Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Stuck in a login loop? Try manually signing out and back in before launching your game. Otherwise, contact the Help Center!
Create a free account

D&Dnext play test campaign, Looking for One player

Campaign just started, but one player had to drop because of internet issues before we started. Seeking one to fill his spot. Campaign summary is below. Looking for a player that will commit to weekly games on Friday evenings, 6:30 to 11:30 pm (central Time Zone). Quick Campaign summary & setting You are an Anglo-Saxon; your forefathers were Germanic tribesmen called Angles, Saxons or Jutes. They crossed the North Sea to defeat the Roman-Celts and take their ancestral lands. They did so with much violence & bloodshed- establishing seven Anglo-Saxon kingdoms on the island that is now called Angeln. You face the challenge of holding your ground against invaders- Picts, Celts, and Noghus, who are dead set on sacking your villages, looting your homes and taking captives. Grow in power while exploring roman and druid ruins to find lost treasures and magic. Beyond your village lay the untamed wilds of Mercia and Northumbria. Dense forests, lonely moors, peat bogs, and rolling hills, are chocked full of ferocious animals, monsters, and wicked undead. The year is 520. This campaign takes place on England right after the retreat of the Roman Empire and before the Norman invasions. This period is one of flux for the Anglo-Saxons and other inhabitants of the isle. With the departure of Roman soldiers and with them civilization, the island was subject to invasion from many different peoples. Knowledge of engineering, sanitation, warfare, construction etc. was lost when Rome withdrew. Roman towns, stone forts, roads, and villas were abandoned simply because invaders and the native Celts were unable to, or lacked the knowledge to repair and maintain these structures. Roman ruins, along with other ancient sites, will serve as the campaign’s source of inspiration for dungeons and adventure. The remaining Celts, along with the Angles, Saxons, and Jutes have abandoned the Roman ruins and established their own settlements and cities. Players begin in a small village; they know each other and plan to set out to adventure, like their fathers and grandfathers before them. What I am looking for in players: consistent players (weekly game on Friday evenings); willing to read the house rules and abide by them; willingness to read the campaign forums and respond/share ideas or plans. Please note this is a mature game. There may be mature issues that arise in game such as, but not limited to: death, mutation, persecution, adultery, prostitution, murder, theft, religion, slavery, etc. If you have issues with showing up weekly (besides emergencies/vacations/work related crap), playing nice with other players, or with adult themes, I suggest you find another game. This campaign is centered on player agency. I, as the DM, will be the referee; I will provide the setting, the world, the monsters, the NPCs, and the environment. What you do within that world is up to you. Just remember, the world will react to your actions, so think before you do something that will get you killed. This is not a railroad game- players will determine the direction by setting their own goals and the world will simply react to their actions. Don’t worry, there’s plenty to do in Merica. Death is a possibility- if it happens, tough. I will not change the dice or fiddle with numbers, for characters or for monsters. Mercia and the outlying barbarian lands are very dangerous. Do not expect or think that every encounter is “balanced.” Most time they will not. Magic is a part of the game. Divine magic is channeled from pagan gods to their clerics or druids. Arcane magic is harnessed by wizards, witches, and sorcerers. Magic items are rare, but those that are found will be highly valued. Races other than human do exist as small populations within human realms. Player races, gnomes, dwarves, elves, halflings and half-orcs may be played. I am not stingy with coin or experience points. If interested, I will cast an invite. Go to the campaign forum, read about the house rules and character creation. Post if you have any questions. The game has one player already. I am looking for 3-4 more adventurous souls. And no, I will not change the date and time to accommodate you, so please don’t ask. Thanks and have a fine morning, afternoon or night! Charles Bucket, DM
Interesting, I would be willing to join as the time works for me.