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Character Info and Backstories

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Garbador's Backstory/Origin <Due for Revising for clearer story telling> Many years ago, a young Orcling sat outside his family butcher shop. As all orcs at his age must do, the time of the great Gathering is upon him, in which he must compete for the title chief of clan. This year is special, the royal blood has once again been thrown in the mix. Garbador, son of Matuk, the royal child has become of age and is entering the challenge amongst other Young Orc's. Garbador however, feels a bit inclined to join in. The Great Chieftan Arazul's Son, Nar is his first competitor. Once the fight starts, Garbador stares at his competitor for a while, contemplating whether to go first or wait... Nar charges him, attacking towards his throat with his rugged axe. Garb instinctively shoulder rams Nar, tossing him aside and into the table of weapons, injuring him slightly with a dagger in the thigh. Nar, going into a blood curdling rage, knocks Garbador onto his feet, tearing into his chainmail and leather garments. With a swift headbutt and a quick hand, Garbador sheaths a dagger into the belly of Nar, injuring him and winning the fight. A Loud Growling can be heard coming from the stands, Nar's Father, the Great Chieftan is appalled by his son's defeat. "NO THIS CAN NOT BE! I SHALL TAKE HIS PLACE!" With a thud, Arazul leaps off his platform and onto the field, his beastman horns sprouting from his head, and a powerful aura eminating from him. Garbador stands up in fear, and braces himself for the worst. Arazul breaks forward in a dead sprint, aiming his horns toward Garbador. Out of reflex, Garb blocks Arazul, but unfortunately, the tip of the chieftan's horn pierces garbador's eye, and slices up, blinding him on one side. Several minutes later, Arazul breaks and Garb begins pushing him back, grabbing onto his horns. The horns begin to break as Garbador begins to go into a blood rage... in a blink of an eye, the chieftans horns break and shatter, leaving garbador holding both in his hand as the chieftan stumbles backwards and onto the ground... The Great Chieftan has been defeated and has claimed anew! The arena grows silent as an Elder walks up to Garbador, inscribing the chieftan symbol along his shoulder... Garbador's face stares blankly at the elder in front of him... Later that night, his bed lays empty, and his tracks disappear with the over night rain. It'll be a few years before Garbador see's another soul, meeting up with his now friends and starting another journey to finish his spiritual journey as Great Chieftan of the Orc Clans.
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Galan was a clumsy elven rogue that was cast out of the legendary elven refuge, Sovyrian after being caught and imprisoned many times for attempting to steal items of value for profit from the capital city. Upon being cast back onto the Earth, he tried to make the best of his situation by continuing his thievery, as well as honing his combat skills as a hired assassin. Unfortunately, every time he tried to steal from anyone, his clumsiness would get him caught (it was almost as if he constantly would roll a nat 1 every check for thieving), but he excelled at combat. One day, he decided to attempt to steal a valuable grimoire from a dwarven warlock named Greldik, who was already having a bad day. Greldik decided that since the grimoire was gifted to him by his master, Asmodeus, he should turn the unlucky rogue over to him. Asmodeus then branded Galan with hellfire with his sigil across his back and told him he would have to make a pact with him if he were allowed to live. Of course, since this was a pact with a demon, he would be able to have a wish granted to him, but from then on, his soul belonged to Asmodeus after he perished. Galan said there was only one thing he could wish for: To become the greatest thief of all time. True to his word, Asmodeus gifted the powers of a warlock to Galan as his servant and magically imparted into him training in agility and intuition. And as he sent Galan on his way, he told him he had one mission that must be completed for Asmodeus: He must find a way to fully summon Asmodeus to Earth free of any restrictions. i thought that introducing him to the party, his goal (and request for help from the party) would be to find a way to either kill asmodeus once he was summoned or find a way to break Asmodeus' hold on him. But little did he know... It wasn't really Asmodeus.
