
For all those who are looking for a dedicated GM for their games, look no further. I offer a service which allows for a quality experience and one rooted in customer service. I've been acting as a leader/storyteller for tabletop games for over a decade, with experience as a player for another decade added to that. I like to think of myself as experienced for picking up systems and remembering details, establishing what needs to be done to run campaigns from adventure paths/modules and custom campaign settings, and other tools to aid someone in learning how to become a GM of their own. My style of GMing is a flexible one, I listen to what the group happens to wish for and adapt what I know in order to create that experience for them. If it needs to be evolved along the way, I am more than happy to do so for the sake of my players. I don't mind if a game is just a one-shot or a full-blown campaign spanning months or years, I look forward to my group enjoying themselves and hearing anticipation for the upcoming sessions. But, I believe it is time to get down to the point. I'm offering my time and effort for those who are looking to have a game run for them. Be it a singular game, an ongoing campaign, or a short session of learning a system and using the Roll20 interface with it; I have in place a promise to deliver for any time slot reserved. By doing so, both the individual or group and I have an expectation of quality and presence during that reservation, which I uphold on my end to a high standard. I currently have a two groups who I run who would be able to vouch for my input of time and effort into their games and reserved time. Now, onto some specifics, I work off of Eastern Time ( GMT -4 ), so long as I have a reasonable negotiation with the player/group, I am willing to reserve a time slot at most any point of the morning/afternoon/evening. As for what I am familiar with in terms of game systems, below are the systems I have run as a GM most frequently, I know of more than on the list as a player and am more than willing to pick up on others as long as I can find the resources for it. I have ranked the following systems by familiarity, breaking them down by their major game and then editions/related games under the same system: 1. Pathfinder , Dungeons and Dragons [5e, 3.5e] 2. Fantasy AGE [Titansgrave] 3. Cypher System [Numenera, Gods of The Fall, The Strange] , Dungeons and Dragons [4e] 4. Dungeon Crawl Classics , Godbound , d20 Modern 5. Shadowrun [4e] , World of Darkness [Vampire: The Masquerade] TLDR: Experienced GM offering time slots to run games and/or tutor players who wish to become GMs in exchange for a fee. I look forward to any of those who would like to ask me any questions or clarify anything I have spoken of in this post, I attempt to check my PMs frequently and am always on the lookout for those who are in need of a steady GM in the forums. And as per the Roll20 Code of Conduct , below is the disclaimer: “ This game will require payment for my time as a Game Master at a rate of $10 per game session hour. Be advised that payment will occur off site via PayPal or eTransfer and cannot be enforced by the Roll20 staff. ”