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Escape from the tower of the green wizard

Next week. Russell, if you can get your character ready, email me with any questions. We will bring him in as soon as the group escapes.
good luck Russell :)
Questions where: 1) roll method 5 for stat so 4d6 drop lowest(already got a meh 16, 14, 14, 12, 12, 11); 2) do you use weapon/nonweapon proficiency slots or CP as found in SKILLS and POWERS or both;  3) starting weath for equipment for a lvl 6 character to determine armor quality and starting weapons; 4) any magic item to start with, is so what cost would it be or seperate from starting wealth; and  5) where are dwarven settlements located on the map.
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We use&nbsp; <a href="http://www.purpleworm.org/rules/" rel="nofollow">http://www.purpleworm.org/rules/</a> as our campaign "bible" all books except for the "options" books. You can make one weapon +1 to start with. You can have either +1 armor or a +1 ring of protection. If you are a spell caster I will generate a spellbook for you. Dwarves are fairly common across northern Europe. BTW thw year is January 868. One last edit: no Necromancers, no characters that are evil at start.
Well at least we didn't scare Russell away last night....&nbsp;
Okay 1 minor magic item, but for starting wealth at 6th level as per players handbook : Ch 6 money and equipment: Starting Wealth:&nbsp; To learn your character's starting funds, roll the dice indicated for his group in Table 43 . This is the number of gold pieces your character has to obtain equipment. If you are creating a character starting out at a level above 1st level, check with the DM to see if you can increase your character's funds beyond the amounts given here. My 5d4 roll x 10 gold left me with 110g for equipment.
You can have any &nbsp;mundane equipment at no charge. Mundane could imclude armor weapons, horse and tack etc. So no battle ships, siege engines, unicorns...
Damn!! &nbsp;I wanted a unicorn.