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Crew of the Athena

Claire Hardy Security/Turret 8 6C9AB5 Human Female Navy (Gunner) 3T Sensors 2, Gunner (turret) 2, Mechanic 1, Engineer (electronics) 1, Animals 0, Comms 0, Medic 0, Drive 0, Discipline 0, Gun Combat 0
We could also save state rooms in the following ways. 1 Drex being so small we could bunk him with the ships canary, at least then he'd have some one to talk to. 2 we could build a kennel for the dogs, that's bound to save heaps of room..
Wolfen said: Buddah said: Jerey would be great in response teams, he just doesn't want to be gunnery. Even though he's skilled in it he would rather be security but not gunner. At the moment, we need to have Jerey in a turret at Action Stations. I suppose that we can revisit that if we pick up a couple more crew or train some of the existing crew in Gunner. He's soc 12 and doesn't like being a gunner due to it, he respects security or ground ops people, not gunnery personnel.
VIC e. said: We could also save state rooms in the following ways. 1 Drex being so small we could bunk him with the ships canary, at least then he'd have some one to talk to. 2 we could build a kennel for the dogs, that's bound to save heaps of room.. Yeah no. He's a Leader he ain't sharing with some non chief, non nobility dude. 
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Wolfen said: Claire Hardy Security/Turret 8 6C9AB5 Human Female Navy (Gunner) 3T Sensors 2, Gunner (turret) 2, Mechanic 1, Engineer (electronics) 1, Animals 0, Comms 0, Medic 0, Drive 0, Discipline 0, Gun Combat 0 Put her at sensors on the third watch instead of Jainie Grownes.
Buddah said: VIC e. said: We could also save state rooms in the following ways. 1 Drex being so small we could bunk him with the ships canary, at least then he'd have some one to talk to. 2 we could build a kennel for the dogs, that's bound to save heaps of room.. Yeah no. He's a Leader he ain't sharing with some non chief, non nobility dude.  Ok we will give it the rank of Chief Featherbrain, so you don't have to share with birds without rank.
Buddah said: Wolfen said: Buddah said: Jerey would be great in response teams, he just doesn't want to be gunnery. Even though he's skilled in it he would rather be security but not gunner. At the moment, we need to have Jerey in a turret at Action Stations. I suppose that we can revisit that if we pick up a couple more crew or train some of the existing crew in Gunner. He's soc 12 and doesn't like being a gunner due to it, he respects security or ground ops people, not gunnery personnel. He will do as told or he wont get paid, then he will be dumped on a teck 1 planet in his undeies
He technically hasn't been hired since due to his qualifications the board was going to make a decision on him. I forgot to add that to the list of what we needed to do in the beginning of last game. In his interview he would have made it known he doesn't want to be gunner.  
VIC e. said: Buddah said: VIC e. said: We could also save state rooms in the following ways. 1 Drex being so small we could bunk him with the ships canary, at least then he'd have some one to talk to. 2 we could build a kennel for the dogs, that's bound to save heaps of room.. Yeah no. He's a Leader he ain't sharing with some non chief, non nobility dude.  Ok we will give it the rank of Chief Featherbrain, so you don't have to share with birds without rank. No, not only would having a chief share a stateroom be inappropriate in terms of the company, Drex's genetics would make it impossible for him to be willing to share one anyways. Also we have enough Chiefs, and this chief would still be below him. ALSO Drex is a shareholder, a shareholder sharing a room also makes it inappropriate. (Wolfen/Sebastien throw your input here)
If you really want, throw Jeff and someone else in a bunk. He won't care, but make it someone on the shareholders team. 
Wolfen said: Buddah said: Jerey would be great in response teams, he just doesn't want to be gunnery. Even though he's skilled in it he would rather be security but not gunner. At the moment, we need to have Jerey in a turret at Action Stations. I suppose that we can revisit that if we pick up a couple more crew or train some of the existing crew in Gunner. Yeah I don't think redshirts get to be picky about what jobs Ye get to do.