When Veric was 5 he was taken from his village while it was being ransacked by bandits. He was sold into slavery for the next 10 years of his life. While working as a slave he learned his desire to please people and make them laugh, especially girls. He ended up even sweet talking his owner’s daughters and wife to the point where they all begged for him to not be treated like the other slaves. Veric became an inside home "slave" while even being treated like family by his owners. When Veric turned 12 his owner's wife died and the whole family went into disarray. Seeing this moment of weakness, he slipped away and disappeared into the woods after his owner started to treat him like the other slaves once again. While out in the wilderness he stumbled upon a little cottage by a river. As quietly as he could he crept around the corner of the building to see an old man. The man just sat there for a few minutes then said "You plan on staring at me forever or will you come introduce yourself?". Veric, dumbfounded, asked the man his name. "My name is Elias. Now, if you would please young man." Elias demanded, Sad and reluctant he answered, "The name is Veric, but that is all I could tell you." Elias, sensing Veric's discomfort ushered him inside his home for comfort. Veric had explained his situation and past. Elias listened and eventually told him his own past. He revealed that he had trained with monks atop the mountain he lived at the base of. They taught him in the ways of combat with Staves, and in martial arts. He also said he used to be a swordsman for the Royal Guard of the kingdom before he was gravely injured in a rebellion. The next day Elias awoke early with the decision made. He will train Veric in the way of the sword until he is able to go on his own to forge his own path. Days, Weeks, Months went by. Veric was fast, and quickly grew skilled with a sword. He was quick witted and could predict the opponents next action before they did themselves. However, Elias was still the superior of the two. Veric was quickly learning and training with his dexterity and flexibility. Elias tried to teach Veric the martial arts and training he learned atop the mountain, but Veric just could not grasp that at all so he focused on the sword training. Years passed Veric turned 16 and is now incredibly skilled with his sword. So skilled he even picked up a second sword to start using. Elias has started his decline into age and is incredibly sick. Veric sat with his dying master whom he grew to love, and to even see as a father. Elias, drawing ever closer to death, gave Veric a key to the locked closet Veric had never noticed before. Elias told him that inside was a great power never to be misused. He made Veric promise to never use it other than when facing an enemy. Veric promised as wished. With his last draw of breath Elias said “I love you Veric, you are my son. Forge your own path...” Veric started to cry at the words. He became angry yet, comforted at the same time. He went outside underneath the Pink Dogwood tree to prepare a grave for Elias. A few hours passed, and Elias’ grave was ready. Veric carried his body to the grave wrapped in white cloth. He lowered Elias into the hole. He lit candles around the tree and grave as he mourned in silence for the rest of the night with his new key in hand. The next day Veric awoke again underneath the tree in front of Elias’ grave. Remembering their last conversation, he ran to Elias’ room. Veric scoured his room until he found the closet tucked away behind a wardrobe. Afraid yet curious of what he will find, he slowly unlocked the closet and opened the sliding door. Inside was a chest with the insignia of the royal guard for the lock, and a suit of leather armor on an armor stand in the corner. He opened the chest. Inside was a note that read: “Veric you have come far and grew into the fine man you are now. You would not have been ready for this if you hadn’t. The contents of this chest will help you to forge your own path and carry yourself with grace wherever you go. -Elias” Veric moved the note to reveal a horn with a black powder inside the lid. Underneath the horn was something shaped kind of like a hook. Veric unwrapped the cloth to reveal an iron flintlock pistol. The weapon almost seemed new. Wrapped within the cloth was another note. Only this time it wasn’t from Elias. It was a note with orders to kill the King and Queen. Knowing Elias, Veric always noticed he carried himself with a slight limp in his left leg. Almost unnoticeable to a normal person who isn’t as perceptive. Veric came to the conclusion that this was the weapon used to give Elias his career ending injury. Although, he couldn’t help but wonder if the assassin’s orders had been fulfilled or not. Along with this he found spherical metal balls. He remembered something like this from his days as a slave. His old master had one. So he did have some knowledge of the device. After he had gathered all of his things and provisions he could, Veric departed in search of