Helen P. said: IMO, the equipment listing seems too fragmentary, and the code for it could be simplified. I suggest the following. 4. Delete the "Coin Carried" area, and instead list the coins as items. -- Gems, trade goods, etc., are "cash", too. -- My PC once had: gems and platinum coins in a money belt; GP, SP, and CP in a belt pouch; trade goods in her backpack; and a 30-lb. bag of mixed coins that she hadn't had time to sort and count in a sack. 5. Delete the separate equipment listings, and collapse it into a single list instead. -- It's simpler, and items may be moved around and grouped more easily. (e.g., PC gets the silver bars out of storage, puts them in a saddle bag for travel, then transfers them to backpack before meeting a merchant). -- Put a binary check button to include/exclude the item in the Encumbrance total. (the D&D 5E sheet calls this "equipped"). ---This also allows the the player to uncheck all of those for the PC, and instead check the ones for their mount, to get the beast's encumbrance total. -- Also add a simple text field for each item's Location (or use the existing Notes field). Name Qty Uses Cost Weight Equipped Location / Notes Mixed Coins 500 0.2 no Saddle Bag To be sorted GP 12 1 0.2 yes Money Belt SP 29 0.1 0.2 yes Backpack SP 5 0.1 0.2 yes Pouch Gems 3 100 0 yes Money Belt Silver bars 2 500 5 no Tavern Safe Trusty Sword 1 15 3 yes Belt Might be cursed Sturdy Armor 1 50 25 yes Worn Rations 5 1 0.5 2 yes Backpack Most of that will require a total or close to total rewrite of the existing code in the inventory section. That might take a long time for my minimal skills to achieve. Helen P. said: 6. One issue with page number references is what happens if they change with a rules revision? Still, having some kind of footnotes or brief pointer to the appropriate rules section(s) would be very handy. 7. You might consider a "regular/gm roll" binary button, if it's not too much coding. Could there be a universal button for all rolls? The GM could click it, make any rolls (as automatic gm rolls), then unclick it. It would be nice for things like PC passive perception, or NPC rolls. The player might also use if it the GM wanted them to make a hidden roll. That is why #6 was just a thought and opinions asked but not implemented. I had thought of having a hover over pop up for the page number. This would let the page info be known but only if the player hovered their cursor over the input field. #7: I will look into that but not sure how to do something like that. My coding skills are minimal at best. Most of this sheet is ripped from an existing sheet that I'm tweaking to our needs. Neil B. said: Hi Pat, Great work on the sheet, appreciate your efforts. I believe I've spotted a bug in the Abilities/Class Abilities section when a Stat is used. By way of example: I have created a character with Dexterity of 15 giving a +1 Mod. I then added the Thief Abilities in the Class Abilities section with a Listen of 30%. I tested the roll and without Stats being taken into consideration it works fine. I then added the DEX stat. I was expecting the success range to be 1-35 in this instance, and 36+ to be a fail, but successful rolls were in the range of 1-25, while 25+ was a fail. I think the formula needs modifying from: {{roll=[[{1d100+@{ability_stat}}<@{ability_rank}]]}} to: {{roll=[[{1d100}<@{ability_rank}+@{ability_stat}]]}} That is actually part of the update I did a short while ago. Neil B. said: Just a few other observations: There are some limits on recording Elf abilities in the Basic Abilities section, perhaps these could be added to in the same way as Class Abilities:In addition to 'Finding Secret Doors' which is successful on a 1-2 on 1d6, there could also be an option for 'Spot Secret Doors' which is successful on a 1 on a 1d6 (p5 of rules, finding a door with a cursory look, there may be a better term for it than 'spot'). It would be handy to record Immunity to Ghoul paralysis, and; Record that Elves are only surprised on a roll of 1 on 1d6. Is it possible to calculate encumbrance for items added - it does this already for GP. Some character sheets show base saving throws, then racial mods in a separate column. I know it is easy to adjust the target saving throw numbers by subtracting the bonus, but I prefer them being shown in a separate column. I added a note field in the Basic Abilities section for additional notes such Racial Abilities. I'm currently working on the calculation of the encumbrance but it is slow going as I do not understand how to do the js script. I took your suggestion about an additional column for a saving throw modifier and added it. Current project is getting the js script to work so the encumbrance will calculate then looking into rewriting the inventory code (long term).