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But that's the problem, jereys stats are far beyond typical redshirt. He actually CAN be picky about his jobs, he has a soc 12 and officer rank in the navy of 4(don't remember the name of it off the top off my head) that's why the board needs to make a decision.  EDIT: add Jerey as backup steward. He has soc 12 and steward 1. Maybe even add him as a steward shift.
Red Shirts are paid to do as told, If they don't want the job we can get some one else.
That's what you're not getting VIC, Jerey would've applied to this company(since he has the qualifications to do so) meaning he would've applied for Steward or Security. It's not a matter of being assigned to Gunner. It's that he would've made it excessively clear that he was coming into the company as a security and high profile clientele specialist. (Getting so in depth for a random NPC whoops)
Well he would only be a gunner when the shit hit the fan, and would he then not want the best qualified person in the guns, or is he willing to trust his life to some hack? He will get to go shot things, he just has a station on a gun in times of space combat.
As far as I know we're not splitting the gunner/security role. If he's above doing a part of the gunner/security job them the role isn't for him. And to be honest if his high SOC puts him above certain tasks he may be above any kind of job we have on offer. All the boss spots are taken. Keep in mind that High SOC doesn't always mean the character has to be a snobby noble. It could simply mean that his distinguished military service has earned him a good reputation in important circles. 
Kayleb, it just means on the shifts Jerey won't be taking a gunner shift. He's willing to be a backup gunner though. But Officially in the company he is only security.
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Yeah.... All the gunnery guys are security guys. All the security guys are gunnery guys... At least that's the plan. It's pretty much one role. Seeing that we don't have enough meat people with skill to man all the turrets we need him on a gun. If he's only willing to do half the job he's not much use to us.  Well ... Not much use to the gunnery/security section at least.
Look over Jereys skills again. He can do a variety of jobs, he's not limited to just security. Also with his qualifications we're lucky he applied to Artemis.
VIC e. said: Wolfen said: Claire Hardy Security/Turret 8 6C9AB5 Human Female Navy (Gunner) 3T Sensors 2, Gunner (turret) 2, Mechanic 1, Engineer (electronics) 1, Animals 0, Comms 0, Medic 0, Drive 0, Discipline 0, Gun Combat 0 Put her at sensors on the third watch instead of Jainie Grownes. Janie is also your Comms person. Additionally, she has no Gun Combat, so she'd be no use in Security/Gunnery.
As far as Jerey is concerned: yes, he is already hired. His post is Security/Turret 7. But if he's not willing to do the job we want to hire him for, he's of less use to us. We already have too many Security/Gunner personnel who can't handle a turret. And I agree with idea that a crewman who thinks that he gets to choose which jobs he's going to be assigned is probably too much trouble to hire.
Buddah said: VIC e. said: Buddah said: VIC e. said: We could also save state rooms in the following ways. 1 Drex being so small we could bunk him with the ships canary, at least then he'd have some one to talk to. 2 we could build a kennel for the dogs, that's bound to save heaps of room.. Yeah no. He's a Leader he ain't sharing with some non chief, non nobility dude.  Ok we will give it the rank of Chief Featherbrain, so you don't have to share with birds without rank. No, not only would having a chief share a stateroom be inappropriate in terms of the company, Drex's genetics would make it impossible for him to be willing to share one anyways. Also we have enough Chiefs, and this chief would still be below him. ALSO Drex is a shareholder, a shareholder sharing a room also makes it inappropriate. (Wolfen/Sebastien throw your input here) I'm pretty sure that Vic was joking about Drex's cabin. But you're right, of course, Buddah- Drex automatically gets a private stateroom as a shareholder, even he didn't already get one for his position.
