Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
May your rolls be merry + bright! 🎄
Create a free account

Does anyone actually use this??

From just experimenting with this it seems really clunky and I can't imagine how it speeds anything up. The selection of ready to play modules is not only limited, it's really weird... On top of that it appears finding a group of people to play with is pretty much impossible. These things are a nice thought but who actually uses them successfully??
1471758142
Andrew C
Marketplace Creator
R2P Modules are probably limited because lots of GMs are DIY enthusiasts who prefer to build it from scratch.  That's not a given, but I suspect for a lot that is true. I have been considering getting a Campaign I am running and converting it into a kind of Serial Marketplace item.  But because I am already running a campaign, I haven't dabbled in the R2P Modules.
1471759667
Gold
Forum Champion
Here is a recent report of games and player numbers, <a href="http://blog.roll20.net/post/148840854540/the-orr-g" rel="nofollow">http://blog.roll20.net/post/148840854540/the-orr-g</a>... Games looking for players are listed in the Find A Group search, <a href="https://app.roll20.net/lfg/search/" rel="nofollow">https://app.roll20.net/lfg/search/</a> For the Virtual TableTop itself we have a Tutorial that shows you how to use the various parts of the software.
You could simply play with 6 people all via chat if you wanted, but what Roll20 adds is a big virtual whiteboard that can pretty much do anything. It can show the maps, the texts, the characters, the rolls. As for finding players, it currently looks like players looking for games outweigh the actual games by an absolutely huge margin. I'm finding it incredibly difficult to get into a game with 20-30 other applicants all fighting for those 4 spots in a D&D 5e game. It's nuts. We need more DMs!
1471782488
Pat S.
Forum Champion
Sheet Author
James G. said: From just experimenting with this it seems really clunky and I can't imagine how it speeds anything up. The selection of ready to play modules is not only limited, it's really weird... The ready to play modules are geared to GMs that are just wanting to sit down and run a game without lots of prep. The selection is limited due to the fact it takes hours (months of work) to get it setup for the marketplace because everything you see in those modules are hand placed. It is literally one or a few people building the module just like all GM's do for their games but instead of running it, they get it listed and sold on the marketplace. Every journal, every handout, every token linked to their sheets and properly setup then placed on each and every map takes time and energy. Put a game together and see what I mean. It is a very daunting task and not many people do it. James G. said: On top of that it appears finding a group of people to play with is pretty much impossible.&nbsp; You have to remember a few things: The ratio of players to GM's have gone from 10 or so to 1 (local game store) to 1000 or more to 1 (roll20 is international with over 1 million members and a growth rate of 1000+ a day) so most players will have to decide either to wait and keep looking, wait and complain about the lack of GMs, or become proactive and do their part in reducing the ratio by becoming a GM. With that said, I'm a GM and I'm running two live games (one is text and one is voice) and a play by post game. I would run more if I could but I have a family to take care (wife is disabled and have a housemate that is recovering from cancer surgery) and &nbsp;a full time job so my time is stretched to the limit right now. I would really recommend you go ahead and put a game together. Gather a small group of players and have fun. All GM's start out as players and enjoy the game so much that they wish to bring others into their world. Grab a free module, gut what you don't want or need, recruit players, and have fun.
Thanks guys, that puts things in perspective. In the 80s when I last played RPGs I was always the GM. We played D&D, Gamma World, Traveler, Star Frontiers, Champions, Warhammer Fantasy, etc... It's just been soooo long I feel like I need play a game or two first before I jump back into the Game Master seat. Especially using a virtual tabletop, I need to see how things flow. I suppose it will work however I decide to use it. Maybe I'll just watch some more of these game session videos and work up a couple of short adventures, one for Savage Worlds and one for Pathfinder then invite some players.
Being a bit new to Roll20 (yeah I made an account in 2014 but never really used it), I can say that I would really like to play a game before trying to run one in this interface. &nbsp;But since there is more players (by far) than GMs, it seems like I am going to need to do trial by fire. &nbsp;Back in the days of Neverwinter Nights, there would be a GM 101 course that someone would volunteer to run once in a while. &nbsp;Is there something like that around? &nbsp;Youtube is helpful but I feel hands on is better way to learn. By the way, this is larger scale problem but same one I ran into organizing game days at our FLGS, recruiting DMs always a challenge.
1471828733
Pat S.
Forum Champion
Sheet Author
Good quality GM's are in constant demand. The variety of systems out there makes it even harder to find GMs, especially on the more uncommon ones. I'm running a&nbsp; tutorial game that focuses on the basics of d20 and roll20 basics, just to get people comfortable. First session was just covering some of the basics of gaming in general, next session is going to work on macro use and old school mapping techniques as the characters are going to be probably getting into some serious combat. I have two players right now but can handle up to 3 more.
If it helps, I use it. I plan on becoming a GM myself once I finish my notes on the book and a few buffer maps and battle practice. The basically virtual tabletop is excellent for easing up a lot of the problems in physical games as well, such as dealing with figures.
I was just trying to figure out how to get character sheets to work and set up macros for the players..... What the hell?.......
1471865182

Edited 1471865227
Pedro B.
Translator
If wou have to move thousands of miles away from you friends it is quite useful, so yes, I use it.