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[LFP] Pathfinder Group, Varried Times, Guild Based Episodic Setting, SubDMs/DM Training Welcome

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[This has been reposted for the purpose of a Clearer title, I apologize to the mods in Advance] Introduction : "Hello new recruit! I hear you would like to join the Rat’s Guild eh? Well first my name is Merrin, a humble Ratfolk, the Guild Master. I am generous to those who follow me, and ruthless to those who cross me. *wink* Anyways I, like many of my kind, like to collect things and I find my fellow "man" to be particularly interesting. So tell me, why should I add you to my collection? No, no, don’t worry, you will get every opportunity to satisfy your desire for adventure as I send you out on quests to add to my, I mean our, Hoard. I’ll even sponsor the whole expedition, transportation, food, room and board, you’ll live it up as you explore the land. Just think carefully, because the only way something leaves my collection is broken." Hey Everyone! I am a Novice DM who has experience with short term campaigns and would like gather a group of players to do more with. I want a pool of people from which I can get ideas from and that I can create games for with the purpose of playing to complete quests rather than an ongoing "Campaign". As we are all adults with changing lives long set commitments can can be difficult to maintain so I want to provide a space for episodic adventures that have persistent effects on the characters and the world. Rat's Guild (Name Pending): The setting is a Guild of adventures Hosted by a Ratfolk Guildmaster and his followers who seek out the strangest and most unique pieces for there collection. He sponsors his adventurers Quests to add to his hoard, of not only objects, but people as well. Character join the guild for various reasons, excitement and adventure, a place where their differences are appreciated, to reach greater heights than they could on their own power, and a safe haven from their pasts are among a few. Every character being a unique addition to the Guild, interacting and adventuring sometimes together, sometimes apart. They can call on each other to conquer personal endeavors or work with together on difficult missions. As a small community of pathfinder players we can talk about our characters and their adventures OOC as well. The current limit is 20 players (20 characters) with a few of them willing to DM at some point for others in the group. Guild Format: The Guild will be a place where participation is necessary, as a guild member IRL you will maintain a ready to go character and submit quest ideas that I or a SubDM will make a reality. Characters themselves will have a starting level of 3-8 and actively seek to improve themselves and grow as an individual through taking quest and or interacting with the other members. DMs will post on a Quest Board when they have an adventure ready with a quest description and the times they are available then Players with characters fit for the quest and available at that time will accept the Quest and work with the DM to prepare. The appropriate way to think about our games would be a series of interconnected OneShots rather than a single campaign. Times will vary, and quest topics may be vastly different from previious ones, but every completed mission wil have a persistant effect on the world. Between games members are expected to chat OOC and IC on the forum, there will even be a Guild Hall for you to idle in when you want to chill for the night! Character Creation: “You are more than what you appear, different from the rest of your race, but here you are welcomed as the rare item you are. Do you shoot spells, summon demons, or just slice heads off? No matter, I take all kinds as long as they’re interesting.Everyone has a talent; can you talk your way out of trouble or find your way through a forest? How will you be of use? I have a few tricks up my sleeve that just might shock you, but I’d like you to be the one to surprise me. Hehehe…” As I mentioned players will start at different levels based on their background and the players experience. Most should start at 5/6 but you are able to be 3-8 at this time. Not every character will adventure together but they will be part of the same organization. The Pathfinder Books we will be using are as follows: Pathfinder Core Rulebook , Advanced Player's Guide , Advanced Race Guide , Pathfinder Unchained , and Ulitmate Equipment Anything not from these core books will require prior approval by me. All Races, Classes, Archetypes and Racial Trait Variants are also allowed if they are our core books. The Classes revised in pathfinder unchained are the version that we will use. We will be using Consolidated Skills, Revised Action Economy, Limited Magic and an altered version of Esoteric Materials. A solid Background that encompasses not only story aspects but also ties in your abilities as a character are required for acceptance. Quest Idea Submission: "I have Eyes and Ears far and wide. My followers are always searching for something new to add to our collection. Sometimes it already belongs to someone else, it's been lost in a place of peril, it's being held as a relic of heathens, or offered as a reward but we must help these items reach their rightful place in our hall. " Considering the Guilds Goals every player must submit a short but substantial Quest idea that they would like to see implemented. Things that are required are: Goal of the quest Setting (forbidden forest, wizards keep, sunken ship ect) Reason why the Guild master would be interested Enemies/scenarios that might be involved Please PM me for questions and interest.