Wolfen said: As far as Jerey is concerned: yes, he is already hired. His post is Security/Turret 7. But if he's not willing to do the job we want to hire him for, he's of less use to us. We already have too many Security/Gunner personnel who can't handle a turret. And I agree with idea that a crewman who thinks that he gets to choose which jobs he's going to be assigned is probably too much trouble to hire. He's willing to do the job, but he doesn't want that to be what he was hired for. He only wants to be security or steward shift wise. If we're about to enter spaceship combat, not only could he use navy tactics he could shoot from the gunner floor. Jereys skills are all over the place but all of them are useful and all of them are things we could use.
Buddah said: Wolfen said: As far as Jerey is concerned: yes, he is already hired. His post is Security/Turret 7. But if he's not willing to do the job we want to hire him for, he's of less use to us. We already have too many Security/Gunner personnel who can't handle a turret. And I agree with idea that a crewman who thinks that he gets to choose which jobs he's going to be assigned is probably too much trouble to hire. He's willing to do the job, but he doesn't want that to be what he was hired for. He only wants to be security or steward shift wise. If we're about to enter spaceship combat, not only could he use navy tactics he could shoot from the gunner floor. Jereys skills are all over the place but all of them are useful and all of them are things we could use. If all he's concerned about is not having to sit around in a turret when nothing's going on, it's no problem. Nobody (other than the robots) mans the turrets in regular shifts. We only put living gunners into the turrets when we expect a fight. Lots of our npc's, and for that matter, our pc's have skills that could be useful outside of their post aboard ship. It may come to pass that we need them to use those skills at some point, but we need to know that they are going to fulfill the role to which we assign them without argument or discussion.
I was really hoping to have Claire on the gun/sec team because she's actually got epic turret skills. +3 or +4DM to hit is brilliant. The gunnery team is short on actual gunners. Any chance we can swap her for someone? 
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Claire is yours, Runt.
Remember the robots have gun 3 and 16 dex, they are the ones doing the shooting and i only thought putting her on third watch would give her a duty shift, what she does on action stations i don't care
VIC e. said: Remember the robots have gun 3 and 16 dex, they are the ones doing the shooting and i only thought putting her on third watch would give her a duty shift, what she does on action stations i don't care Ah, I see. kk.
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VIC e. said: Remember the robots have gun 3 and 16 dex, they are the ones doing the shooting and i only thought putting her on third watch would give her a duty shift, what she does on action stations i don't car IC:  Bah. T'hell with those mechanical bastards. People should be killed by people . OOC: I don't think Dex or any other stat counts in a turret. It seems to be a straight skill check (unless we've house ruled it). At the ranges and speeds we're talking about in space combat, the Intelligence stat would seem like the stat to use rather than Dexterity. You'd need to estimate where the ship is going to be based on how far away it is and its velocity and bearing. That's a pretty cerebral affair. For things like point defence I could imagine DEX being the stat to use, but again the book seems to have it as a straight skill check unmodified by a stat.
I imagine that in the future a lot of the stuff we see in vid games will be standard like location prediction. after all there use to be programs called predict to help gunners
Alby said: VIC e. said: Remember the robots have gun 3 and 16 dex, they are the ones doing the shooting and i only thought putting her on third watch would give her a duty shift, what she does on action stations i don't car IC:  Bah. T'hell with those mechanical bastards. People should be killed by people . OOC: I don't think Dex or any other stat counts in a turret. It seems to be a straight skill check (unless we've house ruled it). At the ranges and speeds we're talking about in space combat, the Intelligence stat would seem like the stat to use rather than Dexterity. You'd need to estimate where the ship is going to be based on how far away it is and its velocity and bearing. That's a pretty cerebral affair. For things like point defence I could imagine DEX being the stat to use, but again the book seems to have it as a straight skill check unmodified by a stat. Gunnery in a turret uses Dex or Int. TCR p. 55
so i say again the bots do the shooting the humans take the blame if they shoot at the wrong target.
Wolfen said: Gunnery in a turret uses Dex or Int. TCR p. 55 it is There it is!  So ... Do you get to take your pick or is it INT or DEX based on the situation like the medical skill or the pilot skill? .... Still having trouble getting my head around how tentacles make a robot a better gunner. anyhoo.
