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LFG (Christian Friendly) to integrate Indi-RPG "Allies of Majesty" into Roll20

Hello all, The game I am proposing is my own game system (Allies of Majesty). It has enjoyed over 15 years in development, active playing, and refining. It is in its 5th rules version. It has a nearly 80 page (still not fully finished) Player's Manual. It has seen more than 150 different players over the course of that time. My point in saying all this is simply to put to rest any concerns that this is an overnight impulse rather than a developed, playable game. I will describe the game below. First, I want to state that I can start a game on Roll20 in less than 3 months (thereby meeting the guidelines for this forum) if I can get help making my system work well enough in Roll20. If I find that it will take more than 3 months, I can happily end this thread until any helpers and I can have it ready. So.... at this time I am most interested in a group of people who would like the challenge of taking a foreign rules system and making it work as smoothly as possible in Roll20. Below, I will offer a basic Game Description and a basic Rules and Style Description . I won't get into too much detail as all you really need to know at this point is if the game piques your interest and you have the Roll20 skills I lack. While I am a skilled game designer, I am not skilled in scripting, program writing, whatever...I don't even know the correct term for sure let alone how to do it. While the game is Christian based and I prefer a PG-13 (at worst) gaming environment, you don't at all have to be a Christian to play and certainly don't have to be one to help me make it work in Roll20. ----------------------------------------------- Game Description: The players each have characters that are angels. These angels are not naked babies or pale women with flowing robes or androgynous men with roman-style armor. These angels are of a description more like when man has his eyes opened to the spirit realm in biblical accounts. They have multiple sets of wings, and have the face of a lion, eagle, ox, man, or even multiple faces. Because the characters are usually influencing events in the natural realm, but not usually directly manifesting in the natural realm, roleplay is often less involved or straight-forward than in traditional RPGs. Players that are able to be creative with the abilities to, when appropriate, manifest physically, but not visibly; visibly to some and not to others; manifest physically and disguised as a human or animal; speak so that a human can hear with his spirit's ears, but not physical ears; etc.; these players will find roleplay significantly more fun and intriguing. As I said, you do not need to be a Christian to enjoy this game. You probably should not try, however, if you are offended by biblical principles or the idea of roleplaying an angel that is committed to embodying those principles. The game is designed to reflect these principles to its very core. This is intended to reflect how the spirit realm, as described in the Bible, is full of symbolism and its principles are reflected in even its smallest details. I make use of numerology quite a bit, relying more on numbers such as 3, 7, 12, 40, 144 or multiples of these. Even the central dice system depends on rolling 7D12's. ------------------------------------------- Rules and Style Description : As I stated just above, I have my own rules system that is not based on D20 or any other game system I am aware of. (With all the games out there, I am sure there are some games that resemble my rules in one way or another. I am not claiming total originality. Hard to claim these days. No need to challenge me on such a claim.) I have even managed, over the course of my progressive rules versions, to make what used to feel like "magic user" classes to feel more unique and realistic of beings in a biblical spirit realm. When conflict ensues, it feels almost like a tabletop strategy game. You are each still controlling a single character with personalized stats and abilities, but measurement, ranges, dice-rolling,&nbsp;and strategic ability usage add to the feeling of a tabletop strategy. Due to this, the game can sometimes feel like conflicts sandwiched in between story and roleplay unless the Host (this game's title for the GM) is skilled at progressing detailed rules-based combat simultaneously with storytelling. -------------------------------------------------- It is the dice system and the rules-based, strategic combat that pose the greatest challenges to making this work in Roll20. That pretty much sums it up. If interested, reply to this thread and/or feel free to email me at <a href="mailto:diastellofamily@gmail.com" rel="nofollow">diastellofamily@gmail.com</a>. While I welcome opinions and comments within the thread, please try not to fully derail its intended purpose of recruiting interested parties.
Interested. Tell me more.
Well, I have poured myself into this thing for a long time. If you pop my cork, I could talk for hours. Since doing so would be poor forum etiquette, please give me one or two specific subjects at a time to expound upon. That way people can look at what I am about to go on about and skip ahead if they so desire.
I have one person who has helped me with some Roll20 basic tips and tricks. I still need someone to help me with making game specific character sheets and some other "fill in the blank" documents. I also can use the basic 7D12 roll, but it would be awesome to be able to make adjustments to dice once rolled and account for some special die results. Definitely playable soon if we get a couple more players.
1474805042
Gian
KS Backer
Compendium Curator
Im interested for sure
Great! I sent you a PM. Could still use help with the custom character sheet. I've looked at it a couple times and haven't made much progress.&nbsp;
I would be interested in trying this game, I have a little roll20 experience but probably not of the developer type that you're looking for
It's ok. I need players also. I will send you a PM as well. I just need the people with skills so that we can eventually get this to feeling like we are playing Allies of Majesty on Roll20 instead of using Roll20 to try to play Allies of Majesty. (I hope the difference makes sense.)
Ok, it has been a while since I updated here. I have been panning in other streams to see if I can find the gold I need for my goals here. To be honest, I could make due with what is here, but I know that a lot of people have trepidation concerning Christian games. Many of them stink as a game and amount to little more then either a Sunday School substitute, or a Christianized, subpar D&D. By developing a usable character sheet that fits my game and by getting some of the features that I would need in game, I had hoped to give the best impression possible. So, if I can't get people to help develop, but I have more people willing to just play it the best we can on this system, I am willing to put together a group and just make it happen the best we can.&nbsp;I just need a confirmed understanding that we are taking something that works rather smoothly in person and trying to make it work in this setting. I know I have one person interested, who I have played a make-shift game with. I would guess that 3 more players would be appropriate. I will get with the other gentleman and see what day/time would work well for him. I will then advertise that day/time and see if we can get ourselves a few more takers. I will also reach out to others who have responded or will respond to this thread as well as some people who have responded elsewhere online.
This game sounds pretty cool, I'd love to play or buy a copy of the rules or something. I like the numerology idea. Anyhow I do not have much free time but am a software developer by profession so may be able to figure out how to lend a hand with scripting stuff.
Sounds great! I will reach out to you via PM.