Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
Create a free account

[Request] Hero Kids RPG Sheet

I am getting my daughter into the  Hero Kids RPG and I was wondering if anyone else that was interested in the system was able to make a sheet.  it is not a terrible complicated system (its for ages 4-10) but it is beyond my ability and time right now. 
Hmm, I might be able to help after the new year, but, I'd need to see what a basic character sheet looks like for it. I followed that link but there doesn't appear to be a character sheet model there. The only reason I don't just google one is in case there are multiple editions and I pull the wrong one, there are older sheets that are now invalid as the game progresses, etc.
The sheets aren't complicated enough for an edition to change much here is an  example each character or monster can have up to 3 dice in melee, ranged, magic, and armor and then they have 3 actions, 2 potions and 2 items or skills, I can get you a copy of a blank sheet if you need it for a background image.  the basic system itself is not very expensive if it is something that might be helpful for you personally

Edited 1482705220
Sheet Author
Nah, just need to construct formatting and include everything that's actually part of the sheet :) Edit: Looking over that link... I may be able to have a prototype by New Year's Eve. I'll see what I can do and PM you when I have something. BTW, what other classes are there and how are they different?
Thanks so much! the classes don't really change things, it really just changes the number of dice in each pool.  So a class name field would be good, but I'm not sure much more would be needed.  This is a game for 4 year olds so its pretty streamlined.  there are special abilities and circumstances that allow for extra dice for different pools.   Also, for ability checks (sword dice is strength, bow is dex, and magic is int) you start with 1 base and then and ability dice plus any relevant skills or inventory.  I can email you the pdf.  I just realized I said it was simple and then started complicating it.  Thank you so much for even considering helping.
PM me what you got &gt; <a href="" rel="nofollow"></a> &lt; I'm in for the holidays now, I'll start in the morning. :)
I'd like that one as well.&nbsp; I've just been using it without a sheet, but it might be nice to have one.
So, hit my first snag. Anyone know how to make an image appear in a select box? I can size the box right, just, can't get the image to show in it. Maybe like, a rollable table within the sheet?
I think that standard HTML selects cannot contain images. You might be able to use the following technique to accomplish something similar: <a href="" rel="nofollow"></a>
So, I've decided to go with a show/hide setup. This is what I have for the inventory section (sample): HTML: &lt;h3&gt;&lt;b&gt;Inventory and Skills:&lt;/b&gt;&lt;/h3&gt;&lt;br&gt;&lt;table&gt; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;tr&gt; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;td&gt;&lt;img src="<a href=";&gt;&lt;/td" rel="nofollow">"&gt;&lt;/td</a>&gt;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;td&gt;&lt;img src="<a href=";&gt;&lt;/td" rel="nofollow">"&gt;&lt;/td</a>&gt;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;td&gt;&lt;div&gt;&lt;span name="attr_Book" class="sheet-show-gear"&gt;&lt;img src="<a href="" rel="nofollow"></a>" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="sheet-show-gear" name="attr_Food"&gt;&lt;img src="<a href="" rel="nofollow"></a>" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/tr&gt; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;tr&gt; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;td&gt;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="checkbox" name="attr_Potion1" value="1" /&gt;&lt;span&gt;&lt;/span&gt;&lt;/td&gt; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;td&gt;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="checkbox" name="attr_Potion2" value="2" /&gt;&lt;span&gt;&lt;/span&gt;&lt;/td&gt; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;td&gt;&lt;input type="checkbox" class="arrow" name="attr_Book" value="1" /&gt;&lt;span&gt;&lt;/span&gt;&lt;input type="checkbox" class="arrow" name="attr_Food" value="1" /&gt;&lt;/td&gt; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/tr&gt; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/table&gt; CSS: input.sheet-arrow { &nbsp;&nbsp;&nbsp; float: left; } input.sheet-arrow:not(:checked) ~ span.sheet-show-gear { &nbsp;&nbsp;&nbsp; display: none; } Right now, it's just showing "0" stacked on top of "0" and the 1 checkbox that is showing is not usable. Not sure what I did wrong, but I have the whole sheet made aside from Item and Skill.
Ok, I've got the prototype done. I need feedback; does this have all the items, does it use the proper ability names, is it intuitive, etc? <a href="" rel="nofollow"></a>
First off, thanks for your work! &nbsp;It's looking good. It's pretty intuitive - although, I'm sure for my kids I'll still need to set up Ability macros for them, and I imagine the OP will need to do something like that as well. &nbsp;Theoretically, they only need the highest roll for their abilities, since you just roll your dice and keep the highest one. &nbsp;But I think it's nice to have all the dice showing. &nbsp;It would be nice if they only have one die, for example, to only show one die roll in the chat, but that may not be possible, don't know. I'm getting some kind of weird formatting thing in the chat with the die rolls (doubled plus signs), but it doesn't look like others got it: On the subject of formatting, the die roll buttons are white, until I mouse over them, and then they turn parchment colored - don't know if that's intended behavior or not. Also, I've seen some monsters that have 4 health (KO, Hurt, Bruised, Grazed), and quite a few that have two (KO, Hurt), or one (KO). &nbsp;Maybe you just need to add one more health box? Thanks again for your hard work!
Health Box, I can do, If I cna get a reference to it. I'm actually hosting all of the images on my private discord lol. I didn't now htat it only keeps the highest roll, I can definitely fix that. The double daggers was just a flavor thing I added to break up the numbers, I can take them out though. (referencing prior comment, they won't be needed anyways.) As for the buttons, Yeah... I don't know how to fix that actually. It's either background and buttons fade away, or solid white :/ I'll keep playing with it though, like I said, this is just a prototype. For macros, I actually added in the titles of the buttons and programmed them as attr_ so youcan actaully pull those values for macros super easy. Anywho, I'll keep at it. Oh, and I know about the check-boxes inside check-boxes thing, I'm working on making that more viable.
