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Rollable Tables Exchange!

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Edited 1487781749
Edit: 2-22-17 Added 3 tables for the variant rule "Lingering Effects" of the DMG pg 272. I balanced it a bit to my likes however (percentage wise) and added some additional entries from the pdf by "James Introcaso" from the following  worldbuilder website . Edit: 12-15-16 Added a table of random potions from the DMG. Next up on the list is magical armors I think Edit: 11-16-16  Added a Random Mountain Encounter Generator. Not all results are hostile (some of them are pretty awesome actually). The table was originally made by reddit user  Malebaum It was posted on /r/DnDBehindTheScreen EDIT: 11-9-16 Added a Critical Hit and Critical Fumble Table to the google docs, courtesy of Brian Dees! Check him out in the links! Example of each table (formatting is my own of course) Hey guys! I found this script about a week ago and have been able to exchange a few tables with GM's I know. I wanted to share the love and see what everyone else has! First, the link to The Aarons post about the script: And now, on to a few tables I can share with you guys In that google docs form is a tavern name generator that spits out 5 randomly generated names, and a nearly 50 item table for a random encounter generator. Example to call each table with a macro is listed under the tables. Hope you guys can share some tables, maybe we can build a little library of tables that all GM's can enjoy! Note : Make sure not to be 'that guy' that publicly shares content not user made or part of the SRD. CoS Encounter Generator example: Tavern Name Generator (Ran twice) Pathfinder specific: HUGE  group of tables   From roll20 user Scott C.:   Roll20 link to his post. 
1477660713
The Aaron
Pro
API Scripter
If you like TableExport, you will probably like  RecursiveTables .  =D
The Aaron said: If you like TableExport, you will probably like  RecursiveTables .  =D Ahhh. Will you ever stop making awesome things?! (Please don't stop lol) That script is awesome! I wish that was a default option for rollable tables! It's pretty much just what I was trying to do with my random encounter generator. 
1477661677
The Aaron
Pro
API Scripter
=D
1477663559
Scott C.
Forum Champion
Sheet Author
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Compendium Curator
For pathfinder I made these magic item tables :&nbsp; <a href="https://app.roll20.net/forum/post/3661468/pathfind" rel="nofollow">https://app.roll20.net/forum/post/3661468/pathfind</a>... My group is doing iron gods, so there's some tech there as well, but it is pretty easy to bypass. This weekend, I'll post up my encounter tables for iron gods that I've made so far.
Scott C. said: For pathfinder I made these magic item tables :&nbsp; <a href="https://app.roll20.net/forum/post/3661468/pathfind" rel="nofollow">https://app.roll20.net/forum/post/3661468/pathfind</a>... My group is doing iron gods, so there's some tech there as well, but it is pretty easy to bypass. This weekend, I'll post up my encounter tables for iron gods that I've made so far. Cool! That will be a nice addition!
1477852267
Alex C.
Plus
Marketplace Creator
1000 Random Personality Types 541 Random Medieval Professions I use these plus some other macros and random tables to quickly create random NPC commoners.
Alex C. said: 1000 Random Personality Types 541 Random Medieval Professions I use these plus some other macros and random tables to quickly create random NPC commoners. Awesome! These are great additions, thanks for posting them!
Edit: Added a Critical Hit and Critical Fumble Table to the google docs, courtesy of Brian Dees! Check him out in the links! The following two tables were created by “thevultureGM” Aka: Brian Dees over at the DM’s Guild Website (posted with permission from author) His page at the DM’s Guild: Brian Dees If you like the tables, leave him a review at: Review, Critical Charts
A small question about this, Is there any way to break up the information into multiple parts of the roll template. Like a roll table that has weather. &nbsp;It would have output like this: Weather Name The description of what happens to the party in this weather goes here. It would be in a different output style smaller font and probably bold text. &nbsp;Having it all on the same line of the weather would be rather annoying. Although, only a stylistic issue. Ofc, weather is just an example something like this would also be useful for Kingdom events, building events and other things of that nature. &nbsp;Just having the name isn't very helpful. &nbsp;As one cant really get a sense of what's supposed to happen from just "An important person arrives." &nbsp;And having the description on the same line in the same style is kinda meh. Probably not explaining what I want very well, I'm sorry.
