
I'm trying to learn rollable tables and I had some initial questions. To start I'll highlight what I have done successfully which is to create randomized tokens, and tables used to store flavor text is referenced inline with attack rolls. First: Something I was curious about is that I don't seem to be able to nest inline rolls into the flavor text. My goal was to create a weighted system where I could have a macro that calls upon the rollable table for a monster. Let's say this monster has claws, bite, and grapple. When I would roll the table I would want the it to contain the flavor text, the attack roll, and the damage roll and it would select which attack to use based on the weighted roll. In a normal macro it would look like: /em Swings his claw ([[d20+@bab]]) for ([[1d8]]) damage (With a button for each attack and I would choose which to hit) outputting a nice clean inline roll with all the relevant details. When I use a rollable table it outputs everything as text and the inline rolls just appear as the text (ie: [[d20+3]] ). But if I put ONLY dice information it rolls the dice fine. Am I just missing something here or are rollable tables not usable in this fashion, is there a work around I might be missing? Second: Is there no way to load a rollable token with the bars and everything preloaded. I set several Orcs up with names based on their appearance. I have different stats referenced on them and all the bars and permissions set. I can't seem to drag that token off the field onto the rollable table to have it be the token that is created. This would help greatly when I roll 10 for organization and want to have 10 random orcs (some with spears, some with bows, some with swords) dropped onto the table. I feel like both these things should be well within the programs reach but that I must be approaching this from the wrong angle to get the results I'm looking for.