
Looking to get a group together to play AMP: Year One, which you can read about on DriveThruRPG. I've been running as a Game Master for close to 6 or 7 years now, though my background is mostly in D&D and Mutants and Masterminds. This will be my first time running this particular game system. I own all the relevant PDF's and things which we will use to play the game, assuming players don't own them for themselves. I'm looking for players looking to get into a weekly or bi-weekly game with some level of dedication, I understand that life happens and so can accept a missed session or two but really I'm looking to build a world here so if you don't know if you can make the time slot, let me know. AMP is a game about street level super powers, but more than that, it's about everyone finding out at once that these superpowers even exist. It's about social upheaval and finding somewhere to belong. I'm looking for people who are as content to roleplay as they are to hash out combat. Not every problem is punchable. The story is heavily influenced by the X-men and George R. R. Martins Wild Cards, which I'll steal from liberally. We'll be playing by voice and I have a preference for directly voice acting most characters, but I don't require it of my players especially if it makes them uncomfortable. Skype is a must although I'm equally comfortable with the built in roll20 voice chat if necessary. Looking to have a quick pow-wow to nail down details either this or the next Saturday. More information on my game in specific can be found on the game page Here