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Question Regarding Using the Transmogrifier in Multiple GM Campaigns

So I have kind of a weird situation here. I'm not our game's GM, but I do have Mentor status just to support Roll20 and follow development more closely. I thought it might also come in recently, as I do have a table that I mess around with (macros, scripts, maps, etc.) and I created some cool stuff that we wanted to port over to our actual game. The Campaign we play on, though, was created by a different player who doesn't have Mentor status. He added me as a GM, but I still don't seem to be able to use the transmogrifier to move tables and sheets from my test campaign (created with my account) to our play campaign (created with our GM's account). In fact, I don't even have the option of using the transmogrifier on his campaign at all, even though I have GM status. [To clarify, as that seems kind of confusing to me: Jeff is our GM, and he created the campaign Paradise Lost. He is not a mentor or subscriber. I am a mentor, and I created a test campaign called Darkest Night. I want to move information I was playing with on Darkest Night to Paradise Lost. Jeff made me a GM for the Paradise Lost campaign in the hopes that I could move the necessary information, but even after making me a GM, the option was not available. I can move information between multiple campaigns that *I* create - I just don't seem to be able to move information from campaigns I created to a campaign Jeff created, even though I'm both a Mentor and set as GM for both campaigns.] So, a few questions: Is this because he's not a Mentor? Or is this because I didn't create our play campaign and I'm trying to "transmogrify" information from a campaign I created to a campaign he created? If he became a Mentor, would it allow me (or him) to transfer the information we'd like moved over? Or is what I'm trying to do not at all possible? I hope this is clear. If I need to clarify better, just let me know. Thanks!
1382300728
Gid
Roll20 Team
The transmogrify option can only be used by the campaign creator. There's a couple of features that are locked to the campaign creator of any given campaign. For instance, you can't kick the Campaign Creator out of their own game or demote them from GM to Player. The Campaign Creator is the only one who can maintain the campaign's details page as well.
Shoot. That stinks. Ah well, will just have to recreate everything on his campaign- thanks!
1382302478
Gid
Roll20 Team
I'm not sure how much work your GM has done in his Paradise Lost campaign so far, but it might be easier for you to duplicate Darkest Night or create a new campaign so you're the campaign creator and transmogrify files in that way and just promoting Jeff to a GM. You can change your Roll20 to view the campaign as a player so you don't see what Jeff's running.
Yeah, I considered that, but we're pretty far into the campaign, and all of our players have very in-depth macros that they've worked on for a long time... I might copy/past it all over if I have time, but I definitely don't want to make them go through all that work, again. :) It's alright. We'll figure something out that works. I love Roll20, and I figured it was a shot in the dark... I kind of assumed it had to do with who initially created the campaign. Thanks, again!