adventure. He arrived in a port town. The town was entirely deserted aside from one large ship. As he drew closer he heard someone call that a stranger was approaching. Many men and women wearing strange attire to him appeared over the deck of the ship weapons drawn and scowls on their faces. Veric announced he was no danger, and he wished to join them on their journey. The captain of the ship made it clear that more help is always needed. However, he only had room for one person as his co-captain. If he so wished to take the position he would have to fight the current one to the death. Veric agreed and drew his swords from their holsters. The Pirate stepped forward and drew his own sword in preparation. Veric began to become nervous about his first true fight, but knew he could win if he focused and remembered what Elias taught him. Just as quickly as the fight began it was over. Veric had triumphed and the crew stood in awe at Veric’s combat prowess. Veric was taken aboard and quickly grew to love life on the seas and the challenge of the fights over the ocean. One night a ship sailed up on them in the fog and blasted their cannons. The Captain’s Cabin was hit and Veric assumed direct command over the ship faster than his own bullets traveled from his beaten up pistol he learned how to use over the last two years. Somehow he managed to keep it in working condition. The crew maneuvered and evaded more cannon fire and destroyed the enemy ship. Veric had just become the captain, and the crew were willing to follow him despite his age. He gained the title Veric the Swift Captain of the Wind’s Whisper. The men and women aboard the ship obeyed every command as they plundered many other ships and smuggled goods across the seas for 6 more years. Across every city, town, and bay there were women whom Veric was very attracted to. There was no end to the supply of them in Veric’s mind. Veric also finally was able to remember his old master’s name from repressed memories and from slavers “information” he heard by earshot which was Jakson Richard. One peaceful day, wind was calm and the sailing was good. The Wind’s Whisper had set anchor a few miles off shore in Serpent Bay on the way to Corvolas to deliver some smuggled goods. Veric noticed the outline of a ship on the horizon headed straight to them. Veric readied his crew and prepared them for the usual plunder. When the ship came to a halt they noticed no one was aboard the ship. Veric and his crew boarded the ship slowly. Realizing the strategy Veric demanded everyone to get back on the ship quickly. Before all of the crew got back aboard the ship, a gunshot exploded through the air from the crow’s nest of the enemy ship. One of Veric’s crew fell into the water below as the assailant slid down from the nest above them. Veric knew they’ve been ambushed. Before they could react they were attacked from behind as the shooter’s crew climbed up the side of their own ship. The crew had been whittled down quickly. Even more so as the enemy ship opened up their ports and opened fire with their cannons making Veric’s useless. The battle between the two ships seemed to have lasted forever, but was truly just 5 minutes long. When the fighting was done Veric stood alone against the other ship’s crew. The captain of the ship stepped forward. Veric recognized him to be the shooter of the first round. Veric was nearly out of ammunition and bloodied by the blood of his opponents and own crew, having barely taken a scratch. Veric drew his second sword ready for the epic fight he was about to have. Veric asked the name of the other captain and their ship. “I am Orrick the Grim. My ship is the Waken Bear.” Veric knew he was in trouble at the name of Orrick. He knew the infamous pirate and hoped he may one day be able to plunder him. Though he feared, that this would be the end of his life now as it was. Orrick drew his own pistol and sword from the holster and Scabbard on his belt. Veric holstered his own Pistol and drew his second Rapier. The battle of the captains was long until Orrick managed to shoot Veric’s left shoulder, then proceed to slash his sword down the length of Veric’s arm. Another shot to the chest of Veric and the fight was over. Veric was left on the sinking ship as Orrick and the Waken Bear set sail away from the bloody scene. No prisoners were taken, and no mercy was shown by the attackers. Veric Lie there on the deck of his once powerful and beautiful ship, as he felt consciousness slip away from him. Veric awoke on a beach with wreckage of his ship. Weak and barely able to move he made his way to some boxes which luckily had some medical supplies he used to cover his wounds. He was able to recover some dried gunpowder and bullets from his pistol along with some provisions for 3 weeks. He gathered as much salvageable gear as he could and ventured North from the beach with no idea where he was, or where to go. He only had 3 goals in mind. Get a new ship and crew, Kill Orrick the Grim, and kill his old slave master Jakson Richard.
