
There are a lot of posts that basically read "I'd like to play in/join a [common system] game at xyz type times/days". If a GM sets up the looking for players thing on a common system like D&D/Pathfinder, they will probably get enough people saying "I'd be interested" to run 5-10 games if they took them all. Even with less common systems like fate/savage worlds/etc, there are still going to be more people interested in joining than there are spaces available. Out of that glut of people, there will be in no particular order: People who just want someone to tell them a story with as little participation on their part as possible (what do you want to play> "I'll let you pick for me, can you make me a character by the way?") People who are going to flake out & drop after 1-2 games, often after a significant time investment on the GM's part trying to do things like teach them basic rules they didn't bother to read People who are going to actively be a problem in whatever way. People who join an active game without bothering to look at what's going on & desperately try to drag the game in a bizzare direction that the rest of the group is likely to eventually say "ok yea, so and so goes off that way, does anybody care? So anyways, moving along..." the rare rare gem of a player who wants to play enough to do things like be involved where/when applicable, help the GM/other players when justified, etc. If you really want to join a game, especially an active one, do things like say a bit about your proposed character concept & things like how you think it fits into the existing setting. Don't just post a list of stats and leave it to the GM to go look them all up, really sell yourself as a player. Don't just say "I like rp heavy games", I find the biggest & most disruptive disruptive munchkins are often the first to say that. People who actually like roleplay heavy games will do things like say what they like about them, maybe give some examples of the types of interactions they find they enjoy, mention that they love when a gm lets them get involved in helping to drive/shape/grow things in the world, etc. Like it or not. a game with a focus on things like character development, roleplay, etc can take quite a bit more effort to run than one where the GM says "so you are all in a bar and..." before throwing you somewhere with a bunch of monsters to kill. You can be as reactive as you want with the second type, in the first type though, you get what you give back. a player who sits by passively following along waiting for things to stop being led by the proactive & involved player who helps drive things during the game & makes posts like "I really liked how x happened",maybe we can try to involve more Y", or "I was thinking and...." from time to time between games. everyone is busy, you don't have a monopoly on it, but don't complain the GM isn't focusing on the characters with players who never answer between game questions or show up late every other game in favor of those who make his/her life easier. show the GM that you bothered to do things like glance at the log, read the campaign details, read the rules, or at least a quick primer on the rules/setting as applicable.