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LFP Hero System 6th ed. Mecha Campaign, flexible weeknights CST

A 6th edition HERO system game focused on military science fiction of the 'mecha' subgenre, 'Bluebolts' (the campaign being named after the the mechanized infantry regiment the players are a part of) will be a cinematic game in a relatively low sci-fi universe, focusing on a conflict between the 'Federated Nations' of Earth and the 'Rationalist Cooperative' of Selene (A.K.A. Luna, Earth's moon). The greatest thematic influences on the campaign are the 'Gundam' series and the 'Heavy Gear' games, while the Lunar antagonists are loosely based on the classic Heinlein novel "The Moon is a Harsh Mistress". I've done an extensive setting write-up, so extensive that I hasten to add that reading it all immediately isn't necessary. The protagonist faction (and the somewhat more sympathetic of the two), the Federated Nations, is a slightly deconstructive take on the 'Earth Federation' that tends to pop up in mecha settings. The player characters will be members of the 107th 'Bluebolts' demonstration regiment, a well-equipped 'parade unit' intended more for public relations than combat; the soldiers of the regiment mostly see it as a cushy, entertaining assignment that lets them do a lot of traveling. Needless to say, they'll soon be finding themselves in a hotter situation than they'd ever imagined when the plutocratic, transhumanist government of Selene launches a full-scale invasion in retribution for the F.N.'s supposed tyranny. Prospective players shouldn't be discouraged if they don't know Hero system especially well (or at all). I've never run it before, but a player that I've already recruited is quite familiar with it. I'll be running the game in a hybrid text/voice format; having voice-chat capability is recommended but not strictly required. We'll be using standard 175 point heroic character generation, but the mechs themselves will be pre-generated and provided. Strong coordination between the players and the GM is a good idea when building HERO system characters, so I'll be hosting at least one character generation and discussion session before starting anything. I'll most likely be running the game on Mondays, Tuesdays or Wednesdays, with a possibility for Fridays, in the late afternoon or early evening (probably between 5 and 7 C.S.T.) - game day and time is flexible. Skype name is dark7element. <a href="https://app.roll20.net/lfg/listing/10274/107th-blu" rel="nofollow">https://app.roll20.net/lfg/listing/10274/107th-blu</a>... Detailed setting history writeup (reading it all is NOT mandatory): <a href="http://pastebin.com/nSvqiFru" rel="nofollow">http://pastebin.com/nSvqiFru</a>
Sounds very cool man. Care to teach a noob the system?
Teaching is not a problem. Head on over to our page and post up your interest there as well.