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Mongoose Traveller

See Update #2 above. It is fixed in my version, so you can copy over the relevant part if you don't want to wait for Puppet to fix it: <a href="https://github.com/Roll20/roll20-character-sheets/pull/2273" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/pull/2273</a>
GM Matt said: Can anyone explain why the second column of my Allies, Contacts, Enemies, and Rivals is mirroring the first one instead of creating a new repeating instance? Becasue, for some reason, I named them the exact same thing. &nbsp;I have it fixed in the test campaign, but I'm not pushing it toward github just yet. &nbsp;There is a lot of pull requests still waiting. &nbsp;I will wait to see if the updates get approved before pushing changes.&nbsp;
Please consider a revert back from the most recent update. Everyone in our game has lost their gear inventories, the skill specialisations for core skills seems to have been removed for some reason and trying to add them in by the other/custom skills to roll them isn't very helpful when it operates as if 1+1=11
The specs are still there, you just need to press the plus button to the right of the skill. Can you explain the problem with other skills in detail? Is this 1E or 2E? I wasn't aware the gear IDs changed. But the gear should still be in Attributes & Abilities, though it's a bit of a pain to get it back from there.
Ah thanks yeah, the little button to show the specialisations is actually a green minus sign though, minimising them is a red plus. This is the 1E by the way. The problem with the other skills is literally as I said, it thinks 1+1=11 It also doesnt apply the untrained penalty if you untick trained and actually rolling it gives an error message;
I'll check it out when I have some time. Right now I'm in a session and then to bed, so it'll take a bit. For 1E Coal Powered Puppet is your man, but I can confirm other skills not working on 2E too.
Try&nbsp; here . &nbsp;See if these skills works.
Had a 2E session today and there are a few not working things there too. My Pro has run out though and now I can't test my fixes. Hurray...
Fab- I've got a pro subscription. If you want to try and make some fixes in a dummy-type game - tell me what you want checked out and I'll jump in and test it for you. Just PM me. - Matt
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Edited 1487290089
Fabian D.
Sheet Author
I'll let you know when I have a testable version of the fixes. It won't be today. Thanks for the offer!
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Edited 1487368452
Fabian D.
Sheet Author
Testable version of 2E: <a href="https://www.dropbox.com/sh/37wehxrpsq7ral1/AADyXQz" rel="nofollow">https://www.dropbox.com/sh/37wehxrpsq7ral1/AADyXQz</a>... @GM Matt, if that offer still stands, would love to try the fixes out Here's what I tried to fix: Electroncis and Profession skill toggles toggled the wrong thing Endurance characteristic was not rollable Science skill was missing wrong math in "Other Skills" Section missing translation strings in power section. Some specialty togglers are invisible, though work. Such as pilot and seafarer. I'm still trying to figure out why. Edit: fixed
Should be able to look at it later today. Thanks!
With some help from Matt, I was able to verify my fixes as working. The update is here: <a href="https://www.dropbox.com/sh/37wehxrpsq7ral1/AADyXQz" rel="nofollow">https://www.dropbox.com/sh/37wehxrpsq7ral1/AADyXQz</a>... Or here: <a href="https://github.com/Roll20/roll20-character-sheets/" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/</a>... Update will be deployed when roll20 feels like it should.
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Edited 1487521129
So the pilot skill's specialty button is invisible. It can be clicked and it works there's just no icon for it. Nevermind fabian already pointed it out (though I'm not sure if the fix is deployed for 1e) . Should read all the posts next time :D