Afilam “There is no place in Andor for the unthinking brute who solves every problem with force . . . Afilam's Heartlands have survived these many years, surrounded by stronger, more barbarous nations, by cleverness, by negotiation, by guile - in short, by finesse. It is a lesson no one wishing to succeed in this land should forget.” -Reynard Vmho, Chief Historian, Merchant’s Guild of Andor “Andor! Pfah! Afilam has become a land of women! They have no stomach for conquest, nor love of war. Why they prosper and not I is more than I can understand.” -Ludwig von Hendriks, Black Eagle Baron of Cairhien Countries The Heartlands of Afilam comprise eleven countries ranging from Tarabon and the Arad Dominion in the west through Carheinen and Tear in the east with Altera, Amadicia, Andor, Ghealdan, Illian, Murandy and Two Rivers between them. Rarely does anyone do anything halfway in Afilam. Given that, it makes sense that the patrolled, civilized areas of the country are well structured and relatively safe. The parts of Afilam that are still wild, however, are very wild. In fact, there are some areas that are technically part of Afilam that the government has no power over whatsoever. Wealth and power go hand in hand in Afilam. In the minds of most citizens in fact, the two words are synonyms. The slang word skiff (short for skifngton, a no-longer-used coin), for example, means both “cash” and power.” Rich Heartlanders are always quick to quote their Golden Rule. “He who has the gold makes the rules.” Altara: Altara is a coastal country located between Illian and Amadicia. The river Eldar forms its western border. The nation is not united and often some nobles have more power than the King or Queen. Its capital, a port, is Ebou Dar, located in the south. The banner of Altara is two golden leopards on a field checked four-by-four in red and blue. Amadicia: Amadicia is a nation stretching from the southern end of the Mountains of Grililath bordering Aaledon to the northern edge of the Thunder Rift. It is best known as the home of the Children of the Light, a highly militaristic religious order that claims to serve the Light and oppose the Dark One "wherever he is found". Amadicia was in theory a monarchy, most recently reigned over by King Ailron, but the Children are the real ruling power in Amadicia. The capital of Amadicia is Amador. Andor: Andor is the strongest single country in the Heartlands. After the death of the High King Artur, Ishara, the first Queen of Andor, persuaded Souran Maravaile (one of Artur's generals who later became her husband) to lift his siege of Tar Valon and instead establish a country. Ishara believed in holding on to a relatively small section of Artur's vast but crumbling empire, instead of fighting for the whole. The capital of Andor is Caemlyn. Arad Doman: Arad Doman is a nation in the north-west of Afilam, lying directly bordering the Mountains of Grililath to the northwest. To the south lies Almoth Plain. To the north is an unclaimed region between Arad Doman and Saldaea. The capital city of Arad Doman is Bandar Eban, a city at the mouth of the river Dhagon and a major center of trade. Katar (in the disputed Almoth region) is an important mining city in the Mountains of Mist whose nobles are powerful enough that they have to be occasionally reminded that they are subject to Arad Doman. Cairhien: Cairhien is located in the east central part of The Westlands, on the east it borders The Shires where the Spine of the World meets the Steppes of the Sivaythien Khanate. The sign of Cairhien is a golden sun rising on a field of deep blue. The capital of Cairhien is a city of the same name. Cairhien, like many of the current nations, became sovereign at the end of the War of the Hundred Years. For four hundred years after, it enjoyed a period of unprecedented wealth. This was due primarily to The Shires, who granted Cairhienen the exclusive right to cross the Mountain Wall and trade after the battle at Fool's Ford and eventual peace settlement arranged by Andor. Since that time Cairhien has remained under the hand of Elayne Trakand, she laid annexed the land after claiming the Lion Throne of Andor when the country had become weakened from a failed invasion of Kaendaloth, although the day to day running is still handled through the former ruler of Cairhien, Elayne's despotic cousin Ludwig von Hendriks, known better as 'The Black Eagle Baron', who has been forced to pay a heavy fealty to her in order to retain his position and his head. Ghealdan: Ghealdan is a relatively minor country, known for its production of alum. The capital is the city of Jehannah. The current ruler is Queen Alliandre, but she rules in name only as the country is a battleground between several armies. Recently, Ghealdan has been placed under the protection of Perrin Aybara, Lord of the Two Rivers. Illian: Illian is a powerful merchant nation north of the Sea of Storms, with a capital city of the same name. It is a center of commerce specializing in fishing, shipping, shipbuilding and smuggling. Political deadlock often leaves residents free to pursue their mercantile ambitions without official interference. Illian has a thousand-year rivalry with its eastern neighbor, Tear. Murandy: Murandy is a landlocked nation in the