Belief can move mountains, and in the PLANESCAPE setting that might mean literally. Inspiration, in PLANESCAPE, might represent the power of a character’s ideals - their beliefs - made manifest. INSPIRATION LIMIT All characters can hold onto 1 point of Inspiration, those that dedicate themselves to a belief, cause or faction can hold 2 points of Inspiration. Under certain conditions PCs can hang onto 3 Inspiration points GAINING INSPIRATION When a PC acts in accordance with one of their ideals in the face of great cost or personal loss, the PC gains Inspiration. Examples of great costs or personal losses include nearly dying (or actually dying) on a quest, sustaining a debilitating disease or injury, sacrificing something, forgoing important personal goals, or refusing to comply and expecting to be punished for it. Bear in mind that sacrificing a healing potion to save an NPC isn’t necessarily Inspiration worthy; however, if doing so clearly supports the PC’s ideal and the PC (or other party members) could really use that healing potion, then it’s definitely worth Inspiration. INSPIRING OTHERS At the end of each session, each player can describe how another PC inspired them and give them 1 Inspiration point (if the player has 1 unspent). For the duration of the next session the PC that received Inspiration will benefit from an increased Inspiration point capacity equal to 1 + the points received. Maximum 3 Inspiration USING INSPIRATION Inspiration - belief - lets you break the rules of the plane. In addition to spending Inspiration to gain advantage as normal, a player can instead call upon one of these options: Attune to a Touchstone . Attune to a planar touchstone, much in the same way one would attune to certain magic items. This provides special benefits according to the touchstone. Eschew Components . A spellcaster can uses their belief as a spellcasting focus, ignoring the need for common components for a single spell. Faction Abilities . Each faction in the PLANESCAPE setting has unique belief-fueled abilities which can be activated by spending Inspiration. Gain an Intuitive Clue . Ask the DM a question or ask for a hint, reflecting the character being in tune with the cadence of the planes. It is up to the DM how much he or she reveals. Reroll a Failed Ability Check. Any time you roll a check and don't think you rolled a success you can spend one Inspiration point to reroll. Shape the Planes . You can literally reshape the planes with the power of belief. Unlike other uses of Inspiration described above, this may require consecutive or simultaneous uses of Inspiration, often at the culmination of a quest. For example, at a critical juncture a group of PCs might each use Inspiration to cause or prevent a gate-town’s slide into another plane.