
Hosting 3.5e D&D European Campaign (GMT) Looking for 1-2 Players / Only 1-2 slots open/left. Before you join, i would recommend you read James M's Post: <a href="https://app.roll20.net/forum/post/427648/standing-out-and-selling-yourself-as-a-player#post-428100" rel="nofollow">https://app.roll20.net/forum/post/427648/standing-out-and-selling-yourself-as-a-player#post-428100</a> It's VERY informative. And sooo true! - Game Title - "The Four corners of the Gazebo" Chapter 14 - Game Stats - * Skype is needed as this is a voice only game! * Teamspeak, Ventrilo or Mumble is a possibility toooooooooo. * This game will be RP/skill heavy, focused more on using skills then your weapons. Combat will be present often, but won't take up all the time of the game. Interaction with NPC will happen quite often. Both to act as practice for me and increase my confidence as a GM. But also because most of the game will happen in a city scape. Another thing is that silly crap will happen often too. So bring good humor and a happy mood! * The city is a metropolis as big as Denmark, Norway and Sweden combined, and only takes up 19% of the Western part of the world. Farms and farmlands takes up nearly 70% to cover for the city. * Dungeon crawling will happen quite often in the abandoned/quarantined section of the city, but only if the players actually do go down there... or fall into basements and such within the houses. - About the game - I hope i can convey the world good enough, so here goes; My world is -NORMALLY- a Sandbox world with no actual main story and/or goal. This campaign/world is made for at least 3-4 players not counting the GM. The Players are dumped into the center of the world, namely the Gazebo. This Gazebo has 4 large stone platforms that resonates highly with magic associated with Teleportation and Dimensional travel. To the south of the Gazebo is an enormous forest which then slowly turns into a jungle then swamp lands and then ends at the border of the world. To the North of the Gazebo, about 10 miles out the beach resides, and an ocean that flows all the way to the edge of the world where it then flows over the edge and into the void and dissipates. Where the water originates from, no one knows. To the East, lies the mountains and the mines. Dragons and dwarfs tends to be found in common place here. To the West lies the only metropolis. Anything larger then a village does not exists, if it does, this metropolis is it. Despite the amount of features living together here, it seems to be well kept and the air is pretty fresh, even at it's center. To the North, from the center of the city but outside of it, lies the unholy temple of Karremos. A god of evil intend. He cares little for anything and anyone. All he wants is the rule this world. And he does so. Any open worship of any god but him is reason for torture and/or death, Depending on which god got worshiped. He is a native god to this place. (I hope a game session goes as far as to make players strong enough to slaughter him. *grin*) At night, one can see 8 worlds, planets, as if moons, above on the sky. No one knows what worlds they are, but people believe the 8 visible worlds are a representation of the various realms: Earth, Water, Fire, Wind, Steel, Celestial, - About the Story - Okay, first of: My world does not have a main story line normally, but for this chapter in it's history, I'm making an exception. I would -like- the players to "help" me fix the city from the walking dead and fix the city once more. Which means that you'll be facing lot of undead and cults worshiping the dead. - Behind the Story - Okay, so I use this world nearly every damn time I host a D&D game, for the fun of it. Any change a player makes in this world, depending on the severity, it can be echoed unto the next team of player's game. What i'm getting at is that 1/3rd of the city is overrun by the undead. Yeah yeah yeah, i know what you are thinking, how unoriginal. But tell that to the former gang of players i had. Their goal, before we disbanded and went each separate ways RL, was to convert the world into an undead haven. They never finished, but they did manage to convert 1/3rd of the city. So if you are interested in liberating a city from the undead, undo the damage from some heroes turned villains, then this game might be for you! Okay just re-read what I just typed, am i wrong to assume that it just sounded like some sort of advertisement? - Character Creation Stats - * Starting Level 1 * <ANY> 1 Class * Standard Races from Player's Handbook + Kobold, Goblin, Orc, Elf (Gray or Wild) * 10 points to all Attributes + 21 points to put how ever you like. (21 pts buy) * Full/Max HP first level. Roll for subsequent levels. * Max starting money + 1 PP. I recommend you hold on to the PP until you are within the game. * A weird artifact that seems to relay gory, bloody images at random times of the day, alters your dreams into nightmares, impossible to get rid of. Yes, it's a cursed item, that much is obvious. * Game will utilize a homebrew "Luck" system. So add "Luck" among your skills! NOTICE!: I recommend that players do not consult me or one another about what class they should play in order to cover a specific class. Instead, make a character you favor and is well acquainted with. If it means there is only clerics or fighters or rouges in this game, then so be it. If anything, it only adds to the fun of the game. Also, I recommend you work on a background, I don't care about how cliché it might be, just please work on one. One that gives reason to why you became the class you are and what life you lead up until you got forcefully taken away from the material plane to this... world... If you do not have the 3.5e D&D books, either as PDF or Physical form, you can use this site: <a href="http://www.d20srd.org/index.htm" rel="nofollow">http://www.d20srd.org/index.htm</a> I strongly recommend Myth-weavers for character sheets: <a href="http://www.myth-weavers.com/forumhome.php" rel="nofollow">http://www.myth-weavers.com/forumhome.php</a> Warnings of how I play my games: Game rules are not rules, but guidelines. Some forget that, and in some cases, even I do. A GM's word is final, I hate to argue about some things in the game, specially the story line, if any present. Most of the time, the GM is not to blame, it's either inattentive players or the Dice rolls. Death is never final, it is merely another chapter on your journey. (Or so it is in any of my games) But that does not mean you can be reckless! - Current Players - --Chosen Players: SKLoyal - Human Simon S. - Half-Elf Jake F.
- Orc (full blooded) Jeremy F. - Wild Elf