eclipses? Something in the radiation from the blue star directly interferes with magic. Mages call this interference dark essence or anti-magic. Dark essence interferes with the flow of "normal" magic causing spells to weaken, fluctuate or fail completely. It also has a randomizing effect on spells, often altering a spells target or generating side effects. Affects on magic: Because of this unique stellar situation, the world experiences a regular pattern of magical fluctuation. This pattern has three phases, each lasting one Khorasian week (nine days) : 1. In the Karrym Dominant Position (yellow sun blocks the blue star), Karrym completely eclipses Drellis and blocks all dark essence. During this phase, magic throughout the world is more powerful and more easily controlled. 2. In the intermediate or “balanced” position, the two stars share the sky. However, the gaseous envelope around Karrym partially blocks the dark essence and magic on Khoras achieves a balance. 3. In the Drellis Dominant Position, Drellis eclipses Karrym and none of its dark essence is blocked. During this time, magic throughout the world is greatly weakened. This phenomenon is widely known as the Mage Curse and sometimes, more simply, the Drellis Effect. Many theories have been proposed and books written about the nature of this anti-magic, but no conclusive evidence has been found to support any one theory. Mortal mages argue endlessly over subtle definitions of matter, energy, essence and demonic influences. Very little is actually known from a scientific point of view. What is known is this : the dark essence from the blue star greatly reduces the power of spells, spell effects and magically enchanted items. Mages also find that the energy is more likely to deviate and they are less able to control their magic when subjected to the light of the blue sun. All of this information is commonly known to the inhabitants of the world. Wars, political coups, prison escapes and more have all been planned around and influenced by the Mage Curse. IF INTERESTED PLEASE LET ME KNOW :-)