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Edited 1478750067
Yeah, (afaik this is possible). Using your example the appropiate&nbsp;table entry would be like so: &{template:default} {{name=Weather Name}} {{body= The description of what happens to the party in this weather goes here. It would be in a different output style smaller font and probably bold text. &nbsp;Having it all on the same line of the weather would be rather annoying. Although, only a stylistic issue.}} I personally prefer the 5e-shaped template, but of course, you only get that by using the 5e Shaped Sheet.
So you embed the entire roll template into the roll table? &nbsp;yikes.
1478784019
Scott C.
Forum Champion
Sheet Author
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Compendium Curator
You could put the template declaration and any common fields outside of it, and then just put the fields that depend on the table result in the table items.
Neither of those work. The first method displays this:&nbsp; {{name=Alchemist Event}} {{Forest=A discovery}} {{Description=The introduction of a new material makes your alchemical recipes more potent, leading to booming sales. For 4 days, the business gains a +10 bonus on its first check to generate capital each day.}} Apparently stripping out the &{template:default}, and nothing I seem to do will cause that to display. &nbsp;And with the second way, when I trype in&nbsp; !rt &{template:default} {{name=Alchemist Event}}&nbsp;[[1t[bEvent-Alchemist]]], the roll template ends before the table is rolled and does not include anything after that point, except as text on the next line. &nbsp;Although the !rt script does parse the inline rolls in the subsiquent text so, that much is working.
Scott C. said: You could put the template declaration and any common fields outside of it, and then just put the fields that depend on the table result in the table items. This seems like a MUCH better idea &nbsp;xD
Thanks so much @Eastwood for creating this thread! Will make roll table creation much easier. I'll be sure to share anything that I can share ;)
Aye, I agree and I am sorry for hijacking it for my questions.&nbsp; I have a number of tables as well, but since they come from Paizo Adventure Path books (kingmaker).&nbsp; And the Downtime/Kingdom/Building Events from UC.&nbsp; I am not sure I'd be allowed to post them.&nbsp; But... I do have them.
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Edited 1478803278
Syns said: Thanks so much @Eastwood for creating this thread! Will make roll table creation much easier.&nbsp; You're welcome! I created this to share what I had and hopefully establish something that all DM's here on roll20 could make use of.&nbsp; Syns said: I'll be sure to share anything that I can share ;) That'll be great to get some more tables added : ) You can either make your own google doc and link it in the thread, or you could send me the tables and I can add them to my document (Which, now that I'm thinking about it, need to add a Table of Contents to). Toby said: Aye, I agree and I am sorry for hijacking it for my questions. It's all good! Toby said: I have a number of tables as well, but since they come from Paizo Adventure Path books (kingmaker).&nbsp; And the Downtime/Kingdom/Building Events from UC.&nbsp; I am not sure I'd be allowed to post them.&nbsp; But... I do have them. If any of the aforementioned tables are: 1) open to the public (like the 5e SRD) 2) are of your own intellectual property (aka, you created them)&nbsp; 3) are from &nbsp;someone else that they choose to share freely with people on the web,&nbsp; Then feel free to post them or send me to me to add, I wasn't planning this on being a system specific thread. All RPG table tops are welcome!
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Edited 1479360759
Edit: 11-16-16 Added a Random Mountain Encounter Generator. Not all results are hostile (some of them are pretty awesome actually). The table was originally made by a Reddit user&nbsp; Malebaum . It was posted on /r/DnDBehindTheScreen (Link to copied original is in the google doc (I would link original, but like I said, I can't find the thread again : / &nbsp;)) Side Note: &nbsp;If anyone could share some random loot tables, that would be AMAZING. Edit: 11-16-16 11pm, Will be adding a corresponding forest encounter table soon. This one was also made by reddit user /u/Malebaum
I would love to see a way to convert some of the tables from <a href="https://www.reddit.com/r/BehindTheTables/" rel="nofollow">https://www.reddit.com/r/BehindTheTables/</a> into an importable type format. Any suggestions?
1481077540
Scott C.
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Sheet Author
API Scripter
Compendium Curator
I made a Google sheet to parse things into table export commands. I'll link to it when I'm on my comp.
Roger B. said: I would love to see a way to convert some of the tables from <a href="https://www.reddit.com/r/BehindTheTables/" rel="nofollow">https://www.reddit.com/r/BehindTheTables/</a> into an importable type format. Any suggestions? That would be great! Scott C. said: I made a Google sheet to parse things into table export commands. I'll link to it when I'm on my comp. Yes please!
