Detailed Description of the Problem
When rolling the dice and keeping the highest, there seems to be inconsistency when using both the reroll parameters and the exploding dice. It seems that only the highest non-reroll is counted so even if the reroll exploded the system will choose a lower number, which could be dangerous . Alternatively, introducing reroll parameters confuses the system. Steps to Reproduce the Problem
As seen in the screenshot, apply the roll and keep format with two exclamation points and a reroll parameter. When done correctly, one of the unkept dice will be higher than all of the kept ones. Description of Your Setup (Browser + Version, Operating System, etc.) Mozilla Firefox 50.0, Windows 7 Home Premium Here is an screenshot, notice how it did not count the 7 even though it should've been kept? I assume it was an exploded reroll of a number equal or less than 2. Additional info: I discovered this bug while I was testing out dice rolls for a game of Dungeons the Dragoning, which always uses exploding dice. I was surprised when my weapon with Proven 3 (rerolls 1, 2 and 3 on the damage roll) didn't count the larger dice explosions that could've increased the total damage dealt.