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Level 6 Character Benefits

For being such good sports about still being level 6, everyone got a special benefit tailored to their character. Please see the following below for your character. 
Devrett Crowsblood Lucky Surge When Devrett rolls on Wild Magic Surge table, after the roll is made, he may select up or down. After making this choice, he then rolls a 1d20. Adjust the table either up or down (based on selection) by the number rolled on the dice. If Shadow Luck changes your result to a 99 or above, treat the result as a 98. If Shadow luck changes your result to 02 or below, treat the result as a 03. Wild Recovery As an action, Devrett can roll twice on his Wild Surge table. Both effects happen as part of this action. After both effects are resolved, Devrett can then choose to regain one of the following: 1. One Half of of his maximum spell points 2. Three level 1 spell slots 3. Two level 2 spell slots 4. One level 3,4 or 5 spell slot. To use Wild Recovery again, Devrett must first complete a long rest.
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Randal Greystone Hard Worker’s Frame Randal increases his carrying capacity as his strength was 2 points higher than it is. Randal gains advantage when attacking objects, and deals double damage to them. Finally, Randal gains advantage on the Athletics check when attempting to Shove a creature (PHB 195), if Randal is pushing them back (he does not gain advantage when attempting to knock a creature prone). If Randal is successful at pushing his foe back, he deals damage to the shoved creature equal to his strength modifier, and can move 5 feet as part of the Shove action. Randal's maximum strength score can now be increased to 22 without magic. Laborer's Constitution As a bonus action, Randal can spend a hit dice. Instead of recovering hit points, Randal gains temporary hit points double what he rolled for his hit dice. Once per week, Randal can gain the benefits of a long rest when taking a short rest.
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Urist of Torm Torm’s Vengeance Urist gains the Channel Divinity “Vow of Enmity” as per the Vengeance Paladin (PHB 88). Additionally, Urist can use Divine Smite as per the Paladin (PHB 85). However, Urist can only use this ability once, then must complete a short rest before using it again. Finally, Urist gains the Dueling fighting style per the fighter class (PHB 72).
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Roy Bardic Support When using Bardic Inspiration on an ally, roll your Bardic Inspiration twice. Roy chooses which dice to give to the ally, and Roy gains the other dice. Once per short rest, Roy can instead reassign the second dice to another ally within 60 feet that can hear Roy, as part of the same Bonus action used to grant Bardic Inspiration to the initial target. When Roy uses Bardic Inspiration, the main target of his inspiration can instead elect to not receive the inspiration dice, but instead gain advantage on the next ability check, skill check, saving throw or attack roll made before the end of Roy's next turn. Supreme Archer Roy gains the Archery fighting style, as per the fighter (PHB 72), and can take the dash and disengage action as a bonus action.
Vailfaan Greenlance Nature's Defender Vailfaan can choose two cantrips from the Druid Cantrip list, you can now cast these cantrips, using Charisma as the spellcasting stat. Whenever Vailfaan uses Lay On Hands to heal himself or an ally, he can choose to instead give temporary hit points equal to 1.5 times the number of hit points he would have restored. Example, if he would have spent 20 points of Lay On Hands, he can select to restore 20 Hit Points, or grant 30 Temporary Hit Points. Nature's Ward As an action, Vailfaan can use his Channel Divinity to put up a Shield of Vines and Bark on all allies within 30 feet, granting them temporary hit points equal to his level + his charisma modifier.