
Claire Hardy | Security/Turret 8 | 6C9AB5 | Human Female | Navy (Gunner) 3T | Sensors 2, Gunner (turret) 2, Mechanic 1, Engineer (electronics) 1, Animals 0, Comms 0, Medic 0, Drive 0, Discipline 0, Gun Combat 0 |
Claire Hardy | Security/Turret 8 | 6C9AB5 | Human Female | Navy (Gunner) 3T | Sensors 2, Gunner (turret) 2, Mechanic 1, Engineer (electronics) 1, Animals 0, Comms 0, Medic 0, Drive 0, Discipline 0, Gun Combat 0 |
Wolfen said:
Buddah said:
Jerey would be great in response teams, he just doesn't want to be gunnery. Even though he's skilled in it he would rather be security but not gunner.
At the moment, we need to have Jerey in a turret at Action Stations. I suppose that we can revisit that if we pick up a couple more crew or train some of the existing crew in Gunner.
VIC e. said:
We could also save state rooms in the following ways. 1 Drex being so small we could bunk him with the ships canary, at least then he'd have some one to talk to. 2 we could build a kennel for the dogs, that's bound to save heaps of room..
Wolfen said:
Claire Hardy Security/Turret 8 6C9AB5 Human Female Navy (Gunner) 3T Sensors 2, Gunner (turret) 2, Mechanic 1, Engineer (electronics) 1, Animals 0, Comms 0, Medic 0, Drive 0, Discipline 0, Gun Combat 0
Buddah said:
VIC e. said:
We could also save state rooms in the following ways. 1 Drex being so small we could bunk him with the ships canary, at least then he'd have some one to talk to. 2 we could build a kennel for the dogs, that's bound to save heaps of room..
Yeah no. He's a Leader he ain't sharing with some non chief, non nobility dude.
Buddah said:
Wolfen said:
Buddah said:
Jerey would be great in response teams, he just doesn't want to be gunnery. Even though he's skilled in it he would rather be security but not gunner.
At the moment, we need to have Jerey in a turret at Action Stations. I suppose that we can revisit that if we pick up a couple more crew or train some of the existing crew in Gunner.
He's soc 12 and doesn't like being a gunner due to it, he respects security or ground ops people, not gunnery personnel.
VIC e. said:
Buddah said:
VIC e. said:
We could also save state rooms in the following ways. 1 Drex being so small we could bunk him with the ships canary, at least then he'd have some one to talk to. 2 we could build a kennel for the dogs, that's bound to save heaps of room..
Yeah no. He's a Leader he ain't sharing with some non chief, non nobility dude.
Ok we will give it the rank of Chief Featherbrain, so you don't have to share with birds without rank.
Wolfen said:
Buddah said:
Jerey would be great in response teams, he just doesn't want to be gunnery. Even though he's skilled in it he would rather be security but not gunner.
At the moment, we need to have Jerey in a turret at Action Stations. I suppose that we can revisit that if we pick up a couple more crew or train some of the existing crew in Gunner.
VIC e. said:
Wolfen said:
Claire Hardy Security/Turret 8 6C9AB5 Human Female Navy (Gunner) 3T Sensors 2, Gunner (turret) 2, Mechanic 1, Engineer (electronics) 1, Animals 0, Comms 0, Medic 0, Drive 0, Discipline 0, Gun Combat 0
Put her at sensors on the third watch instead of Jainie Grownes.
Buddah said:
VIC e. said:
Buddah said:
VIC e. said:
We could also save state rooms in the following ways. 1 Drex being so small we could bunk him with the ships canary, at least then he'd have some one to talk to. 2 we could build a kennel for the dogs, that's bound to save heaps of room..
Yeah no. He's a Leader he ain't sharing with some non chief, non nobility dude.
Ok we will give it the rank of Chief Featherbrain, so you don't have to share with birds without rank.
No, not only would having a chief share a stateroom be inappropriate in terms of the company, Drex's genetics would make it impossible for him to be willing to share one anyways. Also we have enough Chiefs, and this chief would still be below him. ALSO Drex is a shareholder, a shareholder sharing a room also makes it inappropriate. (Wolfen/Sebastien throw your input here)
Wolfen said:
As far as Jerey is concerned: yes, he is already hired. His post is Security/Turret 7.
But if he's not willing to do the job we want to hire him for, he's of less use to us. We already have too many Security/Gunner personnel who can't handle a turret. And I agree with idea that a crewman who thinks that he gets to choose which jobs he's going to be assigned is probably too much trouble to hire.
Buddah said:
Wolfen said:
As far as Jerey is concerned: yes, he is already hired. His post is Security/Turret 7.
But if he's not willing to do the job we want to hire him for, he's of less use to us. We already have too many Security/Gunner personnel who can't handle a turret. And I agree with idea that a crewman who thinks that he gets to choose which jobs he's going to be assigned is probably too much trouble to hire.