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This sounds awesome. One thing before I commit, I want to make sure you will be ok with my nutty schedule: I work on rotating shifts and my schedule is different from week to week. If that works, I would be happy to answer any questions you have and then submit some character ideas. Question: how many points for ability scores?
One of my goals is to change the mentality of "We meet once a week at this time" to "We meet when we can until we complete the quest" in my games. I'd like my players to focus on having fun completing an adventure when they have the time rather than becoming part of a schedule; for example 3 people want to accept the quest to raid a goblin village who's raided a village and stolen the gear of those they defeated, they would work out the first date when they are all available but the quest isn't finished during that session so they work out the next soonest date they are all available. Once you finish a quest, you can decide to sign up for another one right away, or just lay low for a while if life gets heavy or whatnot.
Great. I generally have several evenings a week when I am available, they just change week to week. So a flexible is something I've been waiting to find for a while. Well, for quest ideas, I'd like to suggest a long term goal as well as a mission. Long term goal: branch off and form our own and form a guild with motivations beyond helping someone increase their hoard. Suggested mission: purge an abandoned shrine along a forest road once used by pilgrims, sanctify the grounds to prevent anymore undead from rising, and return an important relic to the church of Iomedae. Proposed character:  Heldir, paladin of Iomedae (link)
4 Prospective Players So Far
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Color me interested though would prefer to avoid submitting any character design until I know what the party is and can compensate accordingly, I am big on team play. I've been doing tabletop for 20 years now, and so far Pathfinder is my favorite system. I'd rather bring something unique to the table then overlap with something someone else is doing.
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We have a level 8 human wizard, level 3 human paladin and a level 4 kitsune fighter. The individual characters aren't expressly meant to adventure together but to be part of the same organization.  Starting PC level is 3-8
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thinking a Sylph Magus or a Catfolk Rogue, maybe a kitsune sorceror As for a quest idea, assimilating or removing a rival orginization would be interesting
Substantial Post Revision
Good to see more 'Living' style games on here.  I wish you the best of luck.  I've worked on/played in Living systems for 7 years and they are a different and entertaining animal.
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I am relatively new to the scene, but would LOVE to be a part of this. I can make most times on most days.  I can make my own character, but i may need some guidance here and there. I don't currently have a webcam, but I'm working on it. I'm a little shy, but I aim to break out of my shell and make some friends! Hope to hear from you soon. :)
This is absolutely Perfect . I couldn't have asked for a better format that what you have provided here because I frequently have quest ideas that I simply don't have enough experience to execute. I'm in.
8 prospective members so far.
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I would be willing to try it out. I will offer in the way of advice, on running games with this mentality: it's a mentality borne of people like many who have replied to this, with schedules that are not predictable always, of which I include myself, and is how I know what I'm about to offer. The fewer people you keep to these games, the better. This might be incredibly obvious, but with "eight prospective members," I have to say that it's hard just to manage two people who have wild schedules to find time to get together. A third person, exponentially more difficult. And when it does happen, it's unlikely to happen again with the exact same people. There is a solution I found though I eventually started using a metagame artifact called the scar of destiny, which I tweaked the fluff for my campaign, but the rules are here:&nbsp; <a href="http://www.d20pfsrd.com/magic-items/artifacts/meta" rel="nofollow">http://www.d20pfsrd.com/magic-items/artifacts/meta</a>... It's just a suggestion, but it's EXTREMELY effective. What you'll eventually find is that, some people may miss games, some people may appear and never come back, but eventually, there will be the handful of people who just happen to fit your schedule best. EDIT: Ah, I see now that you mean members of your guild community, not of a single adventure.
Welcome to the game Shaen. Ya, this type of group is vital for someone like me who has a rotating schedule. My work hours and days are all over the place, so an adaptive group is the only kind of group I can join.
Had this progressed at all recently?