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Rollable Tables for Specific Player Damage?

Hi! I'm trying to implement a sliding scale for 'shred/bleed' damage for one of my players. I'm not at all sure if I'm being efficient about how this is setup, I'm just doing what little I know how to do and hoping it works out, but I've hit a bit of a roadblock.  I created a rollable table with the appropriate damage, and percentage based 'weight': But now I need to know if it's possible to link this table to the player's actual modifiers on his character sheet, or if I have to manually update the table every time his modifier gets changed. If it's at all possible I would like to eventually have the opportunity for other players who may come across magical items for a similar system, so dynamic modifiers would be great. Also...the table doesn't actually roll anything, it just provides instructions on what to roll, lol. Is there a way to just auto roll depending on what result it generated? Or am I going about this all wrong and there's a better way to do this?
1480427446

Edited 1480427700
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
To get it to roll the damage, you'll need to use Aaron's  RecursiveTables script . When doing this, you can replace STR with @{char name|STR}, and it should properly call the characters strength. EDIT:Also, I would suggest replacing your /r syntax with inline rolls as this method will not work if you put the table call somewhere other than the very front of a line, and while it should properly expand the /r, I don't know for sure.
Well, that's just nifty. :D Thanks for the heads up!
1480429641
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Happy rolling