For Anyone Wanting to Create A PAG Adventure: We don't need to see anything, just follow the guidelines as best you can. Important Items to NOTE: For Loot use this formula; 1000 gp Base + (500 gp X the number of player levels), I.E. If your party has 4 level 1 PCs in it, your Loot Total would be 1000 + (500 X 4) = 3000 gp value. Your total loot given out CANNOT exceed this limit, how the loot is distributed is up to you, but you need to be as fair as possible. You do not have to give out this much but you just can't exceed that amount. An example of Loot for the Particular Adventure mentioned above: Javelin of Lightning (1500 gp), Masterwork Silver Dagger (322 gp), Scroll of Fireball (450 gp), Elixir of Hiding (250 gp), 478 gold coins. Single use Healing items should not count against this total, but use them with discretion. Number of Players in the Party is 4, do not be tempted to increase this, you must keep it set at 4 players. None of the player's levels may be greater than level 5. This won't be a concern for quite a while as it would take surviving 13 adventures to reach level 5. Games must end after 4 hours, although loot distribution and discussion could follow the session, that is entirely up to the participants. Players do not have to finish an adventure to get an XP point but they should try and stay for the entire session. Since different groups will play at different rates, some will Role Play a lot and this is largely dictated by the players themselves and how well they interact with each other. Also, classes that use Summoning will slow the game down by adding extra entities that need turns during combat. Try and keep your game moving but not at the expense of Role Play or Tactical Combat. In the end some groups may finish your adventure right on time, others might get only half way thru, doesn't matter as long as EVERYBODY has a GOOD TIME, the players will get their XP point.