VIC e. said: I imagine that in the future a lot of the stuff we see in vid games will be standard like location prediction. after all there use to be programs called predict to help gunners That would be fair only if Traveller updated its rules to reflect current-day reality... which it doesn’t.
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Tenacious Techhunter said: VIC e. said: I imagine that in the future a lot of the stuff we see in vid games will be standard like location prediction. after all there use to be programs called predict to help gunners That would be fair only if Traveller updated its rules to reflect current-day reality... which it doesn’t. Actually I think this is one place where Traveller mechanics may be on the mark. The location prediction that vic is talking about is already in the game. When a sensor ops gets a target solution on an enemy vessel, and the computer gunner interact program does the math to predict it's location then we get juicy bonuses to hit. But it's a team effort between the sensor ops person, the computer and the gunner. Clashes between spacecraft in Traveller take place over distances of thousands of kms and over long hours. While a warship may sometimes find itself desperately firing point defence guns at a swarm of fighters buzzing about its hull many battles are slow, calculated affairs, with spears of brilliant light lancing out into the darkness aimed at where the enemy ship is predicted to be. That's from the intro to the space combat section in the main rules.  The math behind is is actually kind of fun. Space is big. Even the tiny part of it that hosts a space battle is huge. For targets in visual range and point defence against missiles and boarders I'd say the Starwars DEX based gunnery makes sense. But for the long range Star Trek style shots I'm still inclined to think it'd be an INT based check. If the personal scale computer rule about computers only being able to assist with INT or EDU based skills sets a president (not saying that it does) then that leans those computer assisted space combat shots further toward being an INT check. on the other hand, keeping it as a simple choice about using the better stat is cool too.  The he main reason I thought it'd be good to sort this out is because it determines where we put people. If we can choose the stat it doesn't really matter so much, but if suddenly find the wrong person is in the seat it'll be an issue.
Yer im inclined to go with you still need good hand eye skills to shoot at range, yer you can think about where your target will be or you can use intuition, or experience, but with out hand eye skills u aint hitting shit at any range.
Yeah I'm with you ere Vic. There was a sniper in our table Traveller game. Our house rule was that at closer ranges he used DEX to hit, but past Long range he had to use either DEX or INT which ever one was lowest. Thinking was that if you didn't have the smarts then you're ability to make those longer shots would be limited. But you couldn't just be smart. You still needed the hand eye. Using the lowest of the two reflected that. Means that you have to be a little more exceptional to be a good sniper.
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"spears of brilliant light lancing out into the darkness"&nbsp; " There was a sniper in our table Traveller game. Our house rule was that at closer ranges he used DEX to hit, but past Long range he had to use either DEX or INT which ever one was lowest. Thinking was that if you didn't have the smarts then you're ability to make those longer shots would be limited. But you couldn't just be smart. You still needed the hand eye. Using the lowest of the two reflected that. Means that you have to be a little more exceptional to be a good sniper." Most lasers operate outside of the visual range so you probably wouldn't even see the exchange of shots and as far as the ability of Snipers. Well let me introduce you to the future today where even the lay person will be able to drop thousand yard shots with only a tiny bit of instruction&nbsp; <a href="https://youtu.be/q0oGZ4TZr5k" rel="nofollow">https://youtu.be/q0oGZ4TZr5k</a> yes it can do motion prediction as well.
I noticed that I had given a Security/Gunner officer a private stateroom for some reason. When I put him into a double, I realized that meant he was just alone in a double. So I rolled up another Security/Gunner to room with him. If anybody has a problem with adding one more crew person into the mix, let me know and we discuss/vote.&nbsp; Should we decide to keep Adrian Goddard, that will mean that we have 4 crew people who are not on the schedule, although they are posted for Action Stations, for the most part. Technically all of the new-er folks are Security/Gunnery, but considering the fact that some of our security folks are well qualified for other posts, Crew Chiefs and Command Officers should go through the complete Crew Roster. Feel free to cross-train, share or even re-assign personnel. Also make sure you know which 4 0-level skills each of your subordinates are going to be training during our pre-launch boot camp. Please post any schedule or roster changes here for approval and so I can make sure that and any necessary pay grade changes get handled. I'm Posting the most up to date schedule and the crew manifest in the first post in this thread for ease of reference.