south of the main continent, bordered on the north by Andor, the north-west by Ghealdan, the south-west by Altara, and the south by Illian. To the east, across the River Cary, are the Hills of Kintara, which are part of no nation. The capital city is Lugard, and the present ruler is King Roedran Almaric do Arreloa a'Naloy. The people of Murandy, much like the people of Altara, do not really consider themselves the residents of a nation, owing allegiance instead to a town or to a local lord. As a result, King Roedran has very little effective power, especially outside Lugard. The constant squabbling between noble families and their followers also provides ample opportunities for interference by powerful neighbouring nations, especially Andor. Murandians are, however, capable of overcoming their differences if they face invasion by their neighbours. Murandians are widely regarded as uncouth and undisciplined. The capital city of Lugard is located in central Murandy, and at a major crossroads. Trade always flourishes there, regardless of whatever political upheaval may be engulfing the city or nation; it is this trade which keeps the city alive. Lugard is one of the few cities in the world which have more inns and stables than houses and shops. The city was once surrounded by a tall stone wall, which has fallen into disrepair. The many thieves who call Lugard home consider any foreigner a fair mark, and the unpaved roads and alleys are dangerous to travel alone. Murandy plays only a minor role in world politics. The lack of an effective ruler makes it difficult for Murandy to defend itself, much less to make its presence felt in the rest of the land. Tarabon: The nation of Tarabon was formed after the demise of Artur's empire, and the founders set a pattern that continues to modern times: joint rule by a male King and a female Panarch, with clear division of responsibility and authority. Tarabon fell into civil war and was eventually occupied by the Seanchan. The last Panarch, Amathera, was deposed and enslaved by the Seanchan, and the fate of the King is unknown. Tarabon is presently under Seanchan military government. Its capital, Tanchico, is located near the Yrdahn border, about five miles up the River Andahar. Taraboners believe that they have some of the most ancient lineage of all nations, and refer to themselves as the "Tree of Man". They wear veils that cover all of the face but their eyes. Tear: Tear is one of the richest nations in the land. This comes in part from controlling the greatest port on the Sea of Storms, at the mouth of the River Erinin. A great deal of Tear's wealth comes from the oil produced on the country's numerous olive farms. This is supplemented by lucrative trade in grain, fish and spices. Two Rivers: The nation of the Two Rivers was formed by Lord Perrin Aybara under an agreement with Elayne Queen of Andor. It is known for the quality of its wool, tobacco and channelers. It is located in the west of Andor with the Mountains of Mist to its west. It experienced rapid growth due to the influx of refugees from Tarabon, Arad Doman and Toman's head. City States The city states of Afilam are independent and autonomous entities, not administered as a part of the other local governments, whose territory consists of a central city including surrounding villages. Each make their own sets of law, form of government, languages, religious beliefs, and ways of life. In Afilam the city states currently included the famed cities of Aringill, Falme, Far Madding, Katar and Mayene. Aringill: The nation of Andor does not include much land on the west bank of River Erinin. Cairhien holds most of both banks to the north (except the very north where Andor controls a small portion of both banks). The southern half of Andor's eastern border is some miles inland, thus in this area the Erinin actually falls outside national boundaries. The city of Aringill is located here on the west bank, the small and unwalled town of Maerone is located on the east bank, and several villages are located nearby. Aringill is a fairly new city, having been either unoccupied or no larger than a small town as recently as 800 CE. Falme: The anchorage on Toman Head has been a coveted port location. It has not been confirmed, but supposedly there has been a city where Falme now stands since soon after the Godswar. The first country Falme belonged to was Safer, ruled by King Eawynd. In 209 CE, Safer joined the Compact of the Ten Nations. At that time, the city where Falme now stands was called Miereallen. Safer survived the Troll Wars, but in a greatly weakened condition. Eventually the country collapsed, though the city struggled on. The next country to control the city was Darmovan. It is likely that the residents of Falme participated significantly in the famous "People’s Uprising" that squashed a rebellion against High King Artur. After the War of the Hundred Years, the nation of Almoth came into being. It controlled most of the Almoth Plain, as well as Toman Head and thus Falme. All that is known at this point is that the country simply faded away some several hundred years ago. Far Madding: Far Madding is a city-state in the east central part of the Westlands. It lies at the north end of the Plains of Maredo near the borders