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Rollable Tables Exchange!

October 28 (8 years ago)

Edited February 22 (8 years ago)
Edit: 2-22-17 Added 3 tables for the variant rule "Lingering Effects" of the DMG pg 272. I balanced it a bit to my likes however (percentage wise) and added some additional entries from the pdf by "James Introcaso" from the following worldbuilder website.

Edit: 12-15-16 Added a table of random potions from the DMG. Next up on the list is magical armors I think

Edit: 11-16-16 Added a Random Mountain Encounter Generator. Not all results are hostile (some of them are pretty awesome actually).
The table was originally made by reddit user Malebaum

It was posted on /r/DnDBehindTheScreen

EDIT: 11-9-16 Added a Critical Hit and Critical Fumble Table to the google docs, courtesy of Brian Dees! 
Check him out in the links!

Example of each table (formatting is my own of course)


Hey guys! I found this script about a week ago and have been able to exchange a few tables with GM's I know. I wanted to share the love and see what everyone else has!

First, the link to The Aarons post about the script:

And now, on to a few tables I can share with you guys

In that google docs form is a tavern name generator that spits out 5 randomly generated names, and a nearly 50 item table for a random encounter generator. Example to call each table with a macro is listed under the tables.

Hope you guys can share some tables, maybe we can build a little library of tables that all GM's can enjoy!

Note: Make sure not to be 'that guy' that publicly shares content not user made or part of the SRD.


CoS Encounter Generator example:


Tavern Name Generator
(Ran twice)



Pathfinder specific:

HUGE 
group of tables From roll20 user Scott C.:  Roll20 link to his post. 

October 28 (8 years ago)
The Aaron
Pro
API Scripter
If you like TableExport, you will probably like RecursiveTables.  =D

The Aaron said:

If you like TableExport, you will probably like RecursiveTables.  =D

Ahhh. Will you ever stop making awesome things?! (Please don't stop lol)

That script is awesome! I wish that was a default option for rollable tables! It's pretty much just what I was trying to do with my random encounter generator. 
October 28 (8 years ago)
The Aaron
Pro
API Scripter
=D
October 28 (8 years ago)
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
For pathfinder I made these magic item tables : https://app.roll20.net/forum/post/3661468/pathfind...

My group is doing iron gods, so there's some tech there as well, but it is pretty easy to bypass. This weekend, I'll post up my encounter tables for iron gods that I've made so far.

Scott C. said:

For pathfinder I made these magic item tables : https://app.roll20.net/forum/post/3661468/pathfind...

My group is doing iron gods, so there's some tech there as well, but it is pretty easy to bypass. This weekend, I'll post up my encounter tables for iron gods that I've made so far.

Cool! That will be a nice addition!
October 30 (8 years ago)
Alex C.
Marketplace Creator
1000 Random Personality Types

541 Random Medieval Professions

I use these plus some other macros and random tables to quickly create random NPC commoners.

Alex C. said:

1000 Random Personality Types

541 Random Medieval Professions

I use these plus some other macros and random tables to quickly create random NPC commoners.

Awesome! These are great additions, thanks for posting them!
November 09 (8 years ago)
Edit: Added a Critical Hit and Critical Fumble Table to the google docs, courtesy of Brian Dees! Check him out in the links!

The following two tables were created by “thevultureGM” Aka: Brian Dees over at the DM’s Guild Website (posted with permission from author)
His page at the DM’s Guild: Brian Dees
If you like the tables, leave him a review at: Review, Critical Charts
November 10 (8 years ago)
Toby
Pro
A small question about this, Is there any way to break up the information into multiple parts of the roll template.
Like a roll table that has weather.  It would have output like this:


Weather Name
The description of what happens to the party in this weather goes here.
It would be in a different output style smaller font and probably bold text.  Having
it all on the same line of the weather would be rather annoying. Although, only
a stylistic issue.


Ofc, weather is just an example something like this would also be useful for Kingdom events, building events and other things of that nature.  Just having the name isn't very helpful.  As one cant really get a sense of what's supposed to happen from just "An important person arrives."  And having the description on the same line in the same style is kinda meh.

