Salicar said: Thanks for that. Will help with my new chars. This is my first star wars game on roll20. Also what i was trying to say but not every good at articulating my thoughts. Have both a ranged and melee boxes so you can default both on the char sheet. like making a melee attack area and a ranged one. Also is there a way to say what npc is doing what in chat. Not sure if its possible. thanks Alicia Welcome! I hope your finding the sheet useful. I feel having both melee and ranged on there might bloat up the sheet a bit. If I should get around to it, I may consider adding a drop box (Melee, Ranged) which with the help of sheet workers could change the formula with a select. As for your second question, I'm not sure what you're asking? Are you asking how to express what an NPC, of which you have multiples on the map, are doing? if that is your question: each GM might have their own way, but I'll label each of these mooks with a number (Aaron's token number script handy for this). Generally I'll create on, get the settings where I want them including assigning the token bars. (All my tokens are set up with Reflex bar 1, DT bar 2 and HP bar 3). Before I make copies I reset the mooks bars to none so they don't affect the sheet, but you can still keep the sheet linked. By assigning the token as the default token in the sheet and by setting up the token with the token numbering API I can drag as many of the pre-made mooks from the journal onto the map.and they'll have numbers to them. when their initiative cones up I'll just go in numerical order saying something like: Storntrooper 1 and 2 combine fire on PC. My players will also tell me by number which one their attacking, useful for when the map is laden with possibilities.