1481133146
Scott C.
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Compendium Curator
Here's the link to the public version of my table export/import parser:&nbsp; <a href="https://docs.google.com/spreadsheets/d/1xT93MF0xde" rel="nofollow">https://docs.google.com/spreadsheets/d/1xT93MF0xde</a>... The first tab is to parse the output from tableExport so that you can more easily edit tables for reimporting; due to how the split function works, you'll need to delete the output in columns C onward to see the results of any new commands you enter in column A. The second tab parses the other way; the URL column, which is empty atm, is for the image URL if you want an image to be attached to that table entry. Let me know if anyone has questions.
Scott C. said: Here's the link to the public version of my table export/import parser:&nbsp; <a href="https://docs.google.com/spreadsheets/d/1xT93MF0xde" rel="nofollow">https://docs.google.com/spreadsheets/d/1xT93MF0xde</a>... *snip* Thanks for the link! I'll check that out today
Added a table of random potions from the DMG. Next up on the list is magical armors I think
Scott C. said: I made a Google sheet to parse things into table export commands. I'll link to it when I'm on my comp. I love it! &nbsp;Trying to sort out building outputs for my kingmaker was such a pain, that our group had elected to skip that part of the kingdom phase. &nbsp;With these tables it reduces the time needed to handle that from 5-7mins per to 5 seconds (the roll takes a while to parse). &nbsp;Thank you! The only suggestion I would make is perhaps move all the technological items to the bottom, so it is easier to not copy those items. I am working on my own set of roll tables for ultimate campaign with building/settlement/kingdom events, and for kingmaker random encounters. &nbsp;When I get a good point I think I'll post them to googledocs as well.
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Edited 1481942120
Scott C.
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Sheet Author
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Compendium Curator
Glad it was useful :) For using the sheet, it doesn't matter as I'm assuming you're going to totally overwrite that stuff anyways. For the loot/store tables, It's easy to get rid of them from in your game or just not roll on them because they are in their own separate table tree. See the info in that forum post linking to my loot/store table post for details.
Here is an importer I made so I could c&p from most webpages. Takes input in the format 1-10 Do this! 11-95 Mostly This 96-100 Rarely this <a href="http://oberonserver.com/tableimport.html" rel="nofollow">http://oberonserver.com/tableimport.html</a> I'll make it look pretty later. This was the quick hacky version so I could import some stuff.
1482220246
vÍnce
Pro
Sheet Author
thanks Brian. +1
Combine this with a free OCR program, this will give some amazing results for encounter tables for various AP's.
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Edited 1486654953
Brian C. said: Here is an importer I made so I could c&p from most webpages. Takes input in the format 1-10 Do this! 11-95 Mostly This 96-100 Rarely this <a href="http://oberonserver.com/tableimport.html" rel="nofollow">http://oberonserver.com/tableimport.html</a> I'll make it look pretty later. This was the quick hacky version so I could import some stuff. Thanks! It's quite usefull. Can you maybe make it handle brakets gracefully? I mean replace all `[` and `]` with `&lt;%%91%%&gt;` and `&lt;%%93%%&gt;` Also if item range starts with something like `95-00` weight is calculated incorrectly.
1486644040
Scott C.
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Roman said: Thanks! It's quite usefull. Can you maybe make it handle brakets gracefully? I mean replace all `[` and `]` with `&lt;%%91%%&gt;` and `&lt;%%93%%&gt;` I've got an importer/exporter that I posted&nbsp; further up that does this.
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Edited 1487783061
Added 3 tables for the Lingering Injuries Variant Rule. See my edit on main post for the inspiration and credits. 50% chance of nothing worse than a scar 40% chance of incurring a medium injury that can be healed by any magic healing spell that does more than 1hp of healing 10% chance of a MAJOR injury occurring.&nbsp; You can use the following macro if you're using the shaped sheet to get an output that looks like this: Macro using another script by The Aaron:&nbsp; Recursive tables !rt /w gm [[1t[LingeringInjuries]]] !rt /w gm [[1t[LingeringInjuries]]] !rt /w gm [[1t[LingeringInjuries]]]
Added /accepted MANY tables from a helpful person who shall be nameless unless they say otherwise : ) Thanks!