of Andor, Illian, and Tear. There is a Waygate nearby. Far Madding lies on an island in the center of a lake. There are three gates and three bridges connecting the city to the mainland. The Caemlyn Gate leads to the Ajalon Bridge and the village of Glancor. The Illian Gate leads to the Ikane Bridge and the village of Daigan. The Tear Gate leads to the Goim Bridge and the village of South Bridge. There are three Strangers' Markets in Far Madding where foreigners are allowed to trade. They are the Amhara Market, the Avharin Market and the Nethvin Market. They are named after the three most revered women in Far Madding history. At the center of the city is the Counsels' Plaza and the Hall of the Counsels. Far Madding is noteworthy for its restrictive policy on carrying weapons. Foreigners are obliged to either surrender their weapons at a bridge guard-house on arrival, or (for a small fee) have sheathed weapons "peace-bound", i.e., held in the sheath by a wire net. The peace-bonds are inspected on leaving the city, and tampering attracts a hefty punishment. Within the city itself, there are considerable numbers of street guards employed to keep the peace. After the Troll Wars the city was known as Fel Moreina. After the War of the Hundred Years, Far Madding was the capital of Maredo until it dissolved. Far Madding is now an independent city-state and a major center of commerce. Far Madding is unusual among the states of Afilam, in that the society is matriarchal in nature. All merchants are women, and men are the ones cared for with allowances or money willed to them. The system of government is also unusual; Far Madding, like Tear, is an oligarchy rather than a monarchy. The city is ruled by thirteen Counsels, giving their name to the Plaza and Hall described previously; the First Counsel is a "first among equals". Katar: Katar is a sizable mining town situated in the Mountains of Mist to the southeast of Arad Doman. While technically independent, there is growing evidence that it is under the "protection" of Arad Doman. Mayene: Mayene is a small but wealthy city-state, historically dominated by its powerful neighbor Tear. The ruler of Mayene is called the First; currently this is Berelain sur Paendrag Tanreall, who, like all of her family, claims to be a direct descendant of the famous king Artur Paendrag Tanreall. Similarly, Mayene's sign is a golden hawk, Artur's sign. The First's primary duty is to keep Mayene independent from Tear, which claims Mayene as a province. Mayene's independence despite these designs relies on the Mayener's knowledge of the location of the secret oilfish shoals, which oil is highly valued and competes with similar products from Tear, Illian, and Tarabon. Another tool the Mayener rulers once used to assist them in maintaining Mayene's autonomy was a doorway which took them to the land of the Fey. Anyone may enter this doorway once in their life; on the other side, they are allowed to ask any three questions, and will receive three true answers. These answers were a great aid to the Firsts in maintaining Mayene's independence. Borderlands The Borderlands are the four northern kingdoms that border the Steppes of Sevathien and The Mountain Halls of Grillilath. For three thousand years Arafel, Kandor, Saldaea and Shienar have guarded Afilam against non-humans of the north. The culture of the Borderlands is the most martial of all Afilam and many of the best soldiers hail from the Borderlands. Borderlanders often refer to the other countries of the Afilam as "the Southlands" and their inhabitants as "Southlanders", and some show contempt for Southland culture, viewing Southlanders as feeble and ill-disciplined with a weakness for pomp and ceremony and prone to division and faction. Because of the Borderlands' close proximity to non-human lands they stand as a stark contrast with the cool reception non-humans typically receive in other lands. Arafel: One of the Borderland nations, Arafel is located between Kandor on the west and Shienar on the east. The capital of Arafel is the city of Shol Arbela. The current ruler is King Paitar Nachiman rules with the council of his sister Kiruna. As with all the Borderlands, Arafel is a martial nation. Arafellin men tend to wear two curved swords on their backs, one hilt protruding above each shoulder. Both genders wear their hair in long braids, with bells on the end. Sometimes they will also wear bells on their coat sleeves or dangling from the tops of their boots, as decoration. Kandor: The nation of Kandor lies between Saldaea and Arafel. Its capital is Chachin, lying near the northern border, just south of the Plain of Lances. The current ruler of Kandor is Queen Ethenielle. Kandori are famous merchants, and are said to have strange ideas about debts and repayment. Kandori men are noted for wearing pearl earrings and forked beards. Kandori merchants wear chains across their chests. Saldaea: Saldaea is the westernmost of the four Borderlands countries and is larger than Shienar and Arafel combined. Maradon is the capital, and Saldaea is ruled by Queen Tenobia. Shienar: Shienar is the easternmost of the Borderlands countries; the capital is Fal Moran. The ruler of Shienar is Easar Togita. Shienaran men are noted for wearing their hair in topknots.