Chulky, as he is currently known, is not a mere Kobold as his appearance would indicate. His lineage is much more...complex.  Well, not really. He is a dragon. A blue dragon of the blue chromatic dragonflight, though a worshiper of Bahamut rather than the Evil dragon Diety Tiamat like most of his fellow chromatic brethren. He hasn't yet chosen to reveal why this is to his newfound compatriots. Though he tells his true name to no one, he is of a most ancient line of blue dragons, and is in fact of the clutch of the Ancient Blue Dragon Lymrith. As a dragon, he is 294 years old, making him a Mature Adult Dragon, and quite dangerous.  However, a wager he made in arrogance against the Ancient Red Dragon Fyrentinemar cost him everything, as the Ancient red cast a polymorph spell upon him to turn him into a mere Kobold, and followed this with a permanence spell to ensure it could not be broken. Now Chulky spends his days seeking either a way to break the spell, or a spellcaster strong enough to do so for him. He has several leads, among them the druidic magic he has acquired and the magical flute imbued with draconic magic he received from his gnome friend Fizzlewix. He can feel it. Soon he shall break this magic upon him and soar the skies again as a true dragon!
Antithrinar- an extremely attractive, over the top 21-year-old woman who changes her hair color/style and eye color at will. She is very aware of how her excessive beauty makes people react to her, and she uses that to her advantage, twisting everyone she can around her finger to get what she wants. There was once a poor family living in the streets of Landorus. The family consisted of a woman, Velkora, and her husband, Jorrak. Velkora had fallen very ill in the late stages of pregnancy, as they could not afford to take her to a doctor. When the baby was born, it was just too much for Velkora’s weakened body and she died during childbirth. Fortunately, however, the child survived. Jorrak, knowing that he could not support the baby, hoped that he could get someone who was better in life to raise his little girl, so she would have a bright future. He thought about who to entrust her with for several days, until one night, he finally decided. Since he was gifted with such a beautiful little girl, he would entrust her into the care of the Goddess of beauty, Desna. The next morning, when it was almost midday, Jorrak left the swaddled baby on the steps of the local high priestess of Desna, Delphere. Upon hearing the strange knocking on her door, the priestess looked outside and found a baby in her doorway, wrapped in a blanket, with no one else to be found. Praying to her goddess for guidance, she heard back from Desna that the girl was to become her chosen daughter, blessed with beauty beyond normal comprehension and the ability to change her look at will. She was to be taught music and the ways of a bard so that she could become a great reminder of the power of the Goddess of beauty. The girl was named Antithrinar by the goddess herself, and was indeed brought up in the ways of a bard. She was well educated, in the arts of magic, music, and manipulation. She was taught techniques to sway kings, lull a crowd, and charm any who did not conform to her every whim, until one day, just after Antithrinar’s 21 st birthday, Delphere received a prophecy from Desna that the child was to venture the world searching for companions, because one day soon, her skillset would be required to turn the tides in a great upcoming war.
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Glib Glib’s, a mysterious Drow rogue, family was tasked with a very important mission; however, he is unable to speak of it. He was taken away from his parents by a stranger with his parent’s permission. He was knocked unconscious and awoke here with 4 daggers, a few kits to help him survive, his signet ring, and a note. He is on a mission to find his family and prove his worth to them. He keeps the note and his ring close to him as it is the only things he has from his past. Nofe Eling (Glib) Main Storyline: Nofe was born into the Eling family, an exceptional rogue family from within the shobhad race who are known for their master spies and assassins. Nofe was only six years old when his family was given the task of studying the elven ways. His mother, Aranth, and father, Orbox, both master spies, tortured elves in front of him so he could learn how while they obtain information on the elven culture. After obtaining enough elven cultural information. They disguised themselves as two of the elves they killed and went into town to learn more about the elven lifestyle. Each day when night feel they returned sharing a little bit more information with Nofe and helping him with his disguises. Nofe struggled a lot in his disguises; however, he tried every day to get a little better. While he may have failed at disguising himself he always excelled at melee combat, stealth, and was great at twisting the truth. His family’s motto is, all good lies contain some truth. Part of his training he was taught to never let his guard down; not even with his parents. The only way he was supposed to be able to verify his parent’s, or families, identities was via their signet ring with The Black One’s emblem on it. Then saying the motto. Only then should he speak freely. His father always asked him, “Do you know why our family