
Hi! I'm trying to implement a sliding scale for 'shred/bleed' damage for one of my players. I'm not at all sure if I'm being efficient about how this is setup, I'm just doing what little I know how to do and hoping it works out, but I've hit a bit of a roadblock. I created a rollable table with the appropriate damage, and percentage based 'weight': But now I need to know if it's possible to link this table to the player's actual modifiers on his character sheet, or if I have to manually update the table every time his modifier gets changed. If it's at all possible I would like to eventually have the opportunity for other players who may come across magical items for a similar system, so dynamic modifiers would be great. Also...the table doesn't actually roll anything, it just provides instructions on what to roll, lol. Is there a way to just auto roll depending on what result it generated? Or am I going about this all wrong and there's a better way to do this?