I have noticed that the newcomers to Maladon have not picked up on some of the informal good habits surrounding signing up for games and so I am putting them out as formal rules to help people avoid TPKs and other mission disasters. From now the sign up process should happen as follows: 1) GM announces a game and a sign up period. This sign up period should close two days (48 hours) before the game starts. All passes must be played BEFORE sign up closes. 2) Once the sign up period has closed, one of the players or the GM draws up an informal tier list (or asks a CoGm to help them do so). 3) The first 8 players on the Tier list get to vote on a mission as soon as sign up has closed; unless someone has played a pass that allows them to dictate the mission. This is because the tier list may change and players in positions 7 and 8 are likely to play because of movement in the tier list. 4) Once the first 8 have voted, mission is chosen and it cannot be changed; this also acts as an incentive to sign up for games early; otherwise you won't get a vote. Players now get to vote how many to bring on a mission; because dangerous missions might require bigger parties. 5) Players can withdraw from missions they feel are too dangerous for their characters up to 24 hr before the mission if they feel the party is too small etc 6) If the GM does not have enough players for any reason, due to dropouts etc, he/she is entitled and encouraged to gather players from those around chat before the session. This is preferable to cancelling a session. 7) If, in game, it becomes obvious that a mission is too dangerous for the party, it is completely acceptable (and indeed encouraged) for a party to change mission to 'light exploring' and GMs should be ready for this with some small locations and encounter tables in a safer area. Let's discuss these rules; thoughts?