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Problems fixing my map.

I'm messing around with the tools, trying to get used to them while I try to decide if I want to try my hand at DMing or not. I have digital copies of the official maps from the PotA campaign. The grid on the maps all look the same size, they measured out the same before I put them in roll20, but now I think they're not. I can make one square fit perfectly in the grid, but then none of the others do. When I adjust for another square, the first square is out of whack. I'm following the instructions  here but I'm not sure if I placed the map down correctly to start with. I know the map is the size of a standard piece of paper when printed out. Does anyone have any advise to help me out?
1484970925
The Aaron
Pro
API Scripter
I would advise getting it close, then changing the grid color to transparent.  Once you do that, you shouldn't really notice the problem. It's a common problem with Digital for Print maps that the lines are not exactly perfect.  They would be good enough if you printed them out because you're not laying a gridded piece of acrylic over the top of them to notice the inconsistencies, but when you measure them you find the artist has taken certain liberties with them.
Um...no I still notice the problem...when I can have a grid in a hall be perfect then in the next room if they're at the edges the token is set half in the wall it's noticed. So should I just turn the grid off or try to remake the maps myself?
1485001536
Finderski
Pro
Sheet Author
Compendium Curator
I was going to recommend turning the grid off. If the map already has a grid and it's large enough to work for you, get rid of the R20 grid. :)
1485016465
Gold
Forum Champion
Geoff L. said: Um...no I still notice the problem...when I can have a grid in a hall be perfect then in the next room if they're at the edges the token is set half in the wall it's noticed. So should I just turn the grid off or try to remake the maps myself? Another approach for this is, try the Grid Size setting, change it from 1 (the default) to something like .25 or .5. This will let tokens move in sub-sections of the overall grid squares. &nbsp;If they are "over the edge of a wall" they can easily bump back in by a few quarter-squares. <a href="https://wiki.roll20.net/Page_Settings#Grid" rel="nofollow">https://wiki.roll20.net/Page_Settings#Grid</a> Try combining this technique with also the other suggestion of making the grid invisible. &nbsp;The combination might help for this.
1485028819
Kirsty
Pro
Sheet Author
Hey Geoff. I'd recommend doing watching&nbsp; this video. This is the technique that I always use to align my WotC maps. The border is never an exact square big, so sethings the map to a drawing is essential to position it properly.
OldSchoolChris said: 2nd sticky in the forum this thread is under: Map alignment 101 I in fact link the first post of that thread in my first post. Gold said: Geoff L. said: Um...no I still notice the problem...when I can have a grid in a hall be perfect then in the next room if they're at the edges the token is set half in the wall it's noticed. So should I just turn the grid off or try to remake the maps myself? Another approach for this is, try the Grid Size setting, change it from 1 (the default) to something like .25 or .5. This will let tokens move in sub-sections of the overall grid squares. &nbsp;If they are "over the edge of a wall" they can easily bump back in by a few quarter-squares. <a href="https://wiki.roll20.net/Page_Settings#Grid" rel="nofollow">https://wiki.roll20.net/Page_Settings#Grid</a> Try combining this technique with also the other suggestion of making the grid invisible. &nbsp;The combination might help for this. This will probably be my best move anyways because the squares on the map are listed as 10 feet, a strange choice IMO, so this will let nice 5 feet movement. Thank you everyone for all the help! I'm putting the advise to work now ^_^