Hey guys. I had to rummage a lot to find out how to get certain macros doing what I want, so now I've finally managed it I figured I'd share. What do they do? I wanted macros that adjusted themselves automatically as my players level up, and that is precisely what these macros do. They all rank up as per the 5e player's handbook, and do not go higher than the handbook specifies. Sneak Attack: &{template:default} {{name=@{selected|token_name} strikes with a Sneak Attack}} {{Bonus Damage:=[[ [[ { ceil(@{selected|level} / 2), 10 }kl1 ]]d6 ]] }} Superiority Die: (for fighters only. this is not the same as the rules associated with the Martial Adept feat) &{template:default} {{name=@{selected|token_name} uses a Superiority Die}} {{Superiority Die=[[ 1d[[8 + [[ { 2* (floor((@{selected|level} - 2) /8) ), 4 }kl1 ]] ]] ]] }} {{Die Remaining=[[ @{selected|other_resource} -1 ]] }} {{Maneuver Save DC=[[ 8 + [[ @{selected|pb} + [[ { @{selected|strength_mod}, @{selected|dexterity_mod} }kh1 ]] ]] ]] }} Bardic Inspiration: &{template:default} {{name=@{selected|token_name} supplies some Bardic Inspiration}} {{@{target|token_name} Receives:=[[ 1d[[6 + [[ { (2* (floor(@{selected|level} /5 ))), 6}kl1 ]] ]] ]] Bardic Inspiration}} Song of Rest: &{template:default} {{name=@{selected|token_name} plays a Song of Rest}} {{@{target|token_name} recovers bonus health.=Bonus Health: [[1d[[6 + [[ { [[ { 2* floor((@{selected|level} /4 ) -1.25), 0}kh1 ]], 6}kl1 ]] ]] ]] }} If there are any questions or tips please post below. Even if its just a thanks its appreciated :)