was assigned to watch over the elves?” Nofe answered, “It is because disguising yourself as an elf is no small feat. You must appear thinner and shorter. You must be more agile and speak clearly. You must appear wise and brave at all times. Lastly, because our family is the only family in our race that can.” After a few years, his parents were part of the village. Yet no one knew of their son, Nofe, they kept hidden in their house for his safety, and theirs. When they brought the elves over Nofe had to hide under the floor boards quietly. He would listen trying to obtain all the information he could hoping to one day be a better spy then his parents. Even when his parents weren’t home he was required to stay hidden in case anyone came lurking. One day his parents went into the village. He went to play under the floor boards knowing they would be gone for most the day. A few hours later they reappeared. He knew his parents shouldn’t be home yet and felt off for some reason. Nofe climbed out of his hiding spot wearing his best elven disguise. He went to say the motto holding out his ring but purposely changed it. He said, all lies are only as good as the teller. The strangers repeated the changed motto verbatim. He dived at one of the strangers pulling his daggers from his disguise. Catching the first one off-guard. Immediately his father’s imposter fell. He turned to his mother’s imposter who drew her blades; but wasn’t quick enough. Nofe hit her in the head the hilt of his daggers knocking her unconscious. He then tied her up and splashed her with water waking her. Nofe began questioning her as his parents taught him. After what felt like hours he learned about her and her family; however, he couldn’t tell if she was lying or not. Nofe was fed up and decided to knock her out and wait on his parents return. He moved both imposters under the floor boards and went back to hiding there. Nofe shook with the fear. He wondered whether his parents were alive. His parents finally returned. He decided to test them again changing the motto when he showed his ring. Aranth and Orbox drew their weapons and asked what happened to their son. Nofe immediately corrected the Motto and began to explain. He took them to where he hid the imposters. His parents started praising him for his good work yet they were crying. Orbox began to explain. It was a test given to all shobhads in his family. When a member of the family becomes of age the elders would send one master spy and one assassin to test the adolescent’s wits, loyalty, courage, and skill. He continued, in the history of our family no one has ever taken on one of the imposters. The master spy was to test their means of escape, ability to hide, and their wit when pursued. Once all options of escape were out of the question the master assassin would challenge the child to one on one combat. Once the test was complete the testers would then pick whether the child should be an assassin or a spy based on the child’s abilities. Aranth untied the female imposter and splashed her with a bucket of water to wake her up. Aranth showed her ring and spoke the motto. Once the female did the same Aranth went to apologize for Nofe’s actions. The female cut her off and headed towards Nofe. Orbox stepped in front of her but she quickly slipped around him. She knelt next to Nofe and asked his name. He answered, my name is Nofe of the Eling family. May I have your name? She answered, “Hello, Nofe I am Arya. I am also of the Eling family. I apologize for not giving you more information earlier. I am a master spy and during this test we are not to divulge at any point in time that it is a test. We take this job very seriously as it is up to us to determine the path you shall follow”. She glances at Orbox’s imposter and then continues, “I apologize that my partner, Yar, will not be able to evaluate you today due to his circumstances. You show no promises of being a spy. Your disguise was awful and when faced with an obstacle you decided to use force to overcome instead of wit. As Yar is no longer with us to evaluate your skills as an assassin we must take you back with us to have you fit for your future role in the family. I must say no one has ever landed a single blow on Yar let alone dropped him so quick. Don’t worry though Yar like all shobhad’s does not die so easily.” Aranth then says, “I will tend to Yar until he gets back up. Nofe you go with Arya. Next time we meet it will be as equals.” Nofe replies, “But I don’t want to g…..” He is cut short by a blow to the back of his head. He awakes in a new land with his with all his possessions and a note. He opens the note. It is from his family. It reads the elders were unable to determine a suitable fit for you as either the spy or assassin; however, based on your actions they believe you should determine your own path. This is the first time an Eling family member has ever been able to choose his/her own path. Choose wisely, train well, and remember all good lies contain some truth. We shall see you again son someday. Nofe decides to put on his disguise as he doesn’t know where he is and who he will run into and makes up a story about his life so that no one can use his past against him. He decides to be an Drow Elf named Glib. It would keep most people away and he would tell people that he was abandoned long ago. Everything else would be a mystery.
So started a Character that I will be playing in a friends DnD Campaign, but I know I make you all write Backstories and Recaps and such, so I Figured only fair for you all to see my own. And who knows, He may end up making an appearance in our Season 2 at some point. Kharnos (White Dragonborn) was an Officer in The Stormwing Knights, a group of Paladins who patrolled the main land to keep The Drow and their Demonic Allies at Bay. Unfortunately off of a false tip, Kharnos lead his group into the UnderDark where they were lead into a trap and he lost half his men. The Other Half including himself were captured by The Drow. They took them to their portal and sent them through to their deity Lolth. Lolth promised to spare Kharnos men if he did a simple task for her, To Steal the Spear of Lendys and return it to her. The Spear was kept at The Knights HQ, and Kharnos was not questioned as he entered the Arms Room and took a hold of the spear. Lendys unhappy with what his follower had done cursed him and exiled him from the Knights. Cut off from his holy Paladin Powers, all that was left was to return to Lolth to atleast save his men. She did as promised and released the fellow Knights including his sister in arms Pteran. BUT there was one part she did not tell him. They were free to go, however Kharnos was to remain as her newly formed servant and Blackguard. She gave Kharnos new abilities that were not so kind and he was forced under control. He did unspeakable things until he found a means to escape and took it. He now arrives at this new continent to seek out allies, find a way to counter his curse, regain Lendys Favour, and return to slay Lolth himself.
Bloodrager Title: Felara, the Sower of Terror, Brood of Karnon 1st hunter of Aenor and Aosoth High Lieutenant to his Eminence Theme song: <a href="https://www.youtube.com/watch?v=0kTd-orXaLw" rel="nofollow">https://www.youtube.com/watch?v=0kTd-orXaLw</a> Character Description: Female, 5’10”, Lean Muscle, 145lbs, 68 years old (Which is like 20 in human years) Hair - White, long (mix of long and medium layers), messy, does that anime thing where it's everywhere but doesn’t seem to affect one's ability to fight or see, occasionally will braid or wrap back for ceremonial things Horns - Black, curled and forward facing like that of a bull Skin - Red, upon closer inspection her skin is covered in small sleek scales, Tail - Long, closer to reptilian than to succubus tail, has soft fur that runs down the spine of the tail near the base and on the end, similar to lion?lizard?kirin? Eyes - black sclera, yellow iris, red pupil *see reference link* ( <a href="https://youtu.be/WKrUwPR4_n0?t=113" rel="nofollow">https://youtu.be/WKrUwPR4_n0?t=113</a> ) Maw - Has slightly larger sharper teeth than a human, makes her speech seem more guttural, those babies are sparkling white Claws - normally nails are black (same material as horns), nails are just slightly longer than normal, like a really tasteful mani, when raged, gets big ole claws, like the nail tech wanted to make sure those acrylics can gut a man and still look on point Body - 15 Cha + generic female armor = <a href="https://randowis.files.wordpress.com/2014/05/armou" rel="nofollow">https://randowis.files.wordpress.com/2014/05/armou</a>... Backstory: Infancy - Early Childhood Felara was given to worshipers of Aenor upon her birth. Aosoth assumed that once the demon child outgrew her toddling stage, she would devour those who raised her. For some reason, this prediction never came to fruition. Felara’s mortal parents treated her more as a disciple in training rather than a slowly growing child. They taught her everything that she needed to know about how best to serve Aenor, but nothing about socializing and interacting with others. Any waivering from her vile virtures resulted in strict discipline. When she was about the age as a human school child, a passing Paladin and Cleric discovered the worshipers were harboring her. After minimal threats from the Paladin, her mortal parents offered her up as a sacrifice in exchange for their lives being spared. Felara was very young, but still understood what this action meant for her. Despite her tearful state, she accepted her fate without hesitation. Her mortal parents never had true love for her, but she couldn’t bear the thought of them losing their lives. As the Paladin went to strike Felara down, the Cleric stopped him from finishing his swing. She chastised him for even considering harming a child, regardless of what race it was. The cleric scooped up demon baby and carried her as she demanded that the Paladin arrest the parents and not harm them. She then promised Felara that no harm come to her parents and that they would be arrested and were free to go when they repented their sins. This seemed to calm Felara enough that she went willingly with the Cleric. As they travelled, she found that the Cleric was named Lavina and belonged to the church of Sarenrae, while the angry Paladin named Ansiel was a follower of Iomedae. After many days of travel, Felara saw her new home, Eras. Youngsterhood - Adolescent Felara’s time in Eras was a mixture of good memories and terrible learning experiences. Ansiel and his church were convinced that they needed to slay her, else her presence would soil their city. However, Lavina never shared such a notion and the only thing she did to protect the people from the demon spawn was to place a brass band over her head with a powerful atonement spell ingrained into the metal. Every time Felara would try to do something that was considered evil/bad, it would give her a “gentle” reminder (in various forms of divine damage). Lavina said that this was a fast way to educate Felara on the difference between good and evil. Felara quickly learned that nearly anything she did was considered evil (stealing = pain, lying = pain, jaywalking = pain) The small collection of Sarenrae followers happily took Felara in as their new ward. They showered her with newfound kindness and love that the child had never experienced. Yet despite their best efforts, there were always reminders of parts of herself that could never change. One evening the parishioners attempted to teach Felara how to speak celestial, which ended up in her screaming in pain as holy light spewed from her gullet, until she laid crumpled on the floor. As Felara moved into teenhood, the other citizens of Eras that were not followers of Sarenrae would constantly use her as a scapegoat for their petty problems. This further allowed Ansiel to harass Lavina about executing the demon child. But the Church and the Cleric held firm in their position. They knew they were doing Sarenrae’s work by having a demon convert. (Fun fact: Whenever Felara tried to step foot into any other good church, she would be assaulted with painful divine magic until she was driven out.) Felara found solace in her time away from the city. Often she would accompany Lavina on pilgrimages and outing to other small Sarenrae parishes. This was where she learned how to wield her greatsword. Though the scimitar was the god’s favored weapon, she found it too delicate and not as fulfilling to wield as her greatsword. In dire situations, demon baby would fall into a brutal rage, only to be forced out by the divine force of the brass coronet. Thankfully, Lavina always made sure they managed victory over any obstacle they crossed. She tried to remind Felara to stay calm and not to use her demonic strength because it would bring much suffering. Felara tried her best to take these words to heart. But sometimes, not all good advice can be followed. Adulthood and the rise of Aenor After Aenor opened the gates to the Realm of Fire, demons came spilling forth into the city. Many of the innocents were slayed as the ran from their gruesome death. Of course the church of Sarenrae was on of the many churches that were targeted by these evil hordes. Felara fought hard against these swarms, all without challenging her brass circlet. However, the demon numbers became too great and they started to fall upon her parishioners. With one final spell, Lavina thrust herself in front of her people and cast a powerful barrier shielding them from the barrage. Sensing that she had no protection for herself, the creatures descended upon her in such great numbers that they were able to cut her down before the barrier’s effect ended. After seeing her keeper fall, Felara fell into a frenzy. Calling upon her birthright, she summoned the fearsome powers that her parents had pass to her. Her demonic blood overwhelmed any affect the circlet had and snapped in two. She carved through every demon, fiend, and evil outsider in her path, until she made enough room that her followers could flee from. Though she will never know if they were fleeing from her or the attacking demons. When the dust cleared, a pile of outsider bodies lay at her feet. She earned enough of an audience that no lesser demon dare cross her path. As her exhausted eyes scanned the city skyline for hope of salvation, she realized that, though she saved a few parishioners, there was no salvation left for the rest of the city. Felara knelt down and took a piece of her brass circlet, a reminder of what she used to be. Then she turned her feet towards the city gate. She would would walk the path of the old pilgrimages, in search of those followers who needed safety from Aenor’s wrath.