Do we have a full list of NPCs and their skills? A list would be helpful. Even if it only included their main skills (lvl 2+).
Gimmielots said: Most lasers operate outside of the visual range so you probably wouldn't even see the exchange of shots and as far as the ability of Snipers. Well let me introduce you to the future today where even the lay person will be able to drop thousand yard shots with only a tiny bit of instruction&nbsp; <a href="https://youtu.be/q0oGZ4TZr5k" rel="nofollow">https://youtu.be/q0oGZ4TZr5k</a> yes it can do motion prediction as well. That actually illustrates the point nicely. In Traveller computers can only assist with INT and EDU based checks, and she was getting computer assist with long range shots while stationary. That computer gear probably wouldn't help much when running around shooting at close range targets. That would be more of a DEX thing.
Wolfen said: I noticed that I had given a Security/Gunner officer a private stateroom for some reason. When I put him into a double, I realized that meant he was just alone in a double. So I rolled up another Security/Gunner to room with him. If anybody has a problem with adding one more crew person into the mix, let me know and we discuss/vote.&nbsp; Should we decide to keep Adrian Goddard, that will mean that we have 4 crew people who are not on the schedule, although they are posted for Action Stations, for the most part. Technically all of the new-er folks are Security/Gunnery, but considering the fact that some of our security folks are well qualified for other posts, Crew Chiefs and Command Officers should go through the complete Crew Roster. Feel free to cross-train, share or even re-assign personnel. Also make sure you know which 4 0-level skills each of your subordinates are going to be training during our pre-launch boot camp. Please post any schedule or roster changes here for approval and so I can make sure that and any necessary pay grade changes get handled. I'm Posting the most up to date schedule and the crew manifest in the first post in this thread for ease of reference. Well with Vacc suit 3 he can run the Vacc suit course.
Ugh... Kayleb used to be the vacc suit guy with vacc-2.&nbsp; 'Dat NPC terk mer JERB!
If anyone needs any gun combat at 0, Jeff is the guy to train them. If they want anything higher, he can only train in the laser weapons.&nbsp;
He took yer jerb, at the same time sitting at home stealing your welfare checks. At least that what the Moron on telly last night.
Buddah said: If anyone needs any gun combat at 0, Jeff is the guy to train them. If they want anything higher, he can only train in the laser weapons.&nbsp; I was hoping that all personnel untrained in weapons will be trained by you any ways Jeff as i was gunna get the issued with lasers any ways. No kick, easy to use in zero g and we need not stress about ammo. Minimal equipment for the crew will be com link, vacc suit, med pack, rifle and pistol. The pistol is to be carried at all times at least, and the vacc suit is to be worn during shift and ships T shirts when on ship but off duty. ( T shirts are available in the company gift shop on Lunion. :)
The New crew member is picked up for extra back ground and security checks. 3 terms and 12 skill points, that's 4 per term. if he aint some ones covert opps dude, ill bight my own man bits off and feed them to 1 of the puppies. I'm sure RV don't care where his meant comes from
VIC e. said: The New crew member is picked up for extra back ground and security checks. 3 terms and 12 skill points, that's 4 per term. if he aint some ones covert opps dude, ill bight my own man bits off and feed them to 1 of the puppies. I'm sure RV don't care where his meant comes from Adrian? 5 Terms. 2 in Gunnery, 3 in Crew.
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Alby said: Do we have a full list of NPCs and their skills? A list would be helpful. Even if it only included their main skills (lvl 2+). Full Stats & Skills for the NPC crew are in the first post in this thread.
Jerey has Steward 1, don't forget about his Steward 1 on on his list of skills(it's kind of important)