Probably not explaining what I want very well, I'm sorry.
November 10 (8 years ago)

Edited November 10 (8 years ago)
Yeah, (afaik this is possible). Using your example the appropiate table entry would be like so:

&{template:default} {{name=Weather Name}} {{body=
The description of what happens to the party in this weather goes here.
It would be in a different output style smaller font and probably bold text.  Having
it all on the same line of the weather would be rather annoying. Although, only
a stylistic issue.}}

I personally prefer the 5e-shaped template, but of course, you only get that by using the 5e Shaped Sheet.
November 10 (8 years ago)
Toby
Pro
So you embed the entire roll template into the roll table?  yikes.
November 10 (8 years ago)
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
You could put the template declaration and any common fields outside of it, and then just put the fields that depend on the table result in the table items.
November 10 (8 years ago)
Toby
Pro
Neither of those work.

The first method displays this: 

{{name=Alchemist Event}} {{Forest=A discovery}} {{Description=The introduction of a new material makes your alchemical recipes more potent, leading to booming sales. For 4 days, the business gains a +10 bonus on its first check to generate capital each day.}}

Apparently stripping out the &{template:default}, and nothing I seem to do will cause that to display.  And with the second way, when I trype in 
!rt &{template:default} {{name=Alchemist Event}} [[1t[bEvent-Alchemist]]], the roll template ends before the table is rolled and does not include anything after that point, except as text on the next line.  Although the !rt script does parse the inline rolls in the subsiquent text so, that much is working.
November 10 (8 years ago)

Scott C. said:

You could put the template declaration and any common fields outside of it, and then just put the fields that depend on the table result in the table items.

This seems like a MUCH better idea  xD
November 10 (8 years ago)
Thanks so much @Eastwood for creating this thread! Will make roll table creation much easier. I'll be sure to share anything that I can share ;)
November 10 (8 years ago)
Toby
Pro
Aye, I agree and I am sorry for hijacking it for my questions.  I have a number of tables as well, but since they come from Paizo Adventure Path books (kingmaker).  And the Downtime/Kingdom/Building Events from UC.  I am not sure I'd be allowed to post them.  But... I do have them.
November 10 (8 years ago)

Edited November 10 (8 years ago)

Syns said:

Thanks so much @Eastwood for creating this thread! Will make roll table creation much easier. 

You're welcome! I created this to share what I had and hopefully establish something that all DM's here on roll20 could make use of. 

Syns said:
I'll be sure to share anything that I can share ;)

That'll be great to get some more tables added : )

You can either make your own google doc and link it in the thread, or you could send me the tables and I can add them to my document (Which, now that I'm thinking about it, need to add a Table of Contents to).

Toby said:
Aye, I agree and I am sorry for hijacking it for my questions.
It's all good!

Toby said:
I have a number of tables as well, but since they come from Paizo Adventure Path books (kingmaker).  And the Downtime/Kingdom/Building Events from UC.  I am not sure I'd be allowed to post them.  But... I do have them.
If any of the aforementioned tables are:

1) open to the public (like the 5e SRD)
2) are of your own intellectual property (aka, you created them) 
3) are from  someone else that they choose to share freely with people on the web, 

Then feel free to post them or send me to me to add, I wasn't planning this on being a system specific thread. All RPG table tops are welcome!


November 17 (8 years ago)

Edited November 17 (8 years ago)
Edit: 11-16-16 Added a Random Mountain Encounter Generator. Not all results are hostile (some of them are pretty awesome actually).
The table was originally made by a Reddit user Malebaum.

It was posted on /r/DnDBehindTheScreen

(Link to copied original is in the google doc (I would link original, but like I said, I can't find the thread again : /  ))


Side Note:  If anyone could share some random loot tables, that would be AMAZING.

Edit: 11-16-16 11pm, Will be adding a corresponding forest encounter table soon. This one was also made by reddit user /u/Malebaum
I would love to see a way to convert some of the tables from https://www.reddit.com/r/BehindTheTables/ into an importable type format. Any suggestions?
December 07 (8 years ago)
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
I made a Google sheet to parse things into table export commands. I'll link to it when I'm on my comp.
December 07 (8 years ago)

Roger B. said:

I would love to see a way to convert some of the tables from https://www.reddit.com/r/BehindTheTables/ into an importable type format. Any suggestions?