After doing some searching, I can't seem to find a good image of the Grazed box. If anyone has one, maybe from actually owning the game or something, if you can PM it to me, it would be much appreciated :D
Ok, got the grazed box. Took some doing, and if you look REALLY closely, it's not the same as the others, but... I also fixed the book, because it's a skill not an item as best as I can tell... But now I need 2 or 8 more items to flesh out the inventory. If anyone has a list of appropriate items for this game, let me know so I can make icons or dig them out of the internet.
I love what you have done so far. &nbsp;I'm not sure that only showing the highest roll is a good default. &nbsp;Part of the game is teaching kids to identify the highest number and all of that. &nbsp;I know for 7 and 8 year olds its not a big deal, but its helpful for my 4 year old. &nbsp;For me, I want to hide very little of the process so that my daughter learns how things work. &nbsp;In the end, we can all write macros that accomplish what we need so feel free to make the sheet in a way that you are happy with, I realize you won't be able to please everyone. &nbsp;I'm just so glad for all you have done.&nbsp;
Ken M. said: I love what you have done so far. &nbsp;I'm not sure that only showing the highest roll is a good default. &nbsp;Part of the game is teaching kids to identify the highest number and all of that. &nbsp;I know for 7 and 8 year olds its not a big deal, but its helpful for my 4 year old. &nbsp;For me, I want to hide very little of the process so that my daughter learns how things work. &nbsp;In the end, we can all write macros that accomplish what we need so feel free to make the sheet in a way that you are happy with, I realize you won't be able to please everyone. &nbsp;I'm just so glad for all you have done.&nbsp; Yeah, I'm fine with that.&nbsp; I actually like the way that the plain roll formula does it - it shows all three rolls, but sort of greys out the two which are the lowest.
ok, standard /roll ? I can do that. Taking a break for today, but I'll be back at it tonight :)
I think I've got a finished product now, please review for any fixes or changes prior to Saturday night, as, if no revisions are deemed necessary, I will be submitting it at that time. SFX said: <a href="" rel="nofollow"></a> There's the link again. Hope you guys like it :D
Cool, thanks for your work! Could you post the code on Github, so we could customize it, if desired?&nbsp; I might want to play with the roll templates a bit.
Yup, I will be submitting it as a public sheet Saturday night. Only holding off until then in case any changes need to be made :)
A couple of things I see. &nbsp;I think the Inventory tab at the top may need to be Equipment/Items as there is an inventory section on the main page. &nbsp;Also, some abilities allow for more or fewer dice to be rolled in certain situations. &nbsp;Maybe the abilites could have a button associated with them so that a macro could be inserted. &nbsp;Also, buttons for skill checks (Strength, Dexterity and Intelligence)&nbsp;It just occurred to me that maybe the sword, bow and magic icons could be the buttons for the roll. &nbsp;then to the right you could have a button for the ability check. &nbsp;And the inventory and skill images could also function as buttons for rolls. &nbsp;Even if these were simply buttons tied to an Attribute that the user can go in and put a /roll macro in.
Ok, going down the list here. Inventory tab, easy, I can change that. For the more/less dice thing: the only way I can think of for this is to make queries... lots of them... and at that point, it would honestly make more sense to just not make a sheet and just use macros anyways :/ Attributes would require another field to keep track of said attribute in. I'm not sure where to put this... I can't make pictures into buttons... It may be possible, yes, but that's beyond my skills. Sorry :/ Mind you, these are just my opinions and musings. I can try, but beyond that, I can't promise anything. What your asking for is essentially an entire sheet that is entirely conditional, and without a serious sheet script (which I have no skill with) I just can't really do it that way. As for inserting macros, that's a lot of micro-managing. I'm assuming 80%+ of these kids won't know how to write a macro, so you'd have to be setting them up and changing all of them as things changed. I'll go ahead and make the changes I can, but I need a way to communicate with you guys easier. That being said, my questions: What are attributes normally set at, what are the minimums and what are the maximums? Where are the attributes typically located? I didn't see anywhere on any of the sheets for this. I'll try the query thing, but I need to know, what is the maximum possible number of rolls that a player can use? I can code in as many as necessary, but it's going to severely slow down combat. Is there anything else? I'm still hoping to get this out by tomorrow night, but that's starting to look like a slimmer chance.
The Attributes are only Strength (Sword) Dexterity (Bow) &nbsp;and intelligence (magic) &nbsp;when the character makes an ability check they get 1 base d6 and then add the dice associated with the ability. &nbsp;If an inventory or skill applies to the task, then they get an additional d6.. So if a character needed to make a climbing check, they would get 1 base d6, then add their sword dice, then if they have rope in their inventory, add 1 more. &nbsp; I think what you made is great, it is useful for anyone who wants to play. &nbsp;I admit I am complicating things a little, but I'm trying to flesh it out a bit more. &nbsp;I am so grateful that you have spent your time and effort working on this.

Edited 1483155106
Sheet Author
Ok, I think I found a solution that works within the parameters you've given me. I've titled everything so all values are pullable for macros. On top of that, I've made it so all checkboxes register as 1d6 so simply "adding" a checked checkbox will result in adding a d6 roll, this allows you to customize fully using standard rolls or templates. Gozer mentioned making new rolltemplates. I'm afraid that's beyond my ken, but once it's posted I wish him all the best in that regard. If you like what you see, let me know by 8PM CST and I'll submit it :) Edit: 8PM CST Saturday, I meant, not tonight lol.