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Suggestion or constructive comments here

1487893113
Pat S.
Forum Champion
Sheet Author
That could be done but the sheet would be rather complex and probably be around 20,000 lines of code. Right now the BFRPG sheet runs around 9,000 lines and even when I try to trim and streamline the code it will be probably around 8,000 lines. That is all html. The CSS section is about another 2000 to 3000 lines then I don't know how many when I start doing the sheet translations. All this, as it stands, is at the limit of my programming knowledge and that limits my speed of getting things working which is why the encumbrance is still not tweaked. I'm working on some of the small tweaks and corrections. Once those are finalized and in public use, I will refocus on the encumbrance section again. Love the suggestion and idea but anyone else who has the pro subscription wants to take up the mantle, I will wholly support it.
1487901158

Edited 1487901194
We appreciate all your hard work on this, Pat!  :-D My suggestion is of the sort that should be kicked around and discussed by more than one developer. Part of the hassle you're experiencing right now seems to be due to a nonmodular approach in the original CS -- the dreaded "spaghetti code" type of programming.
1487902591
Pat S.
Forum Champion
Sheet Author
Probably. If I was more skilled or knowledgeable I could probably redo this sheet. I have been thinking about it some, I even tossed up another group with the ogl 5e sheet code so I can look at it and get an idea on what it can do but right now life is so busy, I can only deal with small, little stuff. Once everything is codified enough to not need any tweaking, I'm going to do some studying then attempt to build a new sheet. The current long term project is getting the encumbrance fixed. I'm thinking of a new layout but that is again more longer term than just getting something summing up the weight and displaying it to work. Once I can get the code working, then just changing how it displays is easier. Trying to do both at the same time gets so confusing.
Yes, I always try to avoid any graphics until the last minute when programming -- they just make changes so much more complicated, once they are put in.
1490480843
Pat S.
Forum Champion
Sheet Author
Ok. I added some fields and such to the sheet to make it more versatile as I discovered the sheet did not support some race class combos. I need some people to look over the sheet. I will be play testing it in a campaign so I will know soon about any bugs or other problems. Once it is done, I will make it public in the official github.
I'll give it a thorough once over at my earliest convience Pat.
1495280824
Pat S.
Forum Champion
Sheet Author
As I'm taking a long break from working on the sheet, this group has fallen to the wayside. I will revisit the sheet code once in a while but for the most part right now it is as good as I can make it. If someone else wishes to pick up and work on the sheet code, feel free to do so. I might get an idea or become inspired later on but right now I'm just suffering from the bleagh and dealing with the games I'm running.
We understand dude, you've done leaps and bounds to make the sheet much, much better. So take a break for a long while, you've earned it! :D