That would be great!


Scott C. said:
I made a Google sheet to parse things into table export commands. I'll link to it when I'm on my comp.

Yes please!
December 07 (8 years ago)
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Here's the link to the public version of my table export/import parser: https://docs.google.com/spreadsheets/d/1xT93MF0xde...

The first tab is to parse the output from tableExport so that you can more easily edit tables for reimporting; due to how the split function works, you'll need to delete the output in columns C onward to see the results of any new commands you enter in column A. The second tab parses the other way; the URL column, which is empty atm, is for the image URL if you want an image to be attached to that table entry.

Let me know if anyone has questions.
December 07 (8 years ago)

Scott C. said:

Here's the link to the public version of my table export/import parser: https://docs.google.com/spreadsheets/d/1xT93MF0xde...

*snip*
Thanks for the link!

I'll check that out today

December 16 (8 years ago)
Added a table of random potions from the DMG. Next up on the list is magical armors I think
December 17 (8 years ago)
Toby
Pro

Scott C. said:

I made a Google sheet to parse things into table export commands. I'll link to it when I'm on my comp.

I love it!  Trying to sort out building outputs for my kingmaker was such a pain, that our group had elected to skip that part of the kingdom phase.  With these tables it reduces the time needed to handle that from 5-7mins per to 5 seconds (the roll takes a while to parse).  Thank you!

The only suggestion I would make is perhaps move all the technological items to the bottom, so it is easier to not copy those items.

I am working on my own set of roll tables for ultimate campaign with building/settlement/kingdom events, and for kingmaker random encounters.  When I get a good point I think I'll post them to googledocs as well.
December 17 (8 years ago)

Edited December 17 (8 years ago)
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Glad it was useful :)

For using the sheet, it doesn't matter as I'm assuming you're going to totally overwrite that stuff anyways. For the loot/store tables, It's easy to get rid of them from in your game or just not roll on them because they are in their own separate table tree. See the info in that forum post linking to my loot/store table post for details.
December 20 (8 years ago)
Here is an importer I made so I could c&p from most webpages. Takes input in the format
1-10 Do this!
11-95 Mostly This
96-100 Rarely this

http://oberonserver.com/tableimport.html

I'll make it look pretty later. This was the quick hacky version so I could import some stuff.
December 20 (8 years ago)
vÍnce
Pro
Sheet Author
thanks Brian. +1
December 22 (8 years ago)
Toby
Pro
Combine this with a free OCR program, this will give some amazing results for encounter tables for various AP's.
February 09 (8 years ago)

Edited February 09 (8 years ago)

Brian C. said:

Here is an importer I made so I could c&p from most webpages. Takes input in the format
1-10 Do this!
11-95 Mostly This
96-100 Rarely this

http://oberonserver.com/tableimport.html

I'll make it look pretty later. This was the quick hacky version so I could import some stuff.

Thanks! It's quite usefull. Can you maybe make it handle brakets gracefully? I mean replace all `[` and `]` with `<%%91%%>` and `<%%93%%>`

Also if item range starts with something like `95-00` weight is calculated incorrectly.
February 09 (8 years ago)
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator

Roman said:


Thanks! It's quite usefull. Can you maybe make it handle brakets gracefully? I mean replace all `[` and `]` with `<%%91%%>` and `<%%93%%>`

I've got an importer/exporter that I posted further up that does this.
February 22 (8 years ago)

Edited February 22 (8 years ago)
Added 3 tables for the Lingering Injuries Variant Rule.
See my edit on main post for the inspiration and credits.

50% chance of nothing worse than a scar
40% chance of incurring a medium injury that can be healed by any magic healing spell that does more than 1hp of healing
10% chance of a MAJOR injury occurring. 


You can use the following macro if you're using the shaped sheet to get an output that looks like this:


Macro using another script by The Aaron: Recursive tables
!rt /w gm [[1t[LingeringInjuries]]]
!rt /w gm [[1t[LingeringInjuries]]]
!rt /w gm [[1t[LingeringInjuries]]]
February 27 (8 years ago)
Added /accepted MANY tables from a helpful person who shall be nameless unless they say otherwise : )

Thanks!