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Looking for D&D 5e Monsters

1469723058

Edited 1470117495
Does anyone know of a Script that i can add into my games that will add a decent amount of monsters from the DnD 5e monster manual? Adding them one at a time is quite tedious.  Thank you all very much for your time! Update: Liam's post solved my issue after changing to the shared version of character sheets.
There is a script if you are using the 5e Shaped sheet. However it doesn't work with the OGL or "Community Created" sheets. Shaped Script -&nbsp;<a href="https://app.roll20.net/forum/post/3268053/5e-shaped-companion-script-thread-2/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/3268053/5e-shaped-companion-script-thread-2/?pagenum=1</a>
Thank you very much Liam! =)
hopefully we will see a MM release under the new relationship with WotC. fingers crossed.
@Kimli User generated content is already out there follow Liam's link. &nbsp;It took me about an hour to get it all working and memorize the commands but it works flawlessly! &nbsp;=)
That is cool, but I like the OGL sheet, myself, &nbsp;and that script works with the Shaped sheet. This community certainly does a lot of cool stuff.
1470327454
Kryx
Pro
Sheet Author
API Scripter
Kimli said: That is cool, but I like the OGL sheet, myself Well there's your problem! :D OGL sheet likely won't ever do the importing that Lucian and I have accomplished for the Shaped sheet so you'll likely always have to do it manually unless by chance you can buy all MM for roll20.
Wouldn't be too difficult to convert the shaped monster import to work with the OGL sheet. Mostly it's a matter of making sure the variables are named to match.&nbsp;
1470327949
Kryx
Pro
Sheet Author
API Scripter
Conversion isn't easy. I'm already doing the reverse. It would also be rather difficult to swap to Shaped to import and then swap back and convert.
Not talking about swapping sheets. Talking about cutting out and re-writing the part of script that imports the monsters. Just really have to go through and make sure the attributes it sets on the character sheet match what the OGL sheet uses.&nbsp;
1470335042

Edited 1470335096
Jakob
Sheet Author
API Scripter
Well, the script itself isn't setting any (relevant) attributes, it only hands over the data to the sheet workers. The actual import from raw data to sheet attributes is done in sheet workers.&nbsp;
Jakob said: Well, the script itself isn't setting any (relevant) attributes, it only hands over the data to the sheet workers. The actual import from raw data to sheet attributes is done in sheet workers.&nbsp; Well that's just silly. The API is much easier to work with when compared to sheet workers.
1470677441
The Aaron
Pro
API Scripter
It's likely because sheetworkers are doing ancillary calculations to set up the sheet. &nbsp;Those calculations wouldn't happen if you set all the attributes in the API without converting that logic to run in both places. &nbsp;However, when/if sheet workers are running for the "API Player", it would be more reasonable.