Just picked up Volo's, and tried dragging some of the monsters into my Storm King's Thunder campaign (running the standard SRD sheets). Here are some immediate observations: Token nameplates not setup to be visible Token vision not setup (come on roll20, dynamic lighting is literally "your thing"... promote it!) No HP bars setup. Speed was assigned to bar 1? Character sheet setup to not roll damage automatically. As Volo's Guide stands right now, I can't just pull a token out of the compendium and go. I'd have to spend at least 1-2 minutes per token in order for it to match all the other tokens in SKT. And yes, I realize that scripts can fix all this , but they shouldn't have to. Someone switching over from FG, or completely new to VTTs, is going to expect consistency between official modules. And we're not there yet. There needs to be a standard of quality for Roll20's official modules. All of the tokens setup the same way, all the maps setup the same way, all the handouts setup the same way, etc. I buy the modules because I expect to be able to run games with as little or less work than sitting down at a table with a book, a dry-erase battlemap, and some minis. The moment Roll20 modules become more work than making them myself from scratch, I will stop buying them. The good news is that Roll20 has proven it has the want and ability to improve these modules. The post-launch patches to SKT were very helpful. I expect that Volo's will be patched soon to fix many of these problems. Hopefully Roll20 will eventually make it to the point where they can iron out all these bugs pre-launch.