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Seeking Advice on long-term token management

I've got a new game where we've been trying different tokens for the player characters, changing them up as they evolve, adding new portraits for different events and moods. This started off fun, but has become a nightmare of repetition as we have had to re-create the toolbars and token settings every time. We're looking for tips on effective token management that doesn't involve such repeated tedium. Is there an easy way to manage player character tokens without having to continually re-do the bars and token settings? We would love to change up the icons for the players every now and then, but it seems there is no way I can find to swap the images without losing all the things from the previous tokens. Help? Thanks!
Set up a table of different tokens so you can switch the image on the fly. See&nbsp; <a href="https://wiki.roll20.net/Card_Decks_and_Rollable_Tables#Creating_a_Rollable_Table_Token" rel="nofollow">https://wiki.roll20.net/Card_Decks_and_Rollable_Tables#Creating_a_Rollable_Table_Token</a>&nbsp;
Hooray! My hero. Thanks! This looks a lot easier than I was dreading it might be.
Happy gaming!
Howdy Phillip! Well, unfortunately tedium is part of the GMing process; if you want things set up, you gotta be the one setting them up! Good news is that your problem is (reasonably) easy to solve... So, here's what you gotta do. First, pick a bunch of tokens you want to use for a given character and make a&nbsp; Rollable Table from them. I'd suggest naming the table itself with the character's name, to make it easier to find later. Each entry in the table is one of the tokens. Don't bother filling in any text for each entry, as you won't be using it. Next, use that rollable table to place a token onto the map. Right-click on the token, select Choose Side, and pick whatever image you want to be the default; this is the one that will appear on the map every time you place this character from the journal. Now go into the token's properties and set it up the way you want it; HP bar, aura, vision and player visibility settings, all that good stuff. Be certain that you've got things linked the way you want them, and unlinked for things you want unlinked. This will help you decide what to link and what to leave unlinked:&nbsp; Linking Tokens to Journals When you're 100% certain you've got it set up the way you want it, Save the token on the map as the Default token for that journal entry. Now, your players should be able to switch between the various images in the rollable table to represent their character as they want to be at any given moment, without you having to change a thing! The downside to this is that, as far as I know, you will need to repeat the process every time you want to add another image to the rollable table. I could be wrong, of course, but I believe you will need to add the image, then pull a new token onto the map and re-link it.&nbsp; If you are ABSOLUTELY SURE you will never want to change these images again, you can even delete the rollable table AFTER getting the default token saved, and the image(s) will remain usable. Hope this helps! -Phnord, the GM who's done this a whole bunch of times and is finally getting kind of good at it.
Phnord Prephect said: ... Hope this helps! Seriously, THANKS. I was about to pull my nonexistent hair out on this one, you saved me a lot of hassle. Next round is on me!
Phnord Prephect said: The downside to this is that, as far as I know, you will need to repeat the process every time you want to add another image to the rollable table. I could be wrong, of course, but I believe you will need to add the image, then pull a new token onto the map and re-link it.&nbsp; If you are ABSOLUTELY SURE you will never want to change these images again, you can even delete the rollable table AFTER getting the default token saved, and the image(s) will remain usable. This is in fact the case, it's one of the reasons I keep the tables around. I am always adding more tokens to my game and want more options.&nbsp;
1486387677
The Aaron
Pro
API Scripter
Also, the API can help you with a bit of the tedium: !token-mod {{ &nbsp; --on showname&nbsp; &nbsp; &nbsp; light_hassight&nbsp; &nbsp; &nbsp; showplayers_name&nbsp; &nbsp; &nbsp; showplayers_bar1&nbsp; &nbsp; &nbsp; showplayers_bar2&nbsp; &nbsp; &nbsp; showplayers_bar3&nbsp; &nbsp; &nbsp; showplayers_aura1&nbsp; &nbsp; &nbsp; showplayers_aura2 &nbsp; --off isdrawing&nbsp; &nbsp; --set represents|"?{Character Name}"&nbsp; &nbsp; &nbsp; bar1_link|AC &nbsp; &nbsp; bar2_link|Speed &nbsp; &nbsp; bar3_link|HP &nbsp; &nbsp; light_radius|5&nbsp; &nbsp; &nbsp; light_dimradius|=-5&nbsp; }} That's the command I use for linking up character tokens to their character. &nbsp;You still have to add it as a default token (need to add that option to TokenMod), but it handles most of the other things. I use this one for flipping the token 180 if it's facing down and I want the narrowed light to come out the "front" of the token: !token-mod --on fliph flipv --set rotation|180 And this is a similar one I use for setting up monsters: !token-mod {{ &nbsp; --on showname light_hassight&nbsp; &nbsp; --off isdrawing&nbsp; &nbsp; --set &nbsp; &nbsp; name|"@{selected|character_name} %%NUMBERED%%" &nbsp; &nbsp; bar1_link|AC &nbsp; &nbsp; bar3_value|@{selected|HP} &nbsp; &nbsp; bar3_max|@{selected|HP|max} &nbsp; &nbsp; light_radius|?{Light|60}&nbsp; &nbsp; &nbsp; light_dimradius|=?{Dim at|-5}&nbsp; &nbsp;?{Player Visible?|No,--off|Yes --on} light_otherplayers }} (because I'm using a script to import monsters, the token is already representing the monster, but you can always add in the represents step).