He's willing to do the job, but he doesn't want that to be what he was hired for. He only wants to be security or steward shift wise. If we're about to enter spaceship combat, not only could he use navy tactics he could shoot from the gunner floor. Jereys skills are all over the place but all of them are useful and all of them are things we could use.
VIC e. said:
Remember the robots have gun 3 and 16 dex, they are the ones doing the shooting and i only thought putting her on third watch would give her a duty shift, what she does on action stations i don't care
IC: Bah. T'hell with those mechanical bastards. People should be killed by people.VIC e. said:
Remember the robots have gun 3 and 16 dex, they are the ones doing the shooting and i only thought putting her on third watch would give her a duty shift, what she does on action stations i don't car
Alby said:
IC: Bah. T'hell with those mechanical bastards. People should be killed by people.VIC e. said:
Remember the robots have gun 3 and 16 dex, they are the ones doing the shooting and i only thought putting her on third watch would give her a duty shift, what she does on action stations i don't car
OOC: I don't think Dex or any other stat counts in a turret. It seems to be a straight skill check (unless we've house ruled it). At the ranges and speeds we're talking about in space combat, the Intelligence stat would seem like the stat to use rather than Dexterity. You'd need to estimate where the ship is going to be based on how far away it is and its velocity and bearing. That's a pretty cerebral affair. For things like point defence I could imagine DEX being the stat to use, but again the book seems to have it as a straight skill check unmodified by a stat.
There it is!Wolfen said:
Gunnery in a turret uses Dex or Int. TCR p. 55 it is
VIC e. said:
I imagine that in the future a lot of the stuff we see in vid games will be standard like location prediction. after all there use to be programs called predict to help gunners
Tenacious Techhunter said:
VIC e. said:
I imagine that in the future a lot of the stuff we see in vid games will be standard like location prediction. after all there use to be programs called predict to help gunners
That would be fair only if Traveller updated its rules to reflect current-day reality... which it doesn’t.
Clashes between spacecraft in Traveller take place over distances of thousands of kms and over long hours. While a warship may sometimes find itself desperately firing point defence guns at a swarm of fighters buzzing about its hull many battles are slow, calculated affairs, with spears of brilliant light lancing out into the darkness aimed at where the enemy ship is predicted to be.
"spears of brilliant light lancing out into the darkness"
"There was a sniper in our table Traveller game. Our house rule was that at closer ranges he used DEX to hit, but past Long range he had to use either DEX or INT which ever one was lowest. Thinking was that if you didn't have the smarts then you're ability to make those longer shots would be limited. But you couldn't just be smart. You still needed the hand eye. Using the lowest of the two reflected that. Means that you have to be a little more exceptional to be a good sniper."
Most lasers operate outside of the visual range so you probably wouldn't even see the exchange of shots and as far as the ability of Snipers. Well let me introduce you to the future today where even the lay person will be able to drop thousand yard shots with only a tiny bit of instruction https://youtu.be/q0oGZ4TZr5k yes it can do motion prediction as well.
That actually illustrates the point nicely. In Traveller computers can only assist with INT and EDU based checks, and she was getting computer assist with long range shots while stationary. That computer gear probably wouldn't help much when running around shooting at close range targets. That would be more of a DEX thing.Gimmielots said:
Most lasers operate outside of the visual range so you probably wouldn't even see the exchange of shots and as far as the ability of Snipers. Well let me introduce you to the future today where even the lay person will be able to drop thousand yard shots with only a tiny bit of instruction https://youtu.be/q0oGZ4TZr5k yes it can do motion prediction as well.
Wolfen said:
I noticed that I had given a Security/Gunner officer a private stateroom for some reason. When I put him into a double, I realized that meant he was just alone in a double. So I rolled up another Security/Gunner to room with him. If anybody has a problem with adding one more crew person into the mix, let me know and we discuss/vote.
Should we decide to keep Adrian Goddard, that will mean that we have 4 crew people who are not on the schedule, although they are posted for Action Stations, for the most part. Technically all of the new-er folks are Security/Gunnery, but considering the fact that some of our security folks are well qualified for other posts, Crew Chiefs and Command Officers should go through the complete Crew Roster. Feel free to cross-train, share or even re-assign personnel. Also make sure you know which 4 0-level skills each of your subordinates are going to be training during our pre-launch boot camp.
Please post any schedule or roster changes here for approval and so I can make sure that and any necessary pay grade changes get handled. I'm Posting the most up to date schedule and the crew manifest in the first post in this thread for ease of reference.
Buddah said:
If anyone needs any gun combat at 0, Jeff is the guy to train them. If they want anything higher, he can only train in the laser weapons.
VIC e. said:
The New crew member is picked up for extra back ground and security checks. 3 terms and 12 skill points, that's 4 per term. if he aint some ones covert opps dude, ill bight my own man bits off and feed them to 1 of the puppies. I'm sure RV don't care where his meant comes from
Alby said:
Do we have a full list of NPCs and their skills? A list would be helpful. Even if it only included their main skills (lvl 2+).