Creators, Players, GMs... How do you go about portraying an 'undulating surface' in your games? I've been tinkering with a technique for rendering area maps that are dominated by hill terrain. And I'm wondering how other people do it, if they have examples they would share, and if the GMs and Players would provide feedback one which sorts of methods they like more or find more intuitive to use. So... the version I have been running I think is probably worth calling 'Shadow Gradient'. Every say 5ft in height change gets a change in the shadow levels, with the highest points unaffected and the lowest are much darker. As in the example below.