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Session 10: Main Game Pregame "Return to Dravens' Port from the Rescue"

1488512622

Edited 1488611311
MrValor
Pro
Marketplace Creator
Back to Dravens’ Port Returning to Dravens’ Port the party is forced to anchor the boat some distance off shore, 800-1000 feet and row onto shore. Ailekk gets word to Breschka and Oron, by talking to Behyla, who use tunnels beneath the castle to clear out undead on the northwest side. The castle was built on a rocky outcrop thousands of years ago, and the area around it is not safe even for skiffs to land, but they can get towed next to the stone and with the help of ropes and planks everyone is brought ashore. Despite the undead in town, everyone except the captain seems anxious to get off “this Corrive, slave-built, piece-of-shit, floating graveyard” and onto land. Except for the captain, they all seem to follow Short Shimm’s attitude and seem more than happy to have the party as their new bosses. Although a couple of them do, gently, inquire about pay, “Now that they aren’t slaves and all.” Short Shimm even volunteers to keep constant watch over the Corrive Agent, whom he seems to enjoy poking with his dagger. Kaleem on the other hand almost has about 40 heart attacks between getting on the ship and arriving and Dravens’ Port. He seems unnerved on the ship and openly talks shit about how the captain is probably going to betray them and stab him specifically in the eye. Kaleem seems to have little to no care about the slaves in the lower deck, or pretty much anyone but himself. He seems incredibly cowardly. He just wants to meet with Oron and get it over with. Ailekk’s Meeting with Behyla Ailekk flew ahead of the party and reported to Behyla. Among other things, Behyla didn’t seem happy about hearing the Raven Queen’s minions were in town. Ailekk asked if he could pose some questions about the undead attack and other things going on in the area. Behyla agreed. First Ailekk asked about Behyla’s purpose in Dravens’ Pot. Behyla told him he was here for political reasons, and refused to answer much more about himself. When asked about Kaleem being evil, he didn’t seem to understand the question. After all, what is the definition of evil? Who is evil. And who cares what this paladin of Bahamut says? When asked about the group of saved people, he said that he wasn’t in a position to say anything. Ailekk should ask Oron or Breschka. Ailekk asked about green dragon, could she have been helping without Shrave’s knowledge? Behyla was not, at all going to answer this. Especially as Lady Narlanth (the green dragon), publicly decreed that Shrave and his courts both knew about Oron & Breschka’s bid on the thrown and considered it a legal action. Ailekk showed him the note they found amongst the hobgoblins written in Dree handwriting, it is blank now. It does seem curious, Behyla explained the hobgoblins were close by in Vinarr to the west. Behyla asked to keep the note and Ailekk met Nate who appeared on his shoulder and took the note. Ailekk asked about purpose of the attack? Behyla wasn’t sure, but the only two people who it seemed to benefit were Oron and Breschka. Even Queen Lightcrown wouldn’t seem to gain from the undead attack. However, Behyla pointed out that the true effects of the undead attack wouldn’t be apparent in the long term for a long time. Politically, historically, and culturally the historians will have to sort it all out. Meeting with Oron & Breschka Breschka seems to be thrilled to see the party. First, she hugs Ma, it is obvious the two know each other. She shakes the hand of the dwarf and gnome apprentices. She hugs the Dragonborn of Bahamut. Then she hugs the entire party, even Rurrick. She clasps Cassius in a firm handshake. She then thanks all of them for their service, especially Swell and gives him a wink and says “Mums the word.” She leaves them all with Oron for the debrief. He thanks the party and tells them they have done an unmeasurable service by bringing them here. The Acolytes they saved are not just diplomats, they are respected nobles and diplomats of their realms, who just so happen to also be novice acolytes. Their presence in Dravens will not only strengthen their ties with Sehe, Vinarr, and Indra, but will also help establish the presence of their religions in the city. “Ma” Thornberry is a little out of her element and is a bit rust in her magic but given proper resources and accommodations should make a powerful ally. Kaleem is the wildcard, Oron will reveal that he is in fact a Corrive Spy who was found out to be a Yuan-Ti, something chromatic dragons (well, pretty much all dragons) disdain. When he was found out to be a Yuan-Ti, he chose to flee the country and looked for asylum in nearby realms. Oron promised him asylum in the new Dravens. He apparently did this weeks ago. Kaleem’s information, contacts, and intel could prove useful to not only Shrave gaining leverage over Corrive, but also as a bartering chip with Queen Lightcrown, who will obviously be trying to assert dominance over the unstable Dravens. “Captain” Reis meets with Oron privately, he congratulates him on a job well done and gives him a bonus of 500g for bringing everyone back alive. He also says he wants him to join with the other PCs, for the time being. Oron also meets with Arieth and Urd to get a full run down of the events. He seems quite interested in Urd’s account of events. No one will have seen Dedrick, although he is quite well known. He is considered to be a “free agent” among the foreign operatives of Corrive. He helps their mage hunters, diplomats, spies, and many of their foreign agents. He thinks it is quite odd Dedrick did not come to the parties’ aid. Mentioning the Ravens, he becomes concerned. He is also extremely interested in this “temple” they found. He wants to return there as soon as possible to investigate it. Meanwhile the ravens seem to stay with Urd & Swell pretty much all the time. If fed, they won’t leave their sides, otherwise they will occasionally leave to go find food. Most people don’t say anything about it, although some people in the taverns will remark about the “unusual number of ravens in town” and some “others with ravens on their shoulders.” In Downtime The agent is delivered to Behyla who takes to interrogation. Rurrick gives each of the slaves 20 gold to start off their new lives. Cassius gives Short Shimm 30 gold for enthusiastically aiding in the transition. Breschka offers to keep the gold of anyone who’d like locked up in her personal vault. Ma Thornberry and her students set up shop in a section of the tower exactly two levels underneath Ailekk’s alchemy lab. (Urd can get his sword uncursed) The party notice an orphan has taken residence in Ailekk’s lab with him. The acolytes have personal quarters near Breschka and Oron. The Rescued Maewyse “Ma” Thornberry, stout-halfling Cleric of Azuth and Transmuter wizard from Ralarth. Apprentice Hakrou Mithrilguard from Shevorth Apprentice Froonsnyr gnome of Indra Acolyte Rhograx gold dragonborn acolyte of Bahamut (life and war) from Barioth. Acolyte Nesfarn bronze dragonborn of Astilabor (acquisitiveness, wealth & status) from Ralarth Acolyte Naghul, black dragonborn of Sardior (knowledge, mind, and trickery) from Vinarr. Kaleem, spy from Corrive, known Yuan-Ti. Apparently a coward. Reis, an ally and trusted sailor from the Free Lands of Kantun. The Next Few Days (Day 6+) By day 6, reinforcements start to arrive from all over Dravens. Small rag-tag groups of halfings, gnomes, orcs, elves, half-elves, half-orcs, dwarves, kobolds, Dragonborn, and even stranger humanoids make it into town. Most are groups of 5-10, but they are rolling in steadily. While small and from rural areas, the small villages have given their best. Healers, mages, veteran warriors, and a numerous other number people who were too humble to attend the “Arrival of their Prince” arrive bringing both spirit and life to the struggle. These rural warriors are not just there, they are excited to be there. Many of them are naïve, but also talented. Their arrival bring a new sense of urgency to the movement. An influx of shamans, priests, prophets, scholars, and ballsy warriors begin cleaning up the undead from the ships. Meanwhile hunters begin setting traps and culling undead beneath the cities. Shops have started to reopen, and people have started to return to their homes near fortified parts of town. Some parts are still haunted or unsafe, but by the end of day 6, Dravens’ Port is more occupied and supported than it has ever been. Orcs’ Town and Elves’ Town are overflowing, and the other racial-centric areas are starting to pick up as well. The Nobles’ Quarters unlocks their gates for the first time since the attack. By day 7, the masses have arrived. Apparently, a day’s pace behind their heroes and begin to arrive and Dravens’ Port, all wishing to meet their new monarch and those that made it happen. The city is not quite safe yet, but it’s getting there. However, if all these people are helping in Dravens’ Port, who is guarding the rest? The Tavern: Cassius’ Hammer of Judgement The castle tavern has been renamed, yet again and is beginning to slow down, but only slightly. People are starting to get out of the castle. With the arrival of folk heroes and champions from around the realm, the streets are getting safer, even at night. Humans (in common): “You know what, I bet it was the nobles. They hate us, they have the most to gain from Raffolks death. They just wasn't expecting them pesky kids to show up.” Humans (in common): “I bet the kids did it. It's a joint conspiracy between them tree huggers and pig fuckers.” FIGHT BREAKS OUT Humans (in Thieves Cant): “them were rats ain't helped the thieves guild clear out the tunnels at all. It's like the like all the undead down there, it certainly makes it hard for the rest of us to get to ‘em.”
Fantastic. I really like this way of doing it - having the games but then the questions and write ups in the downtime. Allows for more progress to be made but also get into the background and learn the information more. Thanks again for putting so much time into it!  Will add a couple things for Urd (whether they're achieved through RP or pre game is cool. would be good to have some more RP between the characters) He will visit Ma Thornberry and try get the curse removed from the sword and is happy to reimburse her whatever she asks for, whether it's gold or a favour. Would also check again about poisons with Rurriks snake friend, Nate, Urd's cousin with the shop.  Urd would be looking to get to know the rest of the group and the major (and minor) players in the whole situation now that things have settled a little bit. He likes knowing all the possibilities danger can come from...
1488611195
MrValor
Pro
Marketplace Creator
Thanks! I'm trying to find, "That balance." Everyone really wants to get into their characters, and that's fantastic. I want to run as open a world as possible. However, I'm finding a limited playing time (7 hours/month + 7 optional hours per month), makes it difficult to move the game forward, which I really want to do. Technology might be our blessing here, I just am trying to ease everyone into it and figure out what works and what doesn't. Game Sunday is likely to be mostly roleplay and downtime, unless someone does something. Hopefully we'll get a bunch of Urd's stuff taken care of there. Thanks for getting in on posts here, ideally this is where people will post and interact in the future (cut out email and discord chats).