I just saw something in another topic about how PvP is a bad thing for some GMs... Well... I'm definitely against that. My players usually express their character's personalities quite well on our games, and so, if one character really wants to fight another - I let them. In my RPGs I already had fights between players to set matters ("strength is everything" characters), so the winner would decide (fistfight, not actual fight-to-kill). I also had a real fight after one of the PCs, tortured, revealed the hiding place of another PC... 4 members of the party (from 6 players) were imprisioned and tortured after that, all because the first character broke under the torture... after the two characters that were free freed the other 4, one of the imprisioned ones attacked the first character tortured, attacking to kill... They started fighting and another player joined in to defend the losing side (as his character was more close to that character)... They almost killed themselves, stopped by a paralyzing magic from another player, who knew that would lead to nothing... Afterwards, things were only resolved because of the manipulation skills of one of the characters, who was able to convince the attacker that even he would end up talking after the torture, and that there